Greenhearth Necromancer is 20% off for the Steam Summer Sale! 🌞From now until July 9th, you can grab the game necromancers have been calling "The exact sort of game I needed, and I didn't even know it."The perfect magical gardening companion can be yours for 20% off your regional price! Don't forget to leave us a review if it strikes your fancy.
Hello necromancers! ✨💀 This will be our last patch for now! Please check out our letter from last week for an update on the status of Greenhearth Necromancer if you haven't yet. v. 1.0.5 Patch Notes (June 2nd, 2026)✨ = Community reported or requested!Added default nicknames to all residents' epilogue plantsIncreased the possibility range for plant Light and Humidity tolerance ✨Fixed a bug that broke wandering spell effects ✨Fixed a bug that prevented older Northern Prickly Stars from being potted ✨Fixed a bug that could prevent players from completing the Novice spells goal ✨Fixed a bug that sometimes broke the activity page of the plant view ✨Fixed a bug that messed with the Noon timecycle lighting ✨Fixed a bug that allowed dead plants to gain health under certain circumstances ✨Fixed a bug that allowed a late-game key event to be played early ✨Fixed a bug that allowed the player to miss Theo’s epilogue plant ✨Fixed some general description issues ✨We are still tracking all bug reports and requests, so if you run into an issue, let us know! Join our Discord server! See you around the Greenhearth co-op,Colin \
Hello necromancers! Today, we have some news for you, but we want to provide you with a bit of context before we dive in. We’ve been working on Greenhearth Necromancer for the past two+ years. It started as a game jam, with everyone collaborating to develop the concept, and it quickly grew from there. Over time, our team would expand as people came on to help develop every aspect of it. The final game you can play today is a project passionately created by a talented team that poured their hearts and wisdom into it. Developing and then launching a game of any size is a massive undertaking, a ton of work, and reaching that point always feels like a minor miracle. Since launch, we’ve spent the last few weeks addressing a host of small issues, requests, and bugs, and have released three patches to continue improving the game. We have one more minor patch in the works, due to arrive next Tuesday, June 2nd. Thank you so very much to our passionate, dedicated, and patient players who have helped us find those bugs! Because of our incredible community and also the intense focus of our very talented programmer, we’ve gotten Greenhearth Necromancer to a place we’re really proud of. There are no further major patches or expansions planned for the game in the immediate future. However, we will continue to support the game by addressing any critical bugs, such as crashes or progression blockers. Meanwhile, any minor bugs, community feedback, and feature suggestions will be tracked, but we will not be able to implement further changes to address them at this time. In today’s Steam market, games are often pushed to be a never-ending live service experience, but the truth is that just isn’t possible for every game. There may be a day down the road when the success of Greenhearth Necromancer allows us to dream a bit bigger, with maybe a DLC or more major content patches, and if that happens, we will absolutely be looking at the suggestions our community has left for us. We are not ...