Mutant viruses threaten the very heart of cyberspace! You'll need the right tactics and the "help" of your support drone to build a deck of terrific upgrades in this innovative deckbuilding tower defense game packed with roguelite elements!
What players are saying
▼ Not recommended2 hrs
This is a mobile game at best, NO WAY its worth $20
This is a game that you can only do better at by playing longer. There is no skill. Longer you play, better upgrade chances you have. Luck and playtime based, not skill or strategy based. Game also froze a couple times ruining my progress, and the vs mode is not even a versus mode, it's "who gets more kills" mode.
On top of everything, this is the worst chat integration I've ever seen. First you have to make an account with the publisher and then link it to ur twitch account. Why? I played plenty of games that only connect with my twitch chat and don't ask for more information so they can sell it. And half the time, it doesn't even register people's votes in chat. Plus it doesn't save ur settings from one game to the next so you constantly have to put it back on chat mode and reconnect ur chat.
I don't normally complain about game pricing--I'd happily pay $50 for an amazing 5-hour experience vs. paying $20 for a 100-hour slog. But I have to complain about CyberTD. This is an extremely feature-starved game priced at $20--basically a game-jam game with a thin coat of paint and very little imagination. Just so you are clear before you buy:
- There is only one "tower" and you can barely control where you place it - The tower has fixed weapons that do not change throughout the round, which can last 20-30 minutes - There are no gameplay features on any of the maps--just a single random enemy path - The ONLY control you have as a player is to select your deck and weapons at the beginning of the run and select 1 upgrade card every time you level up (most of these are just +10% stat boosts, with very few having any mechanical effect) - There are no card selection mechanics like rerolling/banishing/freezing etc. - The writing and voice acting is there to add faux production value but contributes little - Interface is clunky, un-intuitive, and pretty bad even for a mobile title - Very few enemy types with at most 5 or 6 total mechanics that have almost no effect on gameplay - After a few hours, you realize cards that increase damage by X% are multiplicative (i.e. compound on each other) and enemy health also seems to scale multiplicatively. In practice, this means you'll pick the +damage card 90% of the time and you auto-win, up until the cap where you get out-scaled by enemies and need to grind more levels for better cards. Rinse and repeat.
Overall: Just play Heretic's Fork instead. It is ALSO a TD deck-builder with one tower, but is priced at $10 and has interesting decisions to make (and a killer metal soundtrack)
Don't believe the good reviews. Note that most of them have only reviewed this game.
This games stinks. It's not fun and barely qualifies as a tower defense. Huge let down.
Pros: Graphics aren't bad
Cons: Single tower with no placement ability No strategy. Just pick a card and go. Terrible menu and options. Terrible voice acting and the script is just annoying, not helpful. There's no point. Either you win or you lose and there really isn't much you can do about it. Mostly, you're at the mercy of what random path is selected. Get a long one that's in your gun's range, you win. Get one where you have almost no time, you lose. Path isn't shown before you select your cards either.
Overall, I actively dislike this game and wish I hadn't wasted my time purchasing it as part of a bundle. I won't be wasting any more time playing it.
We’re excited to announce Tri6: Infinite 2, the next evolution of our futuristic arcade racer.Expect procedurally generated tracks, smarter AI, new vehicles, weekly challenges and even more high-speed chaos – all in a refreshed visual style.Wishlist Tri6: Infinite 2 now and follow development!
Today we launched a new CyberTD update for you. The status effects are now split in multiplayer, so it’s harder to stack up the bonus there compared to previous versions. Besides that some small issues got fixed here and there. Full changelogEnhancements:separated status effect boni for multiplayerFixes: fixed small issuesfixed rare case where Spine Dragon could survive while all pieces already are destroyed If you have any ideas or wishes what you would like to see in CyberTD, join our Discord and chat with us there. 🙂
A little christmas patch for you! Today we launch a new patch update for CyberTD. It doesn’t provide new content, but fixes several issues. These are some newly introduced issues mostly due to the re-roll feature as well as issues related to multiplayer. We also finally launch our Steam Trading Cards today. Now when playing CyberTD on Steam you can unlock them and then unlock new background, emoticons and more. We wish you all merry christmas and a happy new year! Full changelog Fixes: fixed game crashing when continueing with endless mode and the start score there would be the first rank and the player’s first score there at the same time fixed banning card not always working properly in virus zone fixed playtime in save slot not properly increasing anymore reaching a certain playtime fixed re-rolling with controller toggling range fixed game not working properly anymore with Chinese language fixed game speed resetting when restarting run/continueing with endless mode fixed icon for picked trait missing on Mac fixed banning cards in multiplayer sometimes disconnecting multiplayer fixed visual re-rolls getting off the real value in multiplayer when defeating bosses fixed some shuffled cards not working properly in multiplayer fixed some problems in multiplayer If you have any ideas or wishes what you would like to see in CyberTD, join our Discord and chat with us there. 🙂
Posts come from Steam's official announcements feed.