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Target React Force

Target React Force

by Unknown

★ 53%
Price $12.99
Avg Players 0
Reviews 17
Released Nov 18, 2022
ActionCasualCombatCrime
View on Steam ↗

What players are saying

▼ Not recommended 0 hrs
This game should be labelled as early access/beta. It's unfinished, unpolished. Boring after a couple runs. $15 is to much, I'd price the game at $10 at it's current state.
6 found helpful Steam ↗
▼ Not recommended 1 hrs
Another unfinished, unpolished "project" passed off as a game that appears to have been abandoned by the developer. Playable beta at best in its current state.
5 found helpful Steam ↗
▼ Not recommended 0 hrs
Is this game good? No.
Is this game fun? Kinda.

this game has a lot of potential. it's gonna need a lot of work but it's possible. the weapons feel pretty bad, the loadout system is pretty bad, I couldn't count the amount of times I dropped my guns. The throwing is pretty bad (flash bangs don't really go far no matter how hard you throw them).

everything feels really janky, and that sucks because a vr QCB shooter would be amazing. this game scratched that itch for about 30 minutes before it got pretty boring. I hope the dev continues to support the game. it could be good, but right now, 12$ is a lot
4 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

New Live Scenario - Storage

1132 days ago
New Live Scenario Storage Storage - Location United Kingdom {STEAM_CLAN_IMAGE}/42922449/091697775e7a5f4c1e71760eff14fca31af69d3a.png Enjoy and good luck

New Live Scenario - Office

1136 days ago
New Live Scenario Office Office - Location United Kingdom {STEAM_CLAN_IMAGE}/42922449/507fe0092da5858afc4c3663a8e88360ef3033f1.png Once again highlighting another interesting challenge of close quarters combat, enjoy and good luck, more updates on the way.

New Live Scenario - Art Gallery

1145 days ago
New Live Scenario Art Gallery Art Gallery - Location United Kingdom {STEAM_CLAN_IMAGE}/42922449/12bda9602c00d9c6474132cccbdfa2b305a1da87.png Each Scenario highlights the unique challenges of close quarters combat. This time, you will be challenged with dealing with multiple angles from different directions simultaneously. How will you handle this? Will you speed up or slow down? Will you plan your flashes for these problematic areas, or save them for in the moment? This scenario might be the most tactically challenging map yet, so be mindful of the angles and avoid getting tunnel vision. Good luck!

Posts come from Steam's official announcements feed.

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