The dev of this game nerfs everything in order to make the existing content last longer rather than adding new content. That is all you need to know about this game.
Idle Clans
by Isam Games
Media
About This Game
Idle Clans is a multiplayer idle game that combines the classic MMORPG experience with simplified gameplay and less time commitment. Features include a player-driven economy, PvE, trading, quests, crafting and opportunities to play, socialize and collaborate with other players.
What players are saying
[h1] An honest and Fair review of reviews. [/h1] Reading the reviews for this game the main complaints are: [list] [*] a clone of Melvor Idle. [*] pay to win. [*] premium membership [/list] I will try to explain all of these point and give my opinion on them. the first one is [b] undeniable [/b], as a hardcore Melvor player (1000+ hours) its impossible to not notice the similarities, although i don't view this as a negative and more of a different version of Melvor with more of a focus on Clans and co-op factors. I can see why this would be off putting, i believe if you are a fan of Melvor or idle games in general this is definitely worth a try. it is free after all. The Pay to win elements, in its base form you can technically pay to get ahead but with no PVP elements this isn't totally negative and has very little effect on everyone else other than you and your clan mates. How it works in this game is you can purchase four items with real money. the first is Premium i will talk about later, the second is a double drop chance on items used to upgrade your tools, these are obtained using combat and have a very low drop chance around 0.2, the item doubles that chance for 12 hours. This does give you a large advantage on getting upgrades but at the same time it is still luck based. The third is more bag slots (you can buy with in-game currency). and the forth is clan inventory slots. Premium membership, this is probably what turns most people away and is giving the game a negative wrap. The price is around £10 and unlocks 2 skills but 1 of the base skills needs items farmed (literally) in one of them skills, it also unlocks some quality of life tools, such as seeing how much damage you can deal and be dealt or how rewarding a specific activity is in terms of XP or gold per hour. Another factor to consider is that the premium is a token that can be sold on the player market for in-game gold. This is where the pay to win element comes into play, last time i checked it was valued at around 1M gold. this is a very small amount of in-game gold and can be earned (slowly at the beginning obviously) with casual play over the span of your first week. I myself have purchased premium with in game gold. Now i would've preferred if the features were just locked behind the gold to begin with but i can see the obvious benefits to the developers putting it behind a pay wall. My final comments and opinions on the game, To me the game is a great adaptation of Melvor idle with its own unique twist on some elements of it. The clan system fits perfectly into this type of game and is well made, missing some feature but it is early access and checking the discord server the game is actively worked upon. I believe this is a great free game that can be enjoyed completely free to play. I would recommend this game to anyone that want to try a game like this, don't be scared or pushed away by the premium, its not that bad and can be easily avoided with a little bit of patience. Thank you for reading, feedback is welcomed. [spoiler] Spelling and punctuation is not a strong area of mine ;3 [/spoiler]
Full copy/rip of "Melvor Idle" in mechanics, visuals, etc. All the way down. Missing many of Melvor's features, and barrages you with Mobile Game ADS / asking for $10 premium constantly. Avoid this like the plague. Dev is pathetic for this and deserves no support.
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