6/10 Tower defense
TLDR: Tower defense on a hex grid where you use walls and towers to create a winding route. Confusing wall connections and a fixed camera angle make it harder to play than it should be.
Good:
+ free
+ interesting additional mechanics in a tower defense game: walls (and you can place some of the towers on top of walls), traps, general boost towers and more
So-so:
+/- low-poly 3D graphics don't really look nice
+/- Chinese music is okay-ish even if a bit boring though there are too few different tracks, and it gets annoying after a while
+/- onboarding is below average, and not much is really explained. There are tutorial videos with Chinese texts in them. Many of the English tooltips are poorly transalted and/or cut off
+/- your enemies are just normal animals like cats, dogs, cows, penguins. Killing them feels unfair, unjustified, even cruel. There is no story to explain why those animals are bad. What have ever penguins done to us?
+/- towers have lots of stats yet many of these stats are unclear. In fact, with the upgrades of towers bound to the 3 randomly appearing items in the queue, you don't really make meaningful tactical decisions with the towers, so all those stats end up just useless info you don't have much influence over
Bad:
- you can't rotate or move the camera. The default view angle leads to visual overlaps. The view of the board is messy and cluttered. Since camera's angle is fixed, I'm not sure why this game has to be 3D. A top-down 2D view would be far clearer and easier to operate with
- wall connections could be bugged (?). In any case, they are often unclear. Some towers (like Bomber) seems to always get connected to a wall (?) while others (like Shooter) sometimes don't. I tcouldn't win level 2 even after 3 attempts, just got frustrated when messing around with those walls. I'd say, the mechanic around walls should be re-designed. For example, why are even animals moving _between_ tiles? Animals should only be able to move through empty tiles. Then placing towers would work just like placing walls, and walls wouldn't be needed. Why is the attack range of towers so short?
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