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Factory Town Idle

Factory Town Idle

by Erik Asmussen

★ 91%
Price $1.99
Avg Players 37
Reviews 1,218
Released Jan 8, 2024
2DAutomationCasualCity Builder
Offline progress Endless

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About this game

What players are saying

▲ Recommended 233 hrs
Calling this an "idle game" does it a disservice. It is not like cookie clicker or adventure capitalist or that kind of thing where you are just spending resources to make numbers go up. This is a game about OPTIMIZATION. There are assembly lines, a trade network, several "towns" to manage, and each with their own unique strengths and weaknesses. No matter how much number goes up, it could always go up FASTER, if you just tweak this one little thing....

basically it's an ADHD trap. Please send help.

Edit: It's been quite some time since this review, and a lot of rebalancing has been done. I still stand by everything I said, but it's even better now. You can really tell the dev cares about what they're making.
109 found helpful Steam ↗
▲ Recommended 5 hrs
False Advertising, this isn't an idle game, you'll always find yourself optimising something. Which is what I like about this game.
70 found helpful Steam ↗
▲ Recommended 3 hrs
I'm a big fan of all of Erik's games, Factory Town include, and playtested this game, so I'm a bit biased, but I think this one is something truly interesting!

"Idle" games have always been a weird concept. From the early days of games like Cookie Clicker, they were originally made as experimental or joke games. Then, mobile games happened... And the design of low-effort, high-feedback "addictive" games fit the over-abundant genre of games that exist solely to try to suck your wallet through your phone to feed your endless treadmill. There were a few standouts among them that tried to do something extra, games like Realm Grinder or Clicker Heroes, that added a bit more sense of progression, and maybe just a hint of strategy and management, but still seemed to be primarily focused on that addictive hook.

All that said, Factory Town Idle is something different, to the point that it is far more "management" than "idle". Though it follows the same exponential progression of an idle game, it's easy to spend hours staring at production lines, tweaking numbers, unlocking improvements, and constantly growing. You'll soon unlock the ability to make multiple towns (which are basically new game sessions) and trade between them, which means the likelihood of running out of things to do and needing to wait is extremely low. The only thing that's truly "idle" about the game is that you can (optionally) continue running things while the game is closed.

Which brings up another huge positive. At least at the time of writing this, there is NO way to progress in this game via microtransactions. I actually can't think of another idle game that does this, and the pace of Factory Town is designed around it, instead of putting up those brick walls to tempt you into an additional purchase.

However, this does mean that the game isn't for everyone, and, confusingly, it might not be right for the average idle game player; someone who wants short bursts of a thing they can check on now and then and play casually. It's designed more for number-crunching optimizers, who don't mind clicking through endless (yet entertaining) spreadsheets. It also seems like it could be a bit overwhelming at first for someone not familiar with Factory Town, since it's an abstraction of the same things you would do in that game: use workers to make goods, sell goods to houses, use coins to make upgrades, grow, plan, automate, repeat.

For me, though, this feels like the evolution of a genre, and I'd really like to see more small devs take on ideas like this; taking engaging concepts that have been abused in mobile games and making them back into properly enjoyable, lovingly designed games.

Very much recommended for anyone who looks at the screenshots and thinks it might be for them!
59 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Patch Notes 1.3.6a

249 days ago
- Updated Unity version to patch vulnerability CVE-2025-59489

1.3.5 Patch Notes + Factory Town 2 Announcement!

439 days ago
- Added button to on home page to minimize credits, version notes, feedback, and other misc buttons. This minimization preference is preserved between game sessions. - Included button in this collapsible section that links to store page for Factory Town 2 For those interested, I'm working on a sequel to the original Factory Town (the one that Factory Town Idle was spun off of). Here's the store page for the sequel so you can wishlist it if you want a notification when it's available: https://store.steampowered.com/app/3312130/Factory_Town_2_Paradise/

Announcing Factory Town 2: Paradise!

446 days ago
Hello again! I've been secretly working hard on a true sequel to Factory Town. It takes place on a series of tropical islands, where you're building up a town at the foot of a giant (but friendly) volcano. There's more items, buildings, transportation gadgets, a day/night cycle, rotational power, electricity, flowing water & waterfalls, an optional controllable avatar, and lots more that will be developed & announced over the next several months. Estimated launch date is loosely in late 2025, but definitely could get into 2026 based on how development goes. It now has a 'Coming Soon' page on Steam so you can wishlist it and get a notice whenever it releases! https://store.steampowered.com/app/3312130/Factory_Town_2_Paradise Also answering questions over on the Discord: https://discord.gg/factorytown Cheers! Erik

Posts come from Steam's official announcements feed.

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