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Tower Walker: MMO Grind Simulator

Tower Walker: MMO Grind Simulator

by Raptor Claw Games, Millendream

Rating
78%
Price
$9.99
Average Players
4
Reviews
271
Released
Feb 8, 2023
Casual Idler Indie RPG Simulation
View on Steam

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About This Game

Tower Walker is a fresh new type of addictive semi-idle auto-grinder rich with features, inspired by classic MMORPGS and RTS games with indirect control over your hero. The mysterious tower awaits!

What players are saying

▲ Recommended 0 hrs on record

First view of the game, as a huge idle game fan, I can say that everything so far seems great, I like the balance between what to control and what goes auto so far, of course I will update my review as I put more time in. Edit: so after a few more hours & even tho I like everything about the game so far, but I can say that it's not finished yet, more QoL updates needed to be a real idle so we don't have to baby sit the game all the time. For example some buttons for sell-all, auto-sell options combined with auto return to town when inventory full, maybe even some options to go back to fight in a lower-dungeon-level after dying & returning back to base.

19 found this helpful Read on Steam →
▼ Not Recommended 101 hrs on record

Nearing 100 hours playtime, I am wondering, what game all the positive reviewers were playing and behind which door in the tower it is hidden. My issues with the game: - the only action you really get to do is to choose which floor to fight on. The fight itself is completely automatic, the skills that you level are all used automatically. - so far it was far more viable to sell pretty much everything you find, then buy the respective best item from the trader.. which works at least till Tier B. - There is no selection of skills to make, you just grind for the money and always buy them all. - The rules do not allow you to switch any equipment anywhere other than in camp. Not even rings. - Crafting can be done without being in camp... so why does it even take time at all? - many times, the only reason to stop grinding on a level is to return to camp, report quest as finished, get new quest (automatically), go to trainer, buy all without even looking what it is, then port back to the tower to do the exact same thing 1-2 floors further up. There is no tactical refinesse required... which probably is a good thing, as you cannot control your chars action in any way other than moving from floor to floor. - having more than one character does not seem to have any reason. The chars cannot group up with each other and the gameplay is basically the same... as it does not matter, if you are watching your char automatically using mage skills, or daggers or swords or whatever. - race choice does not really matter, so I see no reason to spend money on the race-DLCs. - class choice also does not really matter, and I do not see that change with Lich or Warlord. - and finally... this game is NOT an idler, as there is no progress while the game is closed. You cannot even quit while in the tower, you are forced to retreat to the camp first. If the "real" game unfoldes later, then I wonder, why the game requires you to waste dozens of hours, before the fun starts. So far, I can only describe it with one word: boring.

28 found this helpful Read on Steam →
▲ Recommended 25 hrs on record

Is it perfect? No. Are there some bugs? Sure Is it fun and worth it? Absolutely! It is very much like an MMORPG with dungeon crawl tactics/elements. Quite enjoyable! Edit March 27, 2024 Been playing this a lot for a while now. I'd still lean more towards recommending this, however there's some issues presenting: Progression hits a HUGE wall around floor 70ish. Even when your character is level 103 and fighting level 75 NPCs...you get stomped on unless you've got a healer in your party along with plenty of healing potions. Material gathering also comes to a grind around the same floor. A lot of the lower floors seem to have higher drop-rates for the rarer items. Like I said, I still recommend this game, but just wanted to give a little bit more information.

9 found this helpful Read on Steam →

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