▼ Not recommended
0 hrs
The controls take some getting used to and you can't actually modify them.
It would take the game a lot further if you could enable a checkbox or two to change the controls.
For example, the camera only changes with your movement direction if you're not shooting, I'd prefer it to always do so.
Alternatively an option to not change the camera and just use wasd for cardinal directions could be interesting too.
The movement feels very stilted which is expected in a game of snake, but it doesn't work with some of the newer approach.
I think we're still playing on a grid system, but the tolerances are too harsh. Like the grid is has too many spaces for such limited movement abilities.
Add onto that, that there are obstacles which are large and an item you need to pick up can be right next to them and I just don't think this works well conceptually.
That being said it's a very specific type of difficulty I could see working for people, just not the majority of players and especially not when snake itself is particularly a simplistic concept MEANT for more casual play which can ramp up difficulty.
I like the idea of modernizing an old school concept and this can actually be pretty fun and play decently well once you get used to it, but I just feel like the execution is lacking quite a bit. That and $200 is insane for what this game has.
I could see this being more polished and doing well at a $10 price point for example, but right now it seems like a better money laundering excuse than some of the other insanely priced single dev games.
Music is actually a bop, but unfortunately it lowers for all the sound effects
It would take the game a lot further if you could enable a checkbox or two to change the controls.
For example, the camera only changes with your movement direction if you're not shooting, I'd prefer it to always do so.
Alternatively an option to not change the camera and just use wasd for cardinal directions could be interesting too.
The movement feels very stilted which is expected in a game of snake, but it doesn't work with some of the newer approach.
I think we're still playing on a grid system, but the tolerances are too harsh. Like the grid is has too many spaces for such limited movement abilities.
Add onto that, that there are obstacles which are large and an item you need to pick up can be right next to them and I just don't think this works well conceptually.
That being said it's a very specific type of difficulty I could see working for people, just not the majority of players and especially not when snake itself is particularly a simplistic concept MEANT for more casual play which can ramp up difficulty.
I like the idea of modernizing an old school concept and this can actually be pretty fun and play decently well once you get used to it, but I just feel like the execution is lacking quite a bit. That and $200 is insane for what this game has.
I could see this being more polished and doing well at a $10 price point for example, but right now it seems like a better money laundering excuse than some of the other insanely priced single dev games.
Music is actually a bop, but unfortunately it lowers for all the sound effects
22 found helpful
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