[The Paradixion: Son's Room] is a point-and-click adventure game with a mysterious atmosphere.Solve various puzzles with a unique atmosphere and find the hidden elements in the game to gather clues about the story.
What players are saying
▲ Recommended5 hrs
Not bad. It is in the style of Rusty Lake games. A puzzle or two were a bit obtuse as there is no indication of what needed to be done. Overall though I enjoyed playing.
Is to Rusty Lake what Richard Kelly is to David Lynch... It tries so hard to get the same mood and weirdness of a Rusty Lake game, but stumble and instead of taking inspiration and making something of their own, they do the exact same thing, but worse.
Seriously, I know the dev is supposed to be a solo dev, but that doesn't really excuse to make what is essentially a literal clone. It has almost indistinguishable (but always slightly worse) graphics, the same concepts, identical UI, exactly the same mechanics, very similar puzzles, almost the exact same sound effects, they have Starry Night, they have their own version of a corupted soul... Seriously, when you solve a puzzle the top right corner light up and a chime is heard, I'm not even joking...
If I hadn't played any Rusty Lake games, then this would have been fine i guess, but I can't really accept this blatant of a clone, without calling it out. Boreding on plagerizing, but it's just lazy. Do better developer, you can take inspiration, but do something unique.
A good puzzler if you have a few hours to spend and no interest in narrative. Paradixion: Son's Room is not shy about copying from Rusty Lake and is composed of puzzles with no connecting story thread. Although it opens with the question, 'Where Am I,' the game never really provides an answer. Game-play is split into four sections which cycle through the same few rooms. Although the landscape is familiar, the puzzles and solutions change slightly with each iteration.
For the most part, the puzzles are of the 'find and use' variety and are explained by clues found in the environment. There are a few mechanical puzzles (pipes, slider, logic). The game has an explicit save (click on a picture in a room) which is not documented. This is important to know, as your full progress is not auto-saved on exit.
I found the game to be a okay, but a bit tedious. I started over (which explains a few hours of my in-game time) since I had lost track of my own progress since the last time I played. There are several points in the game where I found myself in a 'try this... try that... click on everything' mode to figure out how to proceed. The end game still has me a bit puzzled and I have no idea what it was supposed to mean!
1. BGM volume reduction issue will be fixed. 2. The problem where the game does not proceed correctly when the elevator is operated more than once during Part 2's final event will be resolved.
We have fixed various bugs in the game that have been reported by you. We express our sincere thanks to those who have reported and helped us improve the game. If there are still any bugs that have not been fixed, please do not hesitate to report them to us via email or discussion board. We will promptly address and fix them. 1. The issue where the speech bubble from part.1 is occasionally drawn behind the picture frame will be fixed. 2. The issue where the player can obtain the cup again after the woman takes the medicine in Part1 will be fixed. 3. The issue where the puzzle is occasionally broken when the reset button of the doll matching game in Part.3 is clicked quickly will be fixed. 4. The issue where the reset button disappears in the doll puzzle of Part.3 when load the game will be fixed. 5. The issue where the text is always displayed in Korean instead of being translated when clicking on the mouse hole on the ground in Part.4 will be fixed. 6. The issue where the dial image from Part.2 invades in Part.4 when entering from Part.3 while moving to the safe after activating the gas in Part.2 will be fixed. We are developing the next game with a happy heart as it has received more love and attention than we expected. Additionally, we have watched many users' gameplay videos and identified which parts were enjoyable and which parts were boring for them. We will strive to improve these points and provide a more interesting and enjoyable experience in the next game. Once again, we would like to express our gratitude to all our users. Thank you.
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