▼ Not recommended
4 hrs
I loved the game, but I can't recommend it in good faith. Ill start with the good, end with the bad.
The good:
- haha big numbers go bRRRRRRRRRRRRRRRR
- fun gameplay
- Many ways to destroy planets
- Destroying the planets is satisfying
- Many upgrades and you are constantly doing things
- Liked the music, matched the different planets (especially the ones with the sun, those were pretty cool).
The bad:
- this game is EXTREMELY unpolished. The beginning was fun and felt very polished, and I was going back and forth between upgrades and planets and overall, the pacing was amazing. But after that...? The game basically had ended for me before I even had the farming tab unlocked (which is absolutely useless and takes more time to actually start than it is to just destroy planets for the stuff, and honestly shouldn't exist unless the dev adds some automation to the game and make it more of an idle game, it just doesn't work with how the game is setup). The balancing and pacing is nonexistent and the main reason for this is how planet prestiges scale. you gain a high exponentially scaling amount of resources yet require an less exponentially scaling amount of damage, and so I could easily just prestige the first planet over and over again and then have no more money problems at that point. I mean, I bought the sun before I even got to level 6 planets. The balancing for how much crafting costs honestly feels so bad and doesnt work at all. The game feels rushed after the mid point and while I can understand why the dev may have rushed it, it really hurt the experience of the game. If the dev were to go back and bring balance to ALL parts of the game and not let me steamroll the whole game in just about 4 hours to the end and have most of it be me just spamming the spacebar to auto prestige planets, then I will gladly replay it and change my rating of this game. The scaling is poor, and theres no working towards anything after the mid game. Its just "oh, I need this?" *spams space bar for a minute* "Ok i no longer need to ever grind for this ever again".
- The ui sucks, I cant tell what my stats are, I can't tell what the stats of the blocks are, I can't tell just about anything really. The game glitches and doesnt let me click on what Im trying to click on in the menu until I move my screen a little, and the same thing happens when in the planet select screen. The sun is very glitchy ui wise and its sad to see.
- Farming is terrible, either remove it or completely revamp it.
- Sometimes knowing where materials come from can be difficult, with the main offender being the organic mass from killing the dudes.
- Causes lag at the end cus of the mini drills, they're very laggy and even my high end computer turns into a slideshow when they spawn in high numbers.
- Audio glitches out due to lag.
- The block breaking milestones aren't fun and just have you spamming space bar to get the later ones.
- The prestige milestones are unbalanced and very likely contributed to the imbalance of the game.
Conclusion:
Its a good game, and overall its so much fun to play and has had a lot of effort put into it. It has many unique upgrades that make the game feel fun, and theres plenty of ways to destroy the planet. However, the pacing kills the game after about an hour-an hour and a half of play. good game, good concept, 0 polish. Is it worth the 8 dollars? I think it *can* be, but if I'm paying money for a game I'd like it to be somewhat balanced, which this is not.
The good:
- haha big numbers go bRRRRRRRRRRRRRRRR
- fun gameplay
- Many ways to destroy planets
- Destroying the planets is satisfying
- Many upgrades and you are constantly doing things
- Liked the music, matched the different planets (especially the ones with the sun, those were pretty cool).
The bad:
- this game is EXTREMELY unpolished. The beginning was fun and felt very polished, and I was going back and forth between upgrades and planets and overall, the pacing was amazing. But after that...? The game basically had ended for me before I even had the farming tab unlocked (which is absolutely useless and takes more time to actually start than it is to just destroy planets for the stuff, and honestly shouldn't exist unless the dev adds some automation to the game and make it more of an idle game, it just doesn't work with how the game is setup). The balancing and pacing is nonexistent and the main reason for this is how planet prestiges scale. you gain a high exponentially scaling amount of resources yet require an less exponentially scaling amount of damage, and so I could easily just prestige the first planet over and over again and then have no more money problems at that point. I mean, I bought the sun before I even got to level 6 planets. The balancing for how much crafting costs honestly feels so bad and doesnt work at all. The game feels rushed after the mid point and while I can understand why the dev may have rushed it, it really hurt the experience of the game. If the dev were to go back and bring balance to ALL parts of the game and not let me steamroll the whole game in just about 4 hours to the end and have most of it be me just spamming the spacebar to auto prestige planets, then I will gladly replay it and change my rating of this game. The scaling is poor, and theres no working towards anything after the mid game. Its just "oh, I need this?" *spams space bar for a minute* "Ok i no longer need to ever grind for this ever again".
- The ui sucks, I cant tell what my stats are, I can't tell what the stats of the blocks are, I can't tell just about anything really. The game glitches and doesnt let me click on what Im trying to click on in the menu until I move my screen a little, and the same thing happens when in the planet select screen. The sun is very glitchy ui wise and its sad to see.
- Farming is terrible, either remove it or completely revamp it.
- Sometimes knowing where materials come from can be difficult, with the main offender being the organic mass from killing the dudes.
- Causes lag at the end cus of the mini drills, they're very laggy and even my high end computer turns into a slideshow when they spawn in high numbers.
- Audio glitches out due to lag.
- The block breaking milestones aren't fun and just have you spamming space bar to get the later ones.
- The prestige milestones are unbalanced and very likely contributed to the imbalance of the game.
Conclusion:
Its a good game, and overall its so much fun to play and has had a lot of effort put into it. It has many unique upgrades that make the game feel fun, and theres plenty of ways to destroy the planet. However, the pacing kills the game after about an hour-an hour and a half of play. good game, good concept, 0 polish. Is it worth the 8 dollars? I think it *can* be, but if I'm paying money for a game I'd like it to be somewhat balanced, which this is not.
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