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Greenhearth Necromancer

Greenhearth Necromancer

by Silverstring Media Inc. · Published by indie.io

★ 96%
Price $8.79
Avg Players 14
Reviews 90
Released May 11, 2026
CasualClickerCozyCute
View on Steam ↗

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About this game

What players are saying

▲ Recommended 1 hrs
Chill, friendly game. Laid-back if you want, but with some depth if you're looking for it. The characters and writing are enjoyable, and the art is charming.
16 found helpful Steam ↗
▲ Recommended 0 hrs
Beautiful ode to the art of carrying on amid loss, in the form of a relaxing and fun game that also works as a background "chill beats to study to" situation.
13 found helpful Steam ↗
▲ Recommended 4 hrs
Very cute and calm, with excellent visuals and music. The story's been pretty great so far, with a likeable (or unlikeable in a good way) and interesting cast of characters and an MC that is their own person with their own complicated relationship with the people and situation they've found themself in.

The visuals and mechanics around growing your plants have more depth than you'd expect from an idle game, and I've been really enjoying it. Keeping my plants (living and dead!) happy and thriving feels challenging enough to be satisfying, and recently getting my character's Grandma's Littleleaf Bael to juvenile was a huge moment.

There's a lot in the game that gets you attached to your balcony and your plants and even the characters. I'm a huge fan of clucking over my little garden and get very proud when one of them blooms, and I genuinely feel rewarded by the ability to figure things out about them without the game explicitly telling me, like unknown humidity needs that you can figure out through trial and error and the like (Grandma's Littleleaf Bael has an unknown quantity decreasing its Happiness by 1 point and while I am no closer to figuring out what it is I will fIND IT). It's a VERY fun gardening simulator as well as a low-stress cozy story game.

Some things I might mention, though: I have a hard time using this game as a 'co-working' app. The needs of the plants decrease too fast to really make it easy to focus elsewhere, despite the 'focus mode'. When I was trying to let it run while I was studying last night, I found I could only get away for about 3-6 minutes before someone needing watering or the fertilizer needs decreased toward the bottom of the 'tolerable' range, even with prepping them beforehand, which was such a short amount of time that it basically left me way too distracted to actually relax and concentrate on my work. I think the plants get more tolerant as they get older (and I happened across some mulch that slowed dehydration, which helped a little) but the game starts encouraging you to do go do other things pretty soon after the tutorial, so that was my first experience with the focus mode and it wasn't exactly pleasant. While it's true you *can* let your plants die, there are some things only living plants can do, so I can see it feeling pretty discouraging to accidentally kill one after you've been babying it for hours upon hours. Some people are probably going to be more tolerant about this than others though, so this definitely isn't something I'd say is meant to discourage anyone from trying the game out! I personally wish they'd last closer to a 20 minute mark or something, though. Now I'm using it only when I'm doing something that doesn't really matter, like reading, and even then I have trouble really focusing on that when half my brain is on the garden (which does look very nice in wander mode!)
12 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Summer Sale + free extra goodies! | Community Update #5

14 hrs ago
Greenhearth Necromancer is 20% off for the Steam Summer Sale! 🌞From now until July 9th, you can grab the game necromancers have been calling "The exact sort of game I needed, and I didn't even know it."The perfect magical gardening companion can be yours for 20% off your regional price! Don't forget to leave us a review if it strikes your fancy.

Minor Patch Notes | June 2nd, 2026

23 days ago
Hello necromancers! ✨💀 This will be our last patch for now! Please check out our letter from last week for an update on the status of Greenhearth Necromancer if you haven't yet. v. 1.0.5 Patch Notes (June 2nd, 2026)✨ = Community reported or requested!Added default nicknames to all residents' epilogue plantsIncreased the possibility range for plant Light and Humidity tolerance ✨Fixed a bug that broke wandering spell effects ✨Fixed a bug that prevented older Northern Prickly Stars from being potted ✨Fixed a bug that could prevent players from completing the Novice spells goal ✨Fixed a bug that sometimes broke the activity page of the plant view ✨Fixed a bug that messed with the Noon timecycle lighting ✨Fixed a bug that allowed dead plants to gain health under certain circumstances ✨Fixed a bug that allowed a late-game key event to be played early ✨Fixed a bug that allowed the player to miss Theo’s epilogue plant ✨Fixed some general description issues ✨We are still tracking all bug reports and requests, so if you run into an issue, let us know! Join our Discord server! See you around the Greenhearth co-op,Colin \

A Letter from the Developer

27 days ago
Hello necromancers! Today, we have some news for you, but we want to provide you with a bit of context before we dive in. We’ve been working on Greenhearth Necromancer for the past two+ years. It started as a game jam, with everyone collaborating to develop the concept, and it quickly grew from there. Over time, our team would expand as people came on to help develop every aspect of it. The final game you can play today is a project passionately created by a talented team that poured their hearts and wisdom into it. Developing and then launching a game of any size is a massive undertaking, a ton of work, and reaching that point always feels like a minor miracle. Since launch, we’ve spent the last few weeks addressing a host of small issues, requests, and bugs, and have released three patches to continue improving the game. We have one more minor patch in the works, due to arrive next Tuesday, June 2nd. Thank you so very much to our passionate, dedicated, and patient players who have helped us find those bugs! Because of our incredible community and also the intense focus of our very talented programmer, we’ve gotten Greenhearth Necromancer to a place we’re really proud of. There are no further major patches or expansions planned for the game in the immediate future. However, we will continue to support the game by addressing any critical bugs, such as crashes or progression blockers. Meanwhile, any minor bugs, community feedback, and feature suggestions will be tracked, but we will not be able to implement further changes to address them at this time. In today’s Steam market, games are often pushed to be a never-ending live service experience, but the truth is that just isn’t possible for every game. There may be a day down the road when the success of Greenhearth Necromancer allows us to dream a bit bigger, with maybe a DLC or more major content patches, and if that happens, we will absolutely be looking at the suggestions our community has left for us. We are not ...

Posts come from Steam's official announcements feed.

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