CyberIdle combines pixel-art aesthetics with layered progression mechanics: earn coins through idle combat, craft equipment from blueprints, and pursue build optimization through gear bonuses. The game lets you set automation level by choosing between passive earnings or active tapping to accelerate runs. Best suited for players who enjoy RPG customization loops without requiring constant attention.
About this game
Run, fight and grow stronger in CyberIdle, a pixel-art idle RPG. Collect coins and monster drops, unlock upgrades, craft gear from blueprints and shape your build with equipment bonuses. Let combat run automatically or tap to attack faster.
Players, last 7 days
Peak 0 · Low 0
Daily peak concurrent players, sampled once a night from Steam.
Expanded the gear Swap menu with zone, tier and bonus filters, plus clearer item details. Added WASD/arrow-key menu navigation, E/Space/Enter to select, and Escape to go back. Fixed quest tracker resizing while walking and improved objective progress bars. Added a tutorial for exploring zones. Adjusted Residential District gear upgrade costs. Existing levels are preserved. Added shorter, distinct victory sounds for minibosses and bosses. Fixed notification badges appearing over open dialogs. Continuing a run? Choose “Update save & continue” when prompted. Your original save is backed up before conversion. Thanks for testing!
CyberIdle 0.1.5 brings square coins, a clearer upgrade tree, improved Residential District scenery, zone travel, and three save slots for testing. This update also fixes crafted gear inheriting levels and makes tutorials easier to follow.Exploration and the Residential DistrictAdded: A zone-selection panel with grounded scenery previews, travel availability, and a clear indication of your current location.Added: Ghetto appears in the selector as Coming Soon / Planned Update. This previews a future zone; it is not playable yet.Added: Zone travel now includes a fade and destination title. Gameplay resumes as the destination fades into view, with support for reduced-motion settings.Adjusted: Residential District buildings have more varied heights, widths, and layouts, including recessed buildings, workshops, and courtyards.Adjusted: Rebuilt District pavement, foundations, and decoration with connected ground, continuous masonry, and more deliberate prop placement.Bug-Fix: Block Brigand and Street Shooter now use their proper idle animations instead of running or walking in place before combat.Square Coins and the Upgrade TreeAdded: Square coins are worth four times the current value of a normal coin, including applicable equipment and zone bonuses. Four corners. Four times the value. Mathematic!Added: Visiting Zone 2 for the first time reveals the square-coin upgrade branch. Six upgrades increase the chance of a coin becoming square to 5%, 10%, 20%, 30%, 40%, and 50%.Added: Purchased square-coin upgrades work in every zone, including Green Zone.Adjusted: Coin trail spacing keeps round and square pickups separated while following the jump arc.Added: Upgrade frames display the zone in which each upgrade unlocks.Added: Prerequisite markers simplify connections between branches. Hover over a marker to see its requirement and highlight the required upgrade.Added: A matching square-coin symbol for the new upgrade branch.Adjusted: The upgrade tree has consistent text sizes, a...
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