Beta Patch v0.3.1.107Welcome to the v0.3.1.105 Beta Branch update! This patch introduces the new per-cycle Worker system, a resizable Resource Watch panel, refreshed graphics, and several interface and tutorial improvements to make production, resources, and territory management easier to understand. NewReplaced live Population capacity with per-cycle Workers for building production, transport, and territory claims. Worker and Happiness details are now available from the empire metrics and statistics views.Added a resizable Resource Watch panel with sortable stock, consumption, production, deficit, and run-out information. Watched resources and the panel size are saved with your preferences.Refreshed older building, resource, and deposit graphics.ImprovementsResource Watch production and consumption values can now highlight the buildings that produce or consume a resource, including power fuel, warehouses, markets, and Caravanserais.Selecting a tile now highlights other visible tiles that share its visible deposit resources.Tile tooltips now show the name and icon of buildings, while empty tiles continue to show deposit details.The selected-building panel now focuses on construction or upgrade progress by hiding inactive input, output, and storage details while work is in progress.Military claim priorities can now be reset to researched resource value order, with newly researched resources kept ahead of stale saved entries.Moved the Feedback button to the empire navigation bar.The close confirmation now explains that offline progress will be calculated while you are away.The tutorial panel is now docked near the controls, scrolls within the viewport, and animates tutorial targets.Updated the territory border graphics.
Welcome to the v0.3.0 Beta Branch update! This patch adds the new Monarchy government, new wonders, special country buildings, and a new theme preset. It also improves tutorial guidance, technology and reincarnation panels, building-resource interactions, and progression balance across the game.NewAdded Monarchy as a new government path with four policy slots covering military, economy, administration, and logistics.Added Petra as a Classical wonder. It stores offline time beyond the automatic start-up simulation limit for manual use from the Petra panel; the limit can be configured in Game Settings.Added Saint Basil's Cathedral, granting the user two building cards: one from the Renaissance and one from the Middle Ages.Added the Tower of London as an England special building. When built, it doubles the effect of workshop neighbours.Added Notre-Dame de Paris as a French special building. When built, it grants a +N multiplier, where N is the number of buildings within a one-tile radius that make up the Faith production line.Added a new theme preset: Illustrated Historical. ImprovementsTutorial and planning guidance now explain research affordability, resource net flow, local stockpiles, military claim requirements, upgrade costs, and reincarnation milestones more clearly.The Technology panel now shows the estimated time to afford each unresearched technology based on current Knowledge income and provides quick navigation between eras.Boat Building now requires Sword Smithing, while Sacred Architecture now requires both Chivalry and Education.Reincarnation Cards now show random-opening costs, remaining points, opened-card summaries, and merge previews.Input resources in the selected-building panel can now be clicked to highlight their producer buildings on the map.The Great Pyramid now adds a ×1 transport multiplier; previously, it provided +2 resources per delivery.Hagia Sophia now costs 100 Faith and grants Churches x1 output, storage, and transport capacity multipl...
The free Idle Empires Steam Playtest is now open! Build a civilization from its first settlement into a growing empire. Place buildings across a hex-based map, develop production chains, research new technologies, and expand your territory across the ages. What you'll be able to doPlan cities around resource deposits, adjacency bonuses, storage, transport, and power.Gather materials and build increasingly advanced production chains.Research technologies and unlock new buildings, resources, and strategic options.Claim territory and construct historic wonders.Choose government policies and develop your empire's national identity.Reincarnate your empire and improve future runs with Building Cards.Trade surplus resources with other players through the Caravanserai.Continue making progress while you are away through offline simulation.The Playtest also includes a guided tutorial (needs some work), detailed production and empire statistics, resource information, and tools to help you understand and improve your growing economy (there's more I want to improve here, so your feedback is important). Online trading is optional—the core game remains playable as a single-player experience. This is an early-development build, so balance, content, and interface details are still being tested. Bugs are expected, and progress may be reset during development. We'd love to hear what you think. Please share bug reports and suggestions through the in-game Feedback form, Steam Discussions, or the Idle Empires Discord. Thanks for helping shape Idle Empires!
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