▲ Recommended
1 hrs
This game seems to be designed fairly well, but it really suffers from some very small issues that balloon to a pretty unenjoyable experience. I hope the devs don't find this to be too critical, I really did enjoy most of my time with it & it's well worth the asking price of almost nothing. Great little game overall. I'm right on the 50/50 mark on whether I'd recommend so I'm going to say yes.
The main source of frustration is that tile rewards from activations seem to stack at the bottom of the deck. I had a setup with 5 Quarries surrounding a tile I wanted to place a Power Plant on. I had about 65 tiles in my deck when I got the Power Plant so by the time I ever got to place it, it had been about 30 minutes of real time, and each mine had generated 300-500 coal. The Power Plant then took all the coal at once and upon activation converted the 1800 coal into like a hundred Power Lines... so not only can I not power my city until 50 or so placements later, I've wasted my entire coal supply and rendered the game very boring, since once I do power it I just have.. 95 identical tiles that I guess I need to place around monuments? By this point in the game, turns were taking about 30 seconds each (including fast forward), and I'm not particularly thrilled about the idea of spending 40 minutes cashing in those power lines.
Screenshot of my power pole situation on steam community
I want to be productive, so I'll put here what I'd actually ask for. Of course I'm not a designer so I'm not sure how much my opinion is actually worth here, but it felt wrong to be like, "hey, here's a problem," and not at least try to brainstorm some way around it.
-An option to skip to end of turn immediately, fast forward is not enough once you already understand what's generating you points. In that game I mentioned above, every turn I had to watch the coal mines bounce around generating coal for 10 seconds while waiting to place my tile.
-Have tile rewards from activations appear at the top of the deck. The current implementation seems to punish efficient players who get more points from fewer tiles by making them wait longer for their rewards. I think this is not very fun.
--Failing that, an option to reduce the amount of tiles you gain from level up would be nice. This would double as a difficulty option which could help tune the game's pacing to the player's preference.
-Let the player choose the amount of cards generated on activation. My tile count got to 174, more than two thirds of that is just infinite power poles! I only wanted one!
The main source of frustration is that tile rewards from activations seem to stack at the bottom of the deck. I had a setup with 5 Quarries surrounding a tile I wanted to place a Power Plant on. I had about 65 tiles in my deck when I got the Power Plant so by the time I ever got to place it, it had been about 30 minutes of real time, and each mine had generated 300-500 coal. The Power Plant then took all the coal at once and upon activation converted the 1800 coal into like a hundred Power Lines... so not only can I not power my city until 50 or so placements later, I've wasted my entire coal supply and rendered the game very boring, since once I do power it I just have.. 95 identical tiles that I guess I need to place around monuments? By this point in the game, turns were taking about 30 seconds each (including fast forward), and I'm not particularly thrilled about the idea of spending 40 minutes cashing in those power lines.
Screenshot of my power pole situation on steam community
I want to be productive, so I'll put here what I'd actually ask for. Of course I'm not a designer so I'm not sure how much my opinion is actually worth here, but it felt wrong to be like, "hey, here's a problem," and not at least try to brainstorm some way around it.
-An option to skip to end of turn immediately, fast forward is not enough once you already understand what's generating you points. In that game I mentioned above, every turn I had to watch the coal mines bounce around generating coal for 10 seconds while waiting to place my tile.
-Have tile rewards from activations appear at the top of the deck. The current implementation seems to punish efficient players who get more points from fewer tiles by making them wait longer for their rewards. I think this is not very fun.
--Failing that, an option to reduce the amount of tiles you gain from level up would be nice. This would double as a difficulty option which could help tune the game's pacing to the player's preference.
-Let the player choose the amount of cards generated on activation. My tile count got to 174, more than two thirds of that is just infinite power poles! I only wanted one!
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