Button Pop
by Unknown
★ 88%
Price
$5.29
Avg Players
0
Reviews
8
Released
Jun 21, 2024
3DActionAction RTSAuto Battler
What players are saying
▲ Recommended
1 hrs
Button Pop is a great wee game, Simple concept, but provides a challenge. Art style is quite cute, and there is a decent amount of customisation for your buttons. As well as having a comprehensive upgrade and perk system to spice up game play and allowing you to take different approaches on each play through.
Would recommend :-D
▲ Recommended
1 hrs
Button Pop is a refreshing take on tower defence games, the blending with the addictive mechanics of a cookie clicker. The unique game play requires you to click a button to gain energy and coins, which you then use to place defences/resources. As you build those up you can upgrade or gain new interesting abilities while going through the level.
The strategic element of choosing the right upgrades/abilities while thinking about placements adds a layer of depth and excitement. By the end of each level when the boss(es) come in, it's usually full panic mode xD The combination of fast-paced clicking and thoughtful defence strategy makes Button Pop a standout and genuinely fun experience.
▲ Recommended
1 hrs
Refreshing take on tower defence games. Totally immersive game play with clever use of characters for offence or defence. Massive selection of add on's to give almost limitless variation to game play . Pick your button well and modify as you go.
Reviews are by Steam users, hosted on Steam.
Latest updates
Button Pop: Hotfix 1.0.4 Hello there! I've just released a Hotfix patch addressing a number of small bugs related to achievements. Check out the patch notes below for a full breakdown :) Notes: Fixed Bugs - Achievements were not activated when they should (Including "End of a journey" and "Absolute machine") - Fixed Performance improvements - Specifically player statistics and achievement systems. New Achievements Three new achievements have also been added to the roster. These include: Button Private Button Sergeant Button Captain These are rewarded for reaching Button ranks 10, 20 and 30. {STEAM_CLAN_IMAGE}/43771675/9f88a47785f77faf39e7545e9c8d4ef16c5145ec.png Thank you again for your feedback. As a solo developer, it is truly humbling to have your support. For more info, check out our Devlog series and join the Button Army on discord! Devlog: https://youtu.be/5vQl1W1Oas4?si=bAEW2e_uKwidrmao Discord: Join the Button army! {STEAM_CLAN_IMAGE}/43771675/7a47f3d2cce39d643d0c0cc3bca027597db25a4e.png
Button Pop: Hotfix 1.0.3 Hey there! I've just released a Hotfix patch addressing a number of small bugs and balance issues. Check out the patch notes below for a full breakdown :) Notes: Fixed Bugs - Pause menu could be triggered while in module menu - Fixed Resolution and full screen settings not saving and failing to apply - Fixed Options/Playbox buttons could be re-positioned while turret lock is active - Fixed Dodge perk failed to activate - Fixed Button Pop FX not triggering - Fixed Balance - Baby button difficulty - Base mission completion reward has been increased to 2500 parts (Was 1000 parts). Baby button difficulty - Mission completion coin division value has been lowered to 1500 (Was 2500). e.g., 100,000 coins = 67 Parts. Baby button + A Button difficulty - Enemy health and damage has been reduced by 10%. Coin Factory - (Factory level 1) Coin generation has been increased to 15 coins per sec (Was 10). There has been a small reduction in the coins required to level the button up (Button levels 3 - 5). A handful of the modules have had their values revised. Thank you for your patience and feedback, as a solo developer it is truly humbling to have your support. For more info check out our Devlog series and join the Button Army on discord! Devlog: https://youtu.be/5vQl1W1Oas4?si=bAEW2e_uKwidrmao Discord: Join the Button army! {STEAM_CLAN_IMAGE}/43771675/7a47f3d2cce39d643d0c0cc3bca027597db25a4e.png
Button Pop: Hotfix 1.0.2 Hello there! I have just released a small patch implementing game speed buttons, balance tweaks and a variety of bug fixes. Check out the patch notes below for a full breakdown :D Notes: Fixed Bugs - Enemy optimisation has been improved. UI optimisation has been improved + the overall memory footprint of textures has been reduced. Ui not animating properly/ timing being off - Fixed Difficulty value rarely not passing over from tutorial to next level - Fixed Options menu not opening - Fixed New Features/ QOl features - Game play speed Button - Just below the wave meter, a row of buttons has been added. These buttons can be used to control the play speed of the battle. In addition to the buttons, Hotkeys + and - can be used to increase and lower the current speed. Enemy buttons move less when clicked on. Balance - Baby button - Enemies health has been significantly lowered, and the overall spawn rate has been lowered slightly. Baby button - The overall spawn rate has been lowered slightly. Baby button - Enemies will no longer rank up randomly (Can only rank up do to boss abilities). A Button - Enemies health has been lowered slightly. It now takes less clicks to activate a streak. It now takes roughly 20 clicks achieve a 2X streak/ multiplier. Thanks for reading through our notes and I hope you enjoy! For more info check out our Devlog series and join the Button Army on discord! Devlog: https://youtu.be/5vQl1W1Oas4?si=bAEW2e_uKwidrmao Discord: Join the Button army! {STEAM_CLAN_IMAGE}/43771675/7a47f3d2cce39d643d0c0cc3bca027597db25a4e.png
Posts come from Steam's official announcements feed.