Orb of Creation is an active incremental-puzzle game in which you recreate the world with nothing but magic and ingenuity. Conjure resources, buy upgrades, and become an all-powerful wizard!
What players are saying
▲ Recommended4 hrs
This is not an idle clicker. This is not an incremental game. This is the distillation of the factorio, the satisfactory and the dyson sphere dopamine drips, embedded in the lore of Master of Magic. I am not sure whether by accident or by design, but the designer of this game stumbled (devised) THE best, abstract, resource/production chain management game up to now.
Read on if you need the rationale.
The game is not an idler. I bought it on version 0.5.x so I don't know how it was before. But it is not an idler because you can't play it without thinking. There are intertwined systems within systems of production, resources and upgrades, distilled out of spatial trappings (where to put factories-where to store the stuff) and you need to have your mind there if you want to meanigfully progress. The game has such a great emergent lore "flavour" that it really puts you in the shoes of a disembodied sorcerer who is again coming to the world and shaping it. In fact this game reminded me already of the diverse spellcasting of Master of Magic. If the developer adds (or has already? I don't know) armies, minions, cities and summons then I can definitely choose this over MoM2.
I bought this game for about 3-4 euros with a "meh, let's try it" attitude. The developer is doing themselves a disservice! If they classified, correctly, their game as resource production, management game they could legitimately charge 10-12 euros for it. The fact that you have numbers going up is irrelevant. Numbers go up also in the storage containers of Satisfactory.
This is simply, the best distilled, resource and production chain management game in steam now. The developer needs to understand that and the fact that they can play in the major league with features like those in Cultist simulator. The days of the itch.io feature list must end.
This game is moving towards Slay the Spire territory.
This has the promise of a great start to a game, but if you're reading this review and semi interested, put it on your wishlist and wait till the author finishes making it. I bought this in 2022 after reading reviews about how great it was and how frequent the updates and progress was coming, at version 0.5. It's now almost two years later, with one content update. Author has clearly had some burnout. Which happens, but future shoppers deserve to be made aware of it. I cannot recommend this game in its current unfinished state, and at this rate will be pleasantly surprised, wrong, and happy to change my review if its completed, but I'm putting out my thumbs down for the lack of progress and communication from the developer.
I cannot in good faith give this a thumbs-down. It is excellently crafted. It is a perfect seratonin treadmill. A stellar specimen of the incrementor genre, it will keep you occupied at all times - there's never ever nothing to do but wait, even within the bounds of mostly classic implementor gameplay.
If you are prone to addiction, stay the HECK away - this is not a joke. There is no language strong enough to express this. Orb of Creation is designed to grab ADHD players and never let them go. It is an excellent game, and it is dangerous. Avoid it at all costs.
(also it doesn't run when closed, so prepare to leave it running all night)
Hey Ponderers!Orb of Creation 1.0 will launch on June 23rd, 2026.It features:\ The game has a start... and an end! I've taken all the Dev Time I've need, thanks :)\ Once you've completed the restoration of the world, you can start anew, but this time with randomized challenges and prestige upgrades that will make every run feel different.\ Spells, glyphs, concepts, artifacts, alchemy and rituals are all randomized. Each time you go to create a new spell or tool, you will be presented with a unique selection of 2 or 3 of them to choose from. With hundreds of total collectables in the game, everyone's run will be different... including yours on subsequent playthroughs.\ Druidry, Alchemy and Rituals have received some major love, and have been repurposed to focus on their respective strengths and theming. Druidry is about growing and harvesting plants; Alchemy is about converting materials from one to another; Rituals are gigantic, powerful spells. In addition, the decisions in these sections have been made far more interesting. Are you someone who wants to grow a bunch of powerful fruit? Or would you rather set up a delayed resource chain and endlessly harvest Ironwood?\ All restrictions in the game have been changed to soft requirements. Discovered Brainstorm but don't have Expert Storm 9 yet? That's fine! You can still use it, but it'll just cost more and take longer to recharge.\ The game has been cleaned up! Build choice is more interesting. Every expert research has a unique payoff that will entice you, and each of them intertwined with one other in someway. Most spells and tools have been updated to be more consistent and less conditional.\ Every tooltip can be paused and inspected, giving you clarity on every minute detail the game has to offer. Its as simple as mousing over +1 Effect Level to be informed on what that means, or hovering over a spell type to see all its related spells!And lots more.The orb awaits you at the end of June!-Marple
Hey Ponderers!This is where we are at: ------------The Final Release Content Pass--- The Beginning (Magic + Scholar) -- (100% done)- The World / New Druidry -- (100% done)- The Workshop -- (100% done)- Alchemy, Part 1 -- (100% done)- Alchemy, Part 2 -- (100% done)- Rituals, Part 1 -- (60% -> 80% done)- Rituals, Part 2 + The End -- (0% -> 40% done)- New Game+ and Achievements -- (0% -> 80% done)----------Last month was incredibly productive. It feels similar to when you are on the last little bit of jigsaw puzzle: you've lined up most of the other pieces and then this sort of this cascade effect occurs. Every piece fills in quicker than the last. That's what orb has been feeling like to me.And you can see above I went a little off the rails! I moved off of rituals to work on the New Game+ section because I was struck with how I wanted to handle the new prestige upgrades.I've was brainstorming for a long time how I wanted to handle them, and I was always running into one small issue. "In a game about creating personalized builds, how do I fit prestige upgrades into that in a meaningful choice-based way?" If prestige upgrades simply upgraded each of your disciplines, wouldn't the player just simply choose the one that fits their current build? If you are a in a Wizardry focused build, wouldn't the player just choose the prestige upgrades that boosts Wizardry?I want there to be meaningful choices in which prestige upgrades you choose to invest in.And that's when this idea came to me: "Prestige upgrades will be drafted in a similar way to how Spells, Glyphs, Artifacts, etc. are drafted." And that got me so excited. Feels like I found the missing puzzle piece and all the other pieces clicked into place.So New Game+ works like this:- You earn Time Advancements for how far you get into each run (calculated by the number of attributes you've purchased)- You are given a set of random challenges you can choose to complete on your next run. Each challenge completed gives you mo...
Hey Ponderers!Another dev status update coming your way! I had some insight that perhaps the best way to communicate where I am in this release sprint is to write out the content roadmap that will lead to release.--The Final Release Content Pass--The Beginning (Magic + Scholar)
Posts come from Steam's official announcements feed.