▼ Not recommended
13 hrs
It's nothing special. Just like all the other games. Try really hard to give you more to do but becomes overly complicated and dull. Idle games can have content without being hard to manage.
Added: After the developer's response I feel I should clarify. It is not too complicated to figure out the game. It's just many games these days are producing functions without explanation. Or maybe too many functions need too much explanation which drains excitement. I'm not advocating the utter stupefying of the content, rather an ease of operation. Often these functions are developed in a slow way, by game develops, over time; so long time players get used to them over many updates. Or developers bring over these things from previous games. But as an outsider it is abrasive to the natural flow of game progression. You see too much content at once and do not understand what it does or when it will be useful. It's not that you couldn't do a lot of calculating to figure it out, but in this genre you'd rather have more straight forward action.
For instance, I had a few items in my inventory. After a while I found I had a storage. I didn't even realize my storage was there let alone so full until the game was warning me it might cause problems with how the game operates.
There is an auto equipped function but I have no easy way to know whether or not it uses items in my inventory and my storage or just one or the other.
A little while later I built every building, at once. Wow, didn't even know I could do that. Now that's a lot to try to figure out at once. What is most important, I have no idea.
I can train guys I'm not using? Didn't realize that. Start training them, but I have no idea what good that is doing or how long it should take. Are they leveling a specific stat or all stats? It doesn't seem to tell me.
Bought a bed slot to get more guys, another and another. Bought a couple more guys, wait, I can't use all of them at once. Weird, because the monsters can use more guys than this. I had no way of knowing. Did I waste my money or not? Again, I have no way of knowing.
There is an options to not keep socketed items and it is auto selected, what does that mean, I have no idea. It seems like socketed would be good.
Do I trust the preselected settings, I have no idea.
Is there a way to make characters not autocast some spells, I have no idea.
What does it mean that it lets mimics go? Because I selected it yet I'm still fighting mimics.
It's just the theme I was seeing and for an Idle game, it seems like too much to take on when most the time the game is just going to sit and run for the sole purpose of adding a little extra heat to my CPU so it will wear out faster. That last bit was a tease. But really I appreciate the response and I am not trying to belittle the massive amount of work that went into this. I actually think if the information is considered it would be an asset in creating more broadly playable content. For what it's worth.
Added: After the developer's response I feel I should clarify. It is not too complicated to figure out the game. It's just many games these days are producing functions without explanation. Or maybe too many functions need too much explanation which drains excitement. I'm not advocating the utter stupefying of the content, rather an ease of operation. Often these functions are developed in a slow way, by game develops, over time; so long time players get used to them over many updates. Or developers bring over these things from previous games. But as an outsider it is abrasive to the natural flow of game progression. You see too much content at once and do not understand what it does or when it will be useful. It's not that you couldn't do a lot of calculating to figure it out, but in this genre you'd rather have more straight forward action.
For instance, I had a few items in my inventory. After a while I found I had a storage. I didn't even realize my storage was there let alone so full until the game was warning me it might cause problems with how the game operates.
There is an auto equipped function but I have no easy way to know whether or not it uses items in my inventory and my storage or just one or the other.
A little while later I built every building, at once. Wow, didn't even know I could do that. Now that's a lot to try to figure out at once. What is most important, I have no idea.
I can train guys I'm not using? Didn't realize that. Start training them, but I have no idea what good that is doing or how long it should take. Are they leveling a specific stat or all stats? It doesn't seem to tell me.
Bought a bed slot to get more guys, another and another. Bought a couple more guys, wait, I can't use all of them at once. Weird, because the monsters can use more guys than this. I had no way of knowing. Did I waste my money or not? Again, I have no way of knowing.
There is an options to not keep socketed items and it is auto selected, what does that mean, I have no idea. It seems like socketed would be good.
Do I trust the preselected settings, I have no idea.
Is there a way to make characters not autocast some spells, I have no idea.
What does it mean that it lets mimics go? Because I selected it yet I'm still fighting mimics.
It's just the theme I was seeing and for an Idle game, it seems like too much to take on when most the time the game is just going to sit and run for the sole purpose of adding a little extra heat to my CPU so it will wear out faster. That last bit was a tease. But really I appreciate the response and I am not trying to belittle the massive amount of work that went into this. I actually think if the information is considered it would be an asset in creating more broadly playable content. For what it's worth.
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