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Absorber

Absorber

by Alexander Wick

★ 81%
Price $3.00
Avg Players 10
Reviews 79
Released Jul 9, 2023
2D FighterAction RPGAuto BattlerCasual

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Absorber is a short idle auto-battler where you absorb stat boosts and abilities from defeated enemies rather than earning traditional experience. Combat progresses passively while you're away, with each enemy type granting unique perks like speed or health that permanently strengthen your character. Best suited for players seeking a quick idle experience, though the game offers limited content and hasn't received meaningful updates since its browser release years ago.

About this game

Players, last 69 days

Peak 33 · Low 0

Daily peak concurrent players, sampled once a night from Steam.

What players are saying

▼ Not recommended 0 hrs
absolutely not worth this, or any price, in its current state. its the same game thats been sitting completely abandoned on kongregate/itch for years. stay away unless the guy actually adds a LOT of content, because theres not even 2 days worth of idle content in this 3 year old idle game.
96 found helpful Steam ↗
▲ Recommended 3 hrs
So i've been a fan of Absorber for several years, its a short idle auto battler game but it had a really nice idea, you kill enemies, you get stronger, but instead of EXP and leveling up, you get some stat boosts or abilities that the enemy had.

starter enemies like the bat give you speed (the most important skill in the game) and later on enemies can give you Health, or stun chance. you get the idea.

So i read the other reviews on this game and i found them to be problematic....

yes the game was made several years ago for free, and yes this particular version is only slightly updated from that free version. (it added challenges that change things a bit, and a few quality of life changes) but is otherwise the same game.

but for people to say this is a cash grab completely misunderstand why the developer put it on steam.

they re-started updating it.

they did an update, then threw it onto steam to try and follow the hype because so many people loved absorber when it first came out, and you can still play that updated version for free online, this is literally just them trying to reinvest their time and energy into a project they love.

also for those curious, the discord is fairly active, with the dev taking a direct role in communicating with their player base which is how i learned about all of this. they even have a roadmap of future updates.

stuff like more enemies, better balance, another prestige layer (called ascension), they also want to see if giving players a more active playstyle would help because they are trying to make the game enjoyable for everyone.

right now its about 3 days of content, thats not a lot but its more than enough for the 3 dollars they are asking for, and i know that what they plan to add could increase playtime from 3 days to a month or more, its just a matter of giving them time to do it.

so right now im giving this a thumbs up because the dev has been very straightforward on discord about what they are trying to do, i think they are going in the right direction.

OH before i forget

this is an AUTO BATTLER, its meant to be hands-off for the most part, that's the whole point. you choose what enemy you fight, and you watch it fight. its not as active as some idle games but thats why its an idle game. please remember that when considering this for purchase, its not for everyone, but i greatly enjoy it.
30 found helpful Steam ↗
▼ Not recommended 0 hrs
just a bad port of an idle game that is 3 years old on kongregate etc. and didnt have any updates or enough content.
the biggest issue is i tested the FREE browsergame but it always stops when you dont have it ontop/focus. AN IDLE GAME.
even if you pay for this theres no good workaround.

please dont support this cashgrab!
11 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Absorber 1.20 — The Big Redesign

28 days ago
Absorber just got its biggest update ever. Every screen has been redrawn, the fight simulation was rewritten from scratch, and there are plenty of smaller improvements on top. A brand-new lookBold cartoon style everywhere: thick outlines, chunky shadows and punchy colours that match the enemy art New top bar in place of the side menu, with game speed, clock, prestige and ascension always in reach Enemy cards with rarity frames for normal, elite and boss enemies, kill progress and a Cleared stamp Every screen rebuilt: Dungeon, Fight, Log, Quests, Challenges, Heaven, Workshop, Skill tree and Settings A new Character screen replaces Stats: poke your hero, pick a title, equip items and browse your kill counter Screen transitions, crossfading backgrounds, confetti and bouncy tooltips A fight engine that's 50× fasterThe whole fight simulation was rewritten in Rust and compiled to WebAssembly.Catching up on five minutes away now takes 13–23 ms instead of 450–1,480 ms, about 98% less time That's around 50× faster on average, and up to 110× in the best case Same fights, same balance: across 150,000 simulated ticks the kill counts match the old engine Mini fight windowA small floating fight window follows you to every other screen while a fight runs, with the enemy, both life bars, turn bars and damage numbers Drag it anywhere or collapse it, and it stays where you left it. Click it to jump back to the fight Between fights it shows your hero resting, how fast you recover and which enemy autofight picks next Kills hit harder: the last damage number flies aside and ABSORBED! pops in Discord & SteamDiscord Rich Presence: your friends see which enemy you're fighting, with its picture, and your prestige. No setup needed The game starts in your Steam language and remembers the language you pick in Settings Your Steam name is used if you haven't set a player name Steam Community items are now available: emoticons, profile backgrounds and trading cards Quality of lifeThe game's own t...

The Cleansing Update

114 days ago
Bug fixesWard now blocks exactly one enemy spell per charge, as intendedThe old art style no longer shows broken images — enemies without old artwork now fall back to the new artFixed a hidden error that fired every time the game loadedLots of small fixes from a full code review of the gamePerformanceFaster startup: image and enemy data loading has been reworkedSmoother fights thanks to a cleaned-up combat engine (no balance changes)Smaller game size after removing unused filesUnder the hoodMajor code cleanup and new automated tests, making future updates faster and more stable

Mod Update

280 days ago
You wanted more content. Now you get endless new content with mods! Opt-in to the “workshopbeta” branch and dive in.

Posts come from Steam's official announcements feed.

Looking for something to play next? See the best idle games on Steam, ranked by real player counts.

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