The free Idle Empires Steam Playtest is now open! Build a civilization from its first settlement into a growing empire. Place buildings across a hex-based map, develop production chains, research new technologies, and expand your territory across the ages. What you'll be able to doPlan cities around resource deposits, adjacency bonuses, storage, transport, and power.Gather materials and build increasingly advanced production chains.Research technologies and unlock new buildings, resources, and strategic options.Claim territory and construct historic wonders.Choose government policies and develop your empire's national identity.Reincarnate your empire and improve future runs with Building Cards.Trade surplus resources with other players through the Caravanserai.Continue making progress while you are away through offline simulation.The Playtest also includes a guided tutorial (needs some work), detailed production and empire statistics, resource information, and tools to help you understand and improve your growing economy (there's more I want to improve here, so your feedback is important). Online trading is optional—the core game remains playable as a single-player experience. This is an early-development build, so balance, content, and interface details are still being tested. Bugs are expected, and progress may be reset during development. We'd love to hear what you think. Please share bug reports and suggestions through the in-game Feedback form, Steam Discussions, or the Idle Empires Discord. Thanks for helping shape Idle Empires!
We’re getting ready to open the public Steam Playtest for Idle Empires on Friday, September 11, 2026. What you’ll be able to doBuild and expand an empire on a hexagonal grid.Plan production chains, logistics, storage, workers, and power.Research technologies and progress through multiple historical ages.Expand territory and construct wonders.Reincarnate your empire and develop Building Cards for future runs.Reincarnate to choose a different country with different traits to play (England/France).Trade optional surplus resources through the Caravanserai. What we want to learn We’re especially looking for feedback on the tutorial, progression speed, production and logistics, interface clarity, and optional trading. Please report bugs and suggestions through the in-game Player Feedback form, Steam Discussions, or the Idle Empires Discord. A few things to knowThis is an early-development build, so balance, content, and interface details are still changing.Bugs are expected, and Playtest progress may be reset in future updates.The main game remains playable as a single-player experience; online trading is optional. If you’d like to take part, visit the Idle Empires Steam store page and follow the Playtest signup option. The Playtest will begin on Friday. Thanks for helping shape Idle Empires!
Hello everyone, It’s been a long time since I last posted anything about Idle Empires, and I'm ready to give a proper update on what's been happening. I first started working on the game during late 2024 on and off until around 16 months ago when I started to put a lot more time into it and publish on steam. Unfortunately, after a few losses in my family over recent years leading up to development and one during, I eventually reached a point where I needed to step away from the project for a while. Development stopped around a year ago, and I apologise that I disappeared without really explaining what had happened.Here's how things looked last August: Fast forward to today, where, instead of simply picking up where I left off, I've been rebuilding Idle Empires from the ground up for the past month, making use of AI tools has helped to speed up some of the development work, particularly with the rewrite, but the ideas, direction, design and decisions behind Idle Empires are still very much my own. The result so far is a much stronger foundation for the game, along with a completely refreshed look.For anyone new to Idle Empires, it’s an idle city-building game where you start with a small settlement and gradually grow it into a thriving empire. You’ll build production chains, research new technologies, expand your territory, manage resources, storage and logistics, and come back later to see how your empire has progressed while you’ve been away. The new version currently includes:A completely redesigned interface and mapA much clearer technology research treeProduction chains spanning several historical agesTerritory expansion and resource logisticsOffline progress while you’re awayA guided tutorial for new playersReincarnation and building progressionIndustrial-era buildings, power generation and more advanced productionGame Settings, Visuals, Themes, Shortcuts etc.There’s still plenty of work to do, and the game is very much in active development, but this time I wa...
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