Bunny Eureka is a laid-back city builder where you construct and manage a village of adorable bunnies, watching them farm, build homes, and go about their daily routines. The appeal lies in its charming aesthetics and low-pressure gameplay rather than complex systems—perfect for players seeking a cozy, low-stakes experience centered on cute animals and gentle automation.
About this game
Build a peaceful island village for cute bunnies. Place homes, plants, workshops, and play spaces, assign gentle jobs, grow and process food, or simply leave the game running and watch the bunnies eat, sleep, work, play, and live their tiny everyday lives.
Players, last 30 days
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Daily peak concurrent players, sampled once a night from Steam.
What players are saying
▲ Recommended1 hrs
ENG: Small and adorable city builder with bunnies (and piggies?) the graphics are very cute and pleasant, has several good things, the only negative could be the interface a little rough and at first can be a little difficult to understand, but with reading a little bit that makes each building / trees is solved. The dev is very active and puts updates constantly.
ESP: Pequeño y adorable city builder con conejitos (y cerditas?) los gráficos son muy lindos y agradables, tiene varias cositas buenas, lo único negativo podría ser la interfaz un poco rustica y que al principio puede ser un poco difícil entender, pero con leer un poquito que hace cada edificio/arboles se soluciona. El dev es muy activo y mete actualizaciones de manera constante, el precio es bajo.
I LOVE bunnies and will play pretty much anything that has cute ones in it, and the bunnies in this game were so adorable! Even though the game is short it is clear the developer has so much love and passion for it, it makes me sad that there might not be any more updates. I love just watching the little bunnies walk around and their dialogue is adorable, it just warms my heart and makes me happy.
The letters about every new facility with paintings were also cute, the dev was obviously inspired by Van Gogh (the museum has his paintings as well). There's a lot of cute details like bunny shaped fireworks at night and the bunnies wearing different hats when working. I also really loved the building designs especially the big teapot and the mushroom stew area with the clovers.
I truly hope the developer makes more games even if this one isn't updated, because there is so much heart in it and I would love to see what else they can come up with (hopefully with more bunnies)!
About Bunny SpeechI'm so happy you like the new bunny speech feature~I've improved the speech UI again. Maybe I'll polish it a little more in the future if I have time.I hope future players can open the game, spend around two happy hours here—about the length of a movie—and occasionally remember the cute little bunnies afterward.Some Thoughts About Game DesignA few days ago, I saw someone comment on an indie game:"The developer cared too much about self-expression, and forgot to make the game fun."I stared at that for quite a while. It made a lot of sense.And I realized I may have made the same mistake.Of course, noticing a problem doesn't mean I suddenly know how to solve it. Game design has always been difficult.Recently, I've been thinking about the whole game again. I'm a little worried that I've focused too much on expressing myself and not enough on how players actually feel.Some Recent Resting ThoughtsRecently, I've spent a lot of time lying down, scrolling endlessly through the internet, moving from one page to another.December is getting closer, and I'm slowly accepting that this game may simply be a dead end.The rational part of my brain no longer has much energy for repetitive work that feels meaningless: animations, props, dragging parameters around...Before, I could tell myself, "Maybe the game will become more fun someday."Now I understand that working harder may not change anything. The rational part of my brain is tired and doesn't really want to keep walking.(No need to worry about me! I'm just normally sad. I'm simply pretty good at expressing it~~)So this update was originally supposed to say:"I'm sad. I'll update again after I feel better."But unfortunately, another part of my brain is still trying very hard, even though we're clearly at a dead end.A little annoying, honestly.That overly hardworking brain dragged itself up and made Wheat's food shop.So yes. I'm developing while being sad.Why work so hard when I'm too sad to get out of bed?Because...
It feels a little like a long goodbye.December is getting closer, and I’ve been feeling a little sad.I was planning to write more story content. But while writing, I suddenly realized...The game really is going to end.Once I stop updating certain parts of the game, they may stay that way forever.So I went back to check some of the item systems and their gameplay logic.And I discovered that these three things were barely being used at all:Wheat (Flour)Flower Tea (Tea Leaves)GrapesSo I quickly started designing some uses for them, so the little bunnies could finally enjoy the things they grow themselves. So you probably thought this was going to be an update about new items, right?Honestly, I have absolutely no idea what my own brain is going to decide to work on next.Halfway through designing the items, I suddenly remembered another feature that I had started a long time ago but never finished:Making the little bunnies talk.And I decided to finish that first.There are already plenty of farming games with perfectly designed item systems and mathematical logic.But if my bunnies don't learn to talk now...they may never get the chance to talk.So I started working on the talking feature instead, rewriting and adjusting their dialogue again and again.It's not perfect yet—this is more like the first simple, usable version.But I decided to release it first and see what everyone thinks.So, the new feature in this update is:🐰 The Little Bunnies Can Talk!Normally, when you see a message icon above a bunny's head, move the camera closer to hear what the bunny is saying.You can also click directly on a bunny to see what that particular bunny is thinking.I wrote these lines in a bit of a rush over the past few days, so they may be improved and expanded in future updates.For now...The bunnies can finally talk. 🐰
A small update focused on UI improvements and making the little train more useful.If you've already played the game, you don't need to open it just for this update. There aren't any other major new features.1. Better UIThank you to the helpful players who gave me feedback! It was super helpful!I reorganized the categories and added gameplay tips directly into them, so hopefully the UI is a little friendlier for new players now.I'm very lucky to have such helpful players. Please take a look at the new version, and if you have any other thoughts, leave me a message. I'll keep improving it!2. More Things to Do with the Little Train Bunnies can now ride the train around the island by themselves.The train can also be used to transport items!3. Letter Delivery Has ChangedLetters are now delivered roughly once every 3 minutes.Once the game is complete, all letters will be unlocked on the final page of the story.So if you make it all the way to the ending, you can read every letter. If you accidentally missed a few along the way, don't worry!4. The EndingThe ending is written.It will be made with text and hand-drawn illustrations, and it will be quite different from the stories before it.This also means I don't have to worry about bugs and testing for the ending quite as much. I can simply focus on writing one ending.The ending is very important, so I've decided on the ending first. Then I'll design the story right before it.I treat you guys like friends, so I like talking about everything with you.But I also keep reminding myself:Players only get one first experience. Don't ruin it.So I'm going to keep updating the story in chronological order, and release the ending last.Recently, I finally went outside for a walk. I hadn't really gone out in a long time.I heard some children playing somewhere in the distance.And suddenly I realized—children being noisy are actually in stereo.They're running around in different directions, so their voices are coming from everywhere.I thin...
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