Idle Clans attempts to blend multiplayer mechanics with idle gameplay, offering a player-driven economy alongside standard features like crafting, quests, and trading. However, the game relies heavily on premium paywalls and aggressive monetization while delivering fewer features than comparable titles, making it a less compelling choice for those seeking depth or fair progression.
About this game
Idle Clans is a multiplayer idle game that combines the classic MMORPG experience with simplified gameplay and less time commitment. Features include a player-driven economy, PvE, trading, quests, crafting and opportunities to play, socialize and collaborate with other players.
What players are saying
▼ Not recommended0 hrs
Full copy/rip of "Melvor Idle" in mechanics, visuals, etc. All the way down.
Missing many of Melvor's features, and barrages you with Mobile Game ADS / asking for $10 premium constantly.
The dev of this game nerfs everything in order to make the existing content last longer rather than adding new content. That is all you need to know about this game.
Get your hands on some ice cream and donate it to the communal ice cream supply to increase a global experience boost for everyone in the game. Ice cream can be bought with either in-game gold or through the game shop. Additionally, you can find ice cream when opening chests and killing bosses in The Valley of Gods. As we reach predetermined ice cream milestones in the supply, the experience bonus everyone in the game receives increases. The experience bonus starts at 2% at caps out at 25%. The event ends in 14 days, after which time you'll be unable to donate any more ice cream to the supply. The supply will start draining at an accelerated rate and you'll keep receiving bonus experience until the supply is empty. Same as previous events, there's a new role available on Discord for players who end up in the Top Donors (top 30) list at the end of the event. Some pretty extreme heat waves out there this year (again). Remember to stay hydrated and apply lots of sunscreen. Enjoy the bonus experience! https://idleclans.wiki/w/Beach_party_event
Some highly requested features are making their way into the game this update! Combat loadouts Combat loadouts have been added! These are separate from the existing loadouts and can be accessed from the combat tab The Combat loadouts upgrade is required to access combat loadouts You can create up to 50 loadouts and assign specific loadouts to specific enemies Single tier purchase Costs 10m gold Requires a Health level of at least 75 When you've assigned loadouts to enemies you're fighting, combat loadouts are automatically equipped during all types of combat, online or offline. Same as task loadouts, automatic combat loadout equipping requires having the existing Auto loadout token unlocked Adding a cosmetic effect to an item will no longer make it unequippable in loadouts. Applies to both combat and skilling loadouts Clan changes Clan vault improvements To better secure and manage your clan vault without having to be as selective with who you give vault access to, the clan vault has been split into different tiers. This allows clans to organise their items by value or importance, and restrict access to higher tiers for only their most trusted members Existing vault items have automatically been placed into tier 1. Anyone who previously had vault access retains access to tier 1, so nothing changes until you start using these new tiers Both the leader and deputy leaders can grant clan members access to different tiers, but deputy leaders cannot grant access beyond their own tier Beyond the first tier, you cannot deposit items into a tier higher than your own access level When sending items to the vault, you now have an option to choose which tier it goes into Items can be moved between tiers by interacting with them in the vault Multi-select has been added to the clan vault to allow you to withdraw and move multiple items at once A small new popup has been added to manage clan members instead of having the clan related buttons scattered in the player profile popup Gr...
Our account management system went live yesterday with great success As expected, there were also things that needed fixing and tweaking. Here's what has changed since yesterday:Registering a master account by email will now immediately open up character management with your new account so that you don't accidentally leave the registration menu and register another account using a different log-in method and get your accounts mixed upAdded an email confirmation input field to the registration viewYou'll no longer automatically be logged into a newly created character if you create the character from the game scene whilst already logged into a characterYou can no longer switch to a recently created character whilst already logged into another character. When logging onto a character for the first time, it needs to happen from the main menuResetting your password in the main menu now initiates password recovery for legacy accounts as wellAdded a "Forgot password?" button to the legacy character import panelAccounts on very old save files (accounts that have not logged on in years) wouldn't be correctly picked up by the name checker during character registration, meaning that the name checker could incorrectly tell you that a username is available when it was in fact takenAccounts that hadn't been accessed since game modes were a thing (late 2023) could be imported to a master account but wouldn't be visible in the character management view, as the system failed to assign them a game mode. FixedGuest accounts can no longer import characters until they secure their account with a log-in methodFixed a niche character state issue causing a few users unable to properly access their character management
Posts come from Steam's official announcements feed.