▼ Not recommended
1 hrs
The game had some cute animation moments, and the backgrounds actually look very nice, but I just can't recommend it, it's way too short for the price, and most of the puzzles were not very intuitive. Not that it was difficult, I just felt like I was brute-forcing the hotspots almost the entire time, like the solutions are just way too random, you might as well try every combination because you will end up doing it anyway. The game probably would benefit from the visible hotspot system, just press space to show all of the interactive areas - which would make it even shorter, but at least it would be more intuitive.
It's only about 45 minutes, and even that was mostly because it didn't have hotspots, I probably wasted around 20 minutes just because some of the puzzles had a very strange thought process.To be fair, I did get a few laughs out of it, partially because the game was slightly unpredictable, for better or worse. I don't necessarily dislike the puzzles in terms of their concept, I just think the game requires more feedback with interactions, when you doing something wrong or if there is a possibility of doing something right, you often have to 'trial and error' it, the game does not help you all that much.
The narrative was mostly visual storytelling, I thought it had a cute ending, but not very interesting otherwise. The game could use more locations and optional events, it only has 3 achievements so. The areas that it has don't look bad, the animation is simple but it works well enough, just need more content.
(+) I thought the backgrounds and the characters looked nice, it's not super well animated but it didn't look bad or anything.
(+) I did get a few laughs out of it, even though some of the puzzles were a bit too random, I generally liked the actual events and how they were animated, or just the creativity behind them.
Nitpicks - the game is simply too short, if you actually had hotspots it would only be around 30 minutes. The locations are not bad, but you just need more of them, and maybe more optional achievements as well.
Puzzles - I thought almost every puzzle in this game had some moon logic element to it. Adding hotspots would help, but also you can provide the player with more feedback when you interact with objects, maybe like tiny animation with sketches or what the character is thinking about.
Overall Thoughts: 5/10
The game is alright, but you can get something similar with 2 to 10 hours of content, so if you want to pay $7 for it, it's really up to you. Like, the level design is not bad, just try to be more intuitive with puzzles and the feedback they give to the player, consider using a hotspot system if you are not confident in the game logic, and just make a longer game, at least try to hit a few hours.
It's only about 45 minutes, and even that was mostly because it didn't have hotspots, I probably wasted around 20 minutes just because some of the puzzles had a very strange thought process.To be fair, I did get a few laughs out of it, partially because the game was slightly unpredictable, for better or worse. I don't necessarily dislike the puzzles in terms of their concept, I just think the game requires more feedback with interactions, when you doing something wrong or if there is a possibility of doing something right, you often have to 'trial and error' it, the game does not help you all that much.
The narrative was mostly visual storytelling, I thought it had a cute ending, but not very interesting otherwise. The game could use more locations and optional events, it only has 3 achievements so. The areas that it has don't look bad, the animation is simple but it works well enough, just need more content.
Pros:
(+) I thought the backgrounds and the characters looked nice, it's not super well animated but it didn't look bad or anything.
(+) I did get a few laughs out of it, even though some of the puzzles were a bit too random, I generally liked the actual events and how they were animated, or just the creativity behind them.
Feedback:
Nitpicks - the game is simply too short, if you actually had hotspots it would only be around 30 minutes. The locations are not bad, but you just need more of them, and maybe more optional achievements as well.
Puzzles - I thought almost every puzzle in this game had some moon logic element to it. Adding hotspots would help, but also you can provide the player with more feedback when you interact with objects, maybe like tiny animation with sketches or what the character is thinking about.
Overall Thoughts: 5/10
The game is alright, but you can get something similar with 2 to 10 hours of content, so if you want to pay $7 for it, it's really up to you. Like, the level design is not bad, just try to be more intuitive with puzzles and the feedback they give to the player, consider using a hotspot system if you are not confident in the game logic, and just make a longer game, at least try to hit a few hours.
Niche, obscure and underrated games: http://store.steampowered.com/curator/31294838-Hidden-Gem-Discovery/
28 found helpful
Steam ↗
Comments
Log in to leave a comment.