Bunny Eureka is a laid-back city builder where you construct and manage a village of adorable bunnies, watching them farm, build homes, and go about their daily routines. The appeal lies in its charming aesthetics and low-pressure gameplay rather than complex systems—perfect for players seeking a cozy, low-stakes experience centered on cute animals and gentle automation.
About this game
Build a peaceful island village for cute bunnies. Place homes, plants, workshops, and play spaces, assign gentle jobs, grow and process food, or simply leave the game running and watch the bunnies eat, sleep, work, play, and live their tiny everyday lives.
Players, last 68 days
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Daily peak concurrent players, sampled once a night from Steam.
What players are saying
▲ Recommended1 hrs
ENG: Small and adorable city builder with bunnies (and piggies?) the graphics are very cute and pleasant, has several good things, the only negative could be the interface a little rough and at first can be a little difficult to understand, but with reading a little bit that makes each building / trees is solved. The dev is very active and puts updates constantly.
ESP: Pequeño y adorable city builder con conejitos (y cerditas?) los gráficos son muy lindos y agradables, tiene varias cositas buenas, lo único negativo podría ser la interfaz un poco rustica y que al principio puede ser un poco difícil entender, pero con leer un poquito que hace cada edificio/arboles se soluciona. El dev es muy activo y mete actualizaciones de manera constante, el precio es bajo.
I LOVE bunnies and will play pretty much anything that has cute ones in it, and the bunnies in this game were so adorable! Even though the game is short it is clear the developer has so much love and passion for it, it makes me sad that there might not be any more updates. I love just watching the little bunnies walk around and their dialogue is adorable, it just warms my heart and makes me happy.
The letters about every new facility with paintings were also cute, the dev was obviously inspired by Van Gogh (the museum has his paintings as well). There's a lot of cute details like bunny shaped fireworks at night and the bunnies wearing different hats when working. I also really loved the building designs especially the big teapot and the mushroom stew area with the clovers.
I truly hope the developer makes more games even if this one isn't updated, because there is so much heart in it and I would love to see what else they can come up with (hopefully with more bunnies)!
Updated the visuals for the flower tea.Added some effects when harvesting certain plants.Added a new UI to the top bar that lets you directly summon a bunny to do a specific activity.Fixed some more bugs.I'm really happy that you guys enjoy the clothes-designing part~~ I like it a lot too~As for the next story, it will probably also be the final story.I still haven't figured out a way for the little pig and the island to interact that I'm happy with. I've come up with several versions, but I wasn't satisfied with any of them, so I'm still thinking it over again and again.I haven't had much inspiration lately, so for now I've just been working on some smaller updates here and there.Harvesting wood trees, flower tea, white radishes, and fruit trees now also has little fragment effects that match each type of harvest.I also added a new UI to the top bar that lets you directly summon a bunny to do a specific activity.This one is pretty fun, because sometimes I really want to watch a bunny do a particular thing, but if I miss the right time, I have to wait until the next time it happens. Now you can just summon them directly, which makes it much easier to watch the bunnies do the things you want to see.September is almost over, and the December deadline is getting closer too. So I'm desperately, desperately trying to finish as many features as I can.There's still a tiny bit of hope that maybe, somehow, this can turn into a fun game in the end.That's about it.Thank you, everyone.
New FeaturesI added achievements to the tutorial too.Improved some animations. Part of the bunny walking animation is actually a little Easter egg — sometimes they hop forward instead.You can now design new clothes for the bunnies. For now, only one outfit set is available. I want to see how everyone feels about this feature first.Fixed some bugs... I’ve discovered that bugs are apparently impossible to finish fixing forever...Design ThoughtsOriginally, I was planning to make a playroom for the little bunnies. I had already designed about half of the props.Then I suddenly thought... maybe that wouldn’t actually be the most fun thing to make.And I was also running out of time.So for the final big feature, I wanted to make something as a gift — for the players, for myself, or maybe, actually, for the little bunnies.This is Bunny Island, after all.I want the little bunnies to be able to wear pretty clothes.I’m sure the bunnies would be very happy about this feature, because little bunnies really do like pretty things.So this is a feature I made as a gift for the bunnies.It was honestly really fun. I even drew some little patterns for their clothes.About My Old GameI changed some of the writing in my old game...In my previous update, I said that game was too sad, and that I couldn’t bring myself to look at it anymore, right?Then I noticed its sales had gone up by +1, and I literally jumped in shock...Because nobody had bought that game in a very long time. (It has a free demo, and honestly, for most people, playing the free demo is enough. You really don’t need to buy it.)So I guessed that maybe someone read my last update, got curious about what this “sad game” was like, and went and bought it.AAAAAAAAAH...That was terrifying.Then the paranoid part of my brain started screaming and jumping up and down, waking up all the other parts of my brain:EVERYONE GET UP!! WE’RE GOING TO FIX THE OLD GAME!!AAAAAAAH!!!I DON’T WANT TO SEE SOMEONE START CRYING... GO FIX IT!!! QUICK!!!...
New FeaturesAdded an interactive tutorial for new players.Made some small changes to the storybook, added a few new illustrations, and added a new letter.1. Some Data from the SaleThere were no new players.The only player who bought the game refunded it.This time, the discount wasn't very large, so I thought anyone who bought the game would probably be genuinely interested in it, rather than buying it just because it was super cheap.I waited for a very, very long time before finally getting one purchase.And then they refunded it after playing for less than 20 minutes.(ToT)/~~~ So sad. I worked so hard, and the world still doesn't understand me.I immediately sprinted outside into a raging storm, ran to the dark ocean, beat my chest and cried dramatically at the sky and sea, then smashed my keyboard and mouse into tiny pieces, crushed them again and again with a giant rock, all to release my utter despair~None of that actually happened~⊂((・x・))⊃I wasn't really devastated either.Mostly just a little embarrassed... and then I suddenly realized something.The player actually wrote an honest reason for the refund, and it was incredibly helpful!I had never realized that new players might simply not know how to play the game.I thought that having a Help tab, together with written instructions, would make everything pretty easy to understand.But that's only from my perspective.I've been developing this game for years, so I'm far too familiar with how everything works. It's become difficult for me to see the game from the perspective of someone playing it for the very first time.Luckily, this player explained what happened.It was genuinely so helpful.So I immediately jumped up and started making a proper new-player tutorial.Unlike the previous text-based instructions, this is now an interactive tutorial that guides players step by step from the very beginning.Of course, you can turn it off if you don't need it.The game really is a little different from a typical farming game.Y...
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