ClickeRogue pairs rapid clicking and spell casting against procedural dungeon enemies, with leveling and gem-based stat upgrades that carry between runs. The game emphasizes incremental progression through repeated dungeon delves, rewarding persistence with gradually stronger baseline stats. It appeals to clicker game fans who enjoy the steady grind of early-game accessibility giving way to later scaling challenges.
About this game
Slay enemies using clicks, spells and get stronger by leveling up in endless dungeons !
Players, last 30 days
Peak 1 · Low 0
Daily peak concurrent players, sampled once a night from Steam.
What players are saying
▼ Not recommended1 hrs
First dungeon is easy, second dungeon is literally impossible without replaying first dungeon over and over and over for the exact same 2 shards, even though upgrades increase drastically each time. So you're basically just wasting your time playing the same ♥♥♥♥ countless times for little to no rewards. Leaderboards looks like just a bunch of people using autoclickers to instantly kill boss defeating point of leaderboards. The "Defend" system is practically impossible to block majority of the time, and there isn't any upgrades per dungeon that upgrade defense or defense chance, so easily die in second dungeon. Even if you do block it doesn't even block all the damage unless you "perfect it"; which there is no indication if you did or not. You can barely even tell when they're going to attack, you're just guessing really. Quests go up excessively high for rewards too quickly. $3 isn't much for a game but there are plenty of free games better.
Not sure the negative reviews, it's almost like those reviewers have never played a clicker game. I've been pleasantly surprised this evening, I definitely have got my $3 worth in a fun little game that has a lot of replay value. The basic loop is pretty straightforward, enter dungeon, kill mobs, depending on how far you make it get gems to increase your base levels for easier dungeon play through. I think it's a very solid concept that could grow into something really cool if the developer is passionate about developing the game. All in all, a very solid clicker rogue like game.
Fun and simple clickmash dungeon crawler with timed blocking, satisfying incremental progression and some fun gameplay goals! Especially a good one if you're trash like me and enjoy breaking these games with an autoclicker ;) lmao
The game is now on Mac it took quite some time and a bit of struggle to set up everything but the game is now playable on mac ! (Only the buyable version not the demo). So if you want to check the demo and you are on mac you can go to the itch page of the game : Itch Demo I also updated the trailer of the game ! If you play on mac and ecounter any issue join my discord or leave a thread in the steam community tab ! Discord Server
Some Gameplay content ! Overall the game would be easier because the changes are all buff to the player ! The game could be a bit to hard at the start and could feel unfair Changes to the Upgrade : There are now rarity to the upgrade : Common (which are the usual ones) Rare Epic Legendary Each tier is more powerful and more rare than the other ! all the upgrades except spell unlocks have rarity variants ! There is also a new upgrade : The spell damage upgrade, which as the name implies increases all of your spells damage it's a multiplier so it can rise your damage by a lot ! Spell changes You can now switch the order of your spells ! Which changes the bindings order too ! By using the pause menu and clicking the spells when you have at least two of them Bug fix where the spells would be shown not usuable even if you had the right amount of mana New Permanent upgrade The transcended Magic Upgrade which increases the spells cost by 4 but the spells damage are multiplied by 2, infinite damage combos incomming ! Quality of life New Rewards under some lower times in the dungeons Changed some UI of the game Changed the timing of the shield to be less punishing when used early Fix minor bugs
Quality of lifes improvements and UI All the changes : Changes in the option menu : Some of the options can be changed in the lobby too (except the resolution and game reset) You can activate or desactivate a Timer in the dungeons (set to desactivate by default) You can hide the damage numbers to focus on parrying ! (set to shown by default) You can reset your file in the titlescreen menu Quality of life changes Changes in the victory UI to be more readable The vampiclic shows how much you healed ! The pngs in the dungeons are now redisigned to be more fitting with the rest of the game The png in the graveyard dungeon doesn't talk if you already completed the dungeon You cannot spam the go to lobby button when you clicked it already and you can't spam escape to lock the game Small content 2 new skins to discover ! 4 new achievements ! I would like to thank everyone who supported the project and for the over 70% positive review on steam it means a lot and I will keep on improving the game ! I will be now working on adding new upgrades and dungeons and a Prestige system !
Posts come from Steam's official announcements feed.