Click your way through hordes of monsters, earn gold, and recruit quirky heroes with powerful skills. Progress even while you're idle, and watch the numbers climb into the absurd. It’s a never-ending journey of clicks, crits, and colossal damage.
What players are saying
▲ Recommended2 hrs
A horrifying examination of human psychological weakness, Clicker Heroes is more disturbingly respectable than clear satire such as Progress Quest for being a fully realized and quite serious effort of game design, but it is not to be played—it is to be hooked up to a computer in a museum where children can go and watch it work (from behind the safety of a thick glass shield) so that they might return home motivated by recurring nightmares which serve to forever remind them of the ease with which a person can be seduced into wasting their life.
If we ever manage to build utopia, the cornerstone of its educational program will be a forced hour-long session of Clicker Heroes that ends with students being informed that their genetic sequence has been inextricably attached to their game profile and that they will be unceremoniously exiled to labor camps on the Moon if they should ever demonstrate the feeble-mindedness necessary to return and play for a second time.
When the human race is finally enslaved by its mechanical progeny and harvested within illusory biofarm prison-paradises, our digital overlords will have no need of an elaborate computer simulation to placate our minds; for that they will have Clicker Heroes.
It is a masterpiece of modern art and social engineering, one of the crowning accomplishments of all mankind. Now get the hell away from it.
It's an addiction. I am not joking. You don't want to be addicted to this. There are expansive fantasy worlds to explore, intriguing mysteries, puzzles to solve, and stories to be told. And here I am, instead of any of those other games that actually have that, I'm just... clicking a monster.
This is half-joking, but also containing my honest opinion. I just don't like what these type of games make you do. Get addicted to some other game. Thank you for reading this humble little review.
Back then, most clicker games had a better idea when to stop, like Candy Box, A Dark Room, & Space Lich Omega. They all have a good story, there is actual exploration, ASCII art, and they don't break your mouse.
This game is a chore. You just play. You don't like it but you do it. You just play. You don't think about it. You just play. There is no goal. You just play. There is no fun. You just play. You just play.
Clicker Heroes is now avalable on Nintendo Switch for free!Go ahead and get it right now! Don't break your controllers. https://clickerheroes.com/switchCheck out the trailer:To celebrate this launch, we’re giving away a code for 200 free rubies to everyone! Redeemable code: CH1-SWITCHEnjoy the game, and happy clicking!If you find any bugs please report them to us at: https://clickerheroes.com/switch/bug-reports
For the first time since 2020 Clicker Heroes has received a major update on Steam! As some of you may know Clicker Heroes was originally created using Adobe Flash which is no longer supported on many platforms. Which is why we’re excited to announce that Clicker Heroes has been ported to a completely new engine! Porting Clicker Heroes opens up the possibility for potential future updates where as with the old Flash version it was no longer possible to update and switching engines was required if the game was going to continue to run on Web and Mobile. You may notice that the game looks slightly different, but that's because we had to manually recreate the scaling and placement of each Ui and because Flash used vector graphics and now we're using raster images. Which unfortunately is what most modern game engines use. We've tried to match it as best as we could. The game should be mostly the same experience as the previous version besides a few small QoL changes and small features. Notable changes: • Added the ability to re-roll mercenary quests • Added new Graphics option to disable video when game is running minimized • Game performance should be much better. Ex: Long timelapses now complete much much faster. • Imports and Exports now read and write to the clipboard automatically. • Makes it clear if a clan leader has locked an immortal raid's progress. • The popup stating to wait before sending another message in clan chat now displays exactly how many seconds to wait. • Updated German, French, Russian, Korean, and Japanese translations • Improve clan chat language support. • Took steps to improve font readability for non-English localizations. • Enabled holding down the left and right buttons on the zone selector to quickly scroll through zone buttons. • Tooltip explaining increased monster health after surpassing zone 501 without first transcending. • Added a setting to toggle off floating text saying how many primal souls the player received. • The game will no...
Hey Clickers! As some of you may know we've been in the process of porting Clicker Heroes to a new engine since Flash died on web and mobile. Earlier this week launched an updated version for iOS and over the last year we've launched an updated version for Android and web as well. However, today we're excited to announce a beta for the updated Steam version! It’s not quite ready for a full release, but if any of you want to try out the beta you can access it on Steam. Please make sure to backup your save before switching to the beta as save conversion/transfer is still something we’re testing The game should be mostly the same experience as the current version besides a few small QoL changes and small features. We'll be sure to post the full patch notes when we release the game out of beta. To participate restart Steam. Go to your Library -> Right click on "Clicker Heroes" -> Go to Properties -> Go to Betas. Type "ibackedupmysave" into the private beta code field, click "Check Code". You should then have "unity" in the dropdown menu. Choose "unity" and wait for the update to download. Note: Once you switch to the beta you will not be able to switch back to the old flash version unless you use your backup you made before switching to the beta. If you want to read more about the process of porting Clicker Heroes to a new engine you should read our blog post! https://playsaurus.com/blog/index.php/2022/06/03/porting-clicker-heroes-from-flash-to-unity/
Posts come from Steam's official announcements feed.