Lhama Clicker tasks you with breeding an endless herd of llamas and pushing your production numbers into the absurd through clicking and automation. The colorful aesthetic and pop culture references provide some charm, though the core loop is thin and repetitive, making it best suited for players who want a low-engagement idle experience rather than meaningful progression.
About this game
Lhama Clicker is a clicker game about reproduce an infinitly amount of llamas, to increase your production to ridiculous numbers
What players are saying
▼ Not recommended26 hrs
The llamas are cute as F ...
To be fair, the game does have some cute pop culture nods, and the bright colors are nice - if you squint past the fact that there's barely anything to actually do. The prologue had more gameplay than the full release, which is... certainly a choice.
For a game priced at 5 euros, there’s surprisingly little to do, and it starts to feel repetitive almost immediately. On top of that, achievements are broken, and it seems like the dev isn’t really paying attention to the game’s discussion forum, which doesn’t inspire much confidence for future updates or fixes.
Also, there's no stat overview page, so tracking your progress feels vague and unsatisfying - pretty important for an idle/incremental game.
My advice ? Just play the prologue, then pretend that’s the whole experience. You'll be better off.
I'm gonna start this out by saying I LOVE idle/clicker games. I was really hopeful when I saw this one come out. It was awesome at first, but quickly started to see issues.
Bugs, bugs everywhere as far as the eye can see. Audio was a huge issue at first but this was addressed in a patch thankfully. Game save states are awful. Every time I load my game I have no idea if it's going to launch my most recent save. If I load my game and I lose several hours of progress, I just keep closing and loading the game until it actually loads the correct save.... if it ever loads the correct save. There's no way to load specific saves either. Often times I'll load my game and be 5-10 levels under where I was at previously. Just as an example, I'll get the achievement for being level 50, load my game, and I'm level 44.
Scaling is another big issue. I have all of the meta progression upgrades, yet I still have 8 buildings yet to be unlocked. I don't know if this is just artificially trying to increase the length of time it takes to beat the game or just poor scaling design.
There is hope for this game, it did just come out, so I'm putting it down and hoping to come back to it in 6 months to a year to see where this is at. It's only 5 bucks, got some fun out of it, wouldn't say it's worth it just yet.
Hello everyone! This update brings a few quality-of-life improvements and small but meaningful fixes — once again thanks to the helpful feedback from Prof.Vaharrak. I'm really grateful for the support and suggestions! ✅ Changes and fixes: The intro is now skippable. The intro volume has been reduced from 1.0 to 0.5 for a smoother experience. All Click Power and Click Per Second achievements now use the final calculated values instead of raw base values. This makes them more accurate and fair for progression. Thank you again to Prof.Vaharrak, and to all of you who continue to support the game!
Hello everyone! This is a small hotfix to address a bug that caused upgrade values to reach infinity after around 600 purchases. ✅ Bug fix: Thanks to user Prof.Vaharrak, we discovered that the upgrade multiplier was using a float type, which has a maximum value of 3.402823466e+38. This was causing calculations to overflow and return Infinity. The multiplier calculation now uses double, which supports values up to 1.79769E+308. Additionally, a safety cap has been added to prevent values from exceeding 1.79769E+308, ensuring they never become infinite again. Thank you again to Prof.Vaharrak for the report.
Hello everyone! We’ve released update 1.0.4 with important fixes and improvements: ✅ Achievement system: The entire achievement system has been refactored. All known issues with achievements have been resolved. If you have achievements unlocked in-game but not on Steam, they will now sync and unlock automatically when you start the game. Fixed the Ascension Points 6 achievement, which previously had an incorrect ID and couldn’t be obtained. ✅ Other improvements: Small performance improvement across the game. Thank you for your patience and support! Sorry for the bugs — the game’s code is quite old, from back when I was still learning how to program.
Posts come from Steam's official announcements feed.