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Idle Awakening: Mages Path

Idle Awakening: Mages Path

by Strange Matter Gaming

Price $4.99
Avg Players 60
Released Sep 25, 2025
CasualChoices MatterEarly AccessIdler
Offline progress
View on Steam ↗

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Idle Awakening: Mages Path tasks you with ascending from a novice spellcaster by unlocking skills through an expansive progression tree, automating resource gathering, and crafting items offline. While the game excels at quality-of-life features that minimize busywork, progression becomes uneven past the early hours, and the industrial grind overshadows the promised magical theme. Best suited for players who prioritize streamlined automation over narrative or sustained momentum.

About this game

What players are saying

▼ Not recommended 129 hrs
The first couple hours are good, and it feels like there's more and more to it. But it's sluggish past the start and just feels more and more stagnant as you try to push through it, hoping for that glorious breakthrough to give you a sense of accomplishment, but it never does. The demo gives all the dopamine hit you'll ever get with this one sadly.
20 found helpful Steam ↗
▼ Not recommended 599 hrs
I really wanted to like this game. It has an attractive UI and very nice automation features. Unfortunately it falls flat with the theme. This game is called Idle Awakening MAGES PATH, but it should be called Idle Awakening INDUSTRIAL REVOLUTION. There is very little magic to be had. You spend almost all your time doing pushups, mining coal, and running a printing press.
15 found helpful Steam ↗
▼ Not recommended 15 hrs
The game is one of the best idles ever made in terms of QoL.
Lists with multiple actions and their efforts to avoid going back and forth activating actions.
List automations to avoid going back and forth to gain certain resources.
Very great features which makes the game feel like a puzzle rather than a grind.

This is all true until you reach crafting, at that point the balance completely breaks and you have to wait hours with 4x speed to unlock a minor thing that does not make the game progress faster or unlocks an actual new layer of content, just pure waiting and see numbers going up by a small percentage.

I really hope the balance gets fixed soon, currently it is unfortunately tedious and unplayable after a bit.
13 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Idle Awakening: Mages Path - v0.3.1 small update

83 days ago
Regular patch including minor QoL and bugfixes: Added possibility to search in property tab by cost Added rank progress bar indicator to action card Added quantization algorithm for crafting and alchemy efforts for better precision Fixed a bug where active ritual data could remain after reset Fixed multiple action rank multiplier mismatches (Learn Botany, Archeology Intuition Training, Linguistic Drills, Enhance Mind) Rebalanced Public Engagement to be a consistent mental action (tags, category, and discount) Thanks for playing and sharing your feedback!

Idle Awakening: Mages Path - v0.3.0c tiny update

160 days ago
A tiny quality-of-life update with a couple of fixes:Added a new resource filter mode to the mapFixed an issue where the social events icon didn’t display correctlyFixed an issue with large numbers not displaying properlyMinor text and description fixesThere are more fixes and improvements still awaiting, so see you soon with next update!

Idle Awakening: Mages Path v0.3.0b - Small Bugfix Patch

174 days ago
Another small patch, including some important bug fixes:Fixed a bug where missing mana didn't cause active spell efficiency to drop in some casesFixed a bug where toggling "Show breakdowns always expanded" didn't apply correctlyFixed a bug where highlighting of positive/negative and capped resources didn't work properlyFixed some typos and descriptionsThanks for letting me know about bugs and issues!

Posts come from Steam's official announcements feed.

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