Clicker Heroes strips a game down to its compulsive core: tap monsters for gold, hire heroes to automate damage, and prestige periodically to restart with multipliers. Idle progression means the game runs without you, but the appeal—or trap—lies in watching exponential numbers grow with minimal input. It's designed to exploit the satisfaction loop of incremental growth, best suited for players who enjoy abstract optimization over traditional gameplay.
About this game
Click your way through hordes of monsters, earn gold, and recruit quirky heroes with powerful skills. Progress even while you're idle, and watch the numbers climb into the absurd. It’s a never-ending journey of clicks, crits, and colossal damage.
What players are saying
▲ Recommended2 hrs
A horrifying examination of human psychological weakness, Clicker Heroes is more disturbingly respectable than clear satire such as Progress Quest for being a fully realized and quite serious effort of game design, but it is not to be played—it is to be hooked up to a computer in a museum where children can go and watch it work (from behind the safety of a thick glass shield) so that they might return home motivated by recurring nightmares which serve to forever remind them of the ease with which a person can be seduced into wasting their life.
If we ever manage to build utopia, the cornerstone of its educational program will be a forced hour-long session of Clicker Heroes that ends with students being informed that their genetic sequence has been inextricably attached to their game profile and that they will be unceremoniously exiled to labor camps on the Moon if they should ever demonstrate the feeble-mindedness necessary to return and play for a second time.
When the human race is finally enslaved by its mechanical progeny and harvested within illusory biofarm prison-paradises, our digital overlords will have no need of an elaborate computer simulation to placate our minds; for that they will have Clicker Heroes.
It is a masterpiece of modern art and social engineering, one of the crowning accomplishments of all mankind. Now get the hell away from it.
It's an addiction. I am not joking. You don't want to be addicted to this. There are expansive fantasy worlds to explore, intriguing mysteries, puzzles to solve, and stories to be told. And here I am, instead of any of those other games that actually have that, I'm just... clicking a monster.
This is half-joking, but also containing my honest opinion. I just don't like what these type of games make you do. Get addicted to some other game. Thank you for reading this humble little review.
Back then, most clicker games had a better idea when to stop, like Candy Box, A Dark Room, & Space Lich Omega. They all have a good story, there is actual exploration, ASCII art, and they don't break your mouse.
This game is a chore. You just play. You don't like it but you do it. You just play. You don't think about it. You just play. There is no goal. You just play. There is no fun. You just play. You just play.
A new major update for Clicker Heroes is now live, bringing full controller support to the game on Steam.You can now progress through zones, hire and level up heroes, defeat monsters, collect gold, manage upgrades, and navigate the whole game using a controller. Whether you prefer playing from the couch, using a gamepad at your desk, or taking Clicker Heroes with you on Steam Deck, this update makes the game easier and more comfortable to play your way:To play with a controller, just plug it in and play. You may also want to try it in Steam Big Picture mode.What’s new:Added full controller support to Clicker Heroes with broad controller compatibilityAdded controller-friendly navigation across all main game UIAdded on-screen keyboardAdded binding/remapping for controller + support for common gamepad layoutsAdded Steam Deck support, so Clicker Heroes should now play much more naturally on DeckOther things added:Added Playsaurus Rewards - Claim free items acquired via the Points Shop (Playsaurus Account).Added a new special Clickable for a limited time (Jun. 22 - Jul. 7, 2026).Cloud Saves from Playsaurus account can now be shared between Steam and Web.Bugs fixed:Fixed a few language typos.Fixed Quick Ascension not showing the 'Hire new Mercenaries' button right after Transcension.
Clicker Heroes is now avalable on Nintendo Switch for free!Go ahead and get it right now! Don't break your controllers. https://clickerheroes.com/switchCheck out the trailer:To celebrate this launch, we’re giving away a code for 200 free rubies to everyone! Redeemable code: CH1-SWITCHEnjoy the game, and happy clicking!If you find any bugs please report them to us at: https://clickerheroes.com/switch/bug-reports
For the first time since 2020 Clicker Heroes has received a major update on Steam! As some of you may know Clicker Heroes was originally created using Adobe Flash which is no longer supported on many platforms. Which is why we’re excited to announce that Clicker Heroes has been ported to a completely new engine! Porting Clicker Heroes opens up the possibility for potential future updates where as with the old Flash version it was no longer possible to update and switching engines was required if the game was going to continue to run on Web and Mobile. You may notice that the game looks slightly different, but that's because we had to manually recreate the scaling and placement of each Ui and because Flash used vector graphics and now we're using raster images. Which unfortunately is what most modern game engines use. We've tried to match it as best as we could. The game should be mostly the same experience as the previous version besides a few small QoL changes and small features. Notable changes: • Added the ability to re-roll mercenary quests • Added new Graphics option to disable video when game is running minimized • Game performance should be much better. Ex: Long timelapses now complete much much faster. • Imports and Exports now read and write to the clipboard automatically. • Makes it clear if a clan leader has locked an immortal raid's progress. • The popup stating to wait before sending another message in clan chat now displays exactly how many seconds to wait. • Updated German, French, Russian, Korean, and Japanese translations • Improve clan chat language support. • Took steps to improve font readability for non-English localizations. • Enabled holding down the left and right buttons on the zone selector to quickly scroll through zone buttons. • Tooltip explaining increased monster health after surpassing zone 501 without first transcending. • Added a setting to toggle off floating text saying how many primal souls the player received. • The game will no...
Posts come from Steam's official announcements feed.