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LandPort

LandPort

by Unknown

Price Free
Avg Players 0
Released May 19, 2022
3D PlatformerArtificial IntelligenceAutomationCasual
View on Steam ↗

What players are saying

▲ Recommended 0 hrs
LandPort:Intelligent Service Area in the IoT is a business simulation game. You will assume the role of an intelligent AI system, control everything in the LandPort, and help your LandPort become the most popular station. You can observe the travel of tourists, the work of on-site staff, the operation of equipment, and command from the perspective of God.

You need to be involved in scheduling, deciding what route the tourists or administrators should take, choosing the best destination for tourists, assigning tasks to field workers or equipment...

The game focuses more on thinking about the age of intelligence, exploring what kind of world we humans may live in in the future.
The game is still under development, you can currently observe the operation of LandPort traffic, we will open more functions in the future, you can operate logistics, supermarkets, rest areas and other businesses.
17 found helpful Steam ↗
▲ Recommended 2 hrs
8 found helpful Steam ↗
▲ Recommended 0 hrs

Before I played LandPort, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good

6 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

LandPort GAFA Exhibition

1484 days ago
Vision·Visual|2022 Undergraduate Graduation Design Exhibition Preview of the School of Visual Art and Design, Guangzhou Academy of Fine Arts Humans are "seeing" animals. Of all the sense organs, the eyes account for the largest proportion of information channels. But human beings are also "conscious" creatures. They survive and develop based on their inner spiritual structures such as cognition, ideals, and beliefs, and have created artificial worlds and human civilization. Whether it is philosophy, psychology, communication, or the simplest life experience, they all tell us that people's audio-visual and other sensory organs receive, learn, memorize, and accept objective information from the outside, and use it to construct and generate their own internal subjective information. The realm of consciousness will form different viewpoints, perspectives, horizons and horizons, which in turn will be used to select, interpret, decide and act on the external world. Therefore, "vision" actually contains two connotations of "vision" and "perception", and there is a close and diverse relationship: vision brings perception, perception determines vision; vision does not necessarily have perception, and perception must have vision. "Seeing" and "feeling" just form the mutual mapping and mutual involvement between the inside and the outside, the subjective and the objective between people and the world. Therefore, from the perspective of professional considerations, visual art design works and visual art design creations should put perception first, create vision through perception, and then transmit perception and enlighten perception through vision, and trigger individual viewers and groups. Audience attention, thinking and discussion. As Rodin said: The world does not lack beauty, but it lacks the eyes to discover beauty. In the same way, today's image world and the era of image reading are not lacking in "vision", but they are more and more lacking in "sense". It is for this...

Posts come from Steam's official announcements feed.

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