Interesting game so far. Some things to note: Art is functional. Could be much better, could be worse. UI is also functional. It does what is necessary. Faster tooltips would be nice, and a proper comparison between equipped items and inventory is needed. There is a lot of meta-progression, and the different classes should give a nice amount of variety to each run. The new tutorial feature is good, though the text speed should be adjustable or totally filled in with a click. Also should make it clear that you need to collect your drops manually.
Still a game early in development, but one I think will be worth my money.
Seems to be abandon in favor of their newer game. Was hopeful for more content I actually liked the game but doesn't have enough as is and likely won't get more.
Changes Added more game informations. Increased tooltip display speed. Enemies have now less HP but deal more damage. Increased damage mod from 20% to 50%. Improved shooting visuals. Balanced rifle and mg. Bugs Fixed dual wield mechanics. Now both weapons get the average stats. Fixed STR and AGI bug (didn't increase melee/ranged damage). Fixed bug where lifesteal skill was not saved. Fixed lifesteal bug. Should work / heal now. Fixed UI buttons view bug. Fixed construct HP display bug. Fixed bug where you could put blueprints into unlocked slots. Fixed mercenary and weapon save data reload bug (workshop upgrades didn't work after loading). Fixed skilltree reload bug (reloading unlocked some nodes). Fixed dodge and physical damage skill nodes from warrior. Fixed upgrade traits for mercenaries in workshop (increased stats too much). Fixed team area display bug (you could see armor upgrades flying around when removing mercenaries). Fixed team slot nav buttons (you could see all even team area wasn't upgraded). Fixed workshop visual bug (you could see flying objects).
The whole game was completely reworked, including core mechanics. The rework is not yet complete and some things are still missing. I'm also pretty sure that i missed some bugs, however, i wanted to update the game as soon as possible so players could give feedback based on the current state (especially the mechanics) of the game. Changes Weapons and Mercenaries (changed from companions) don't drop anymore, they can now be bought in the shop. Added blueprints which can be also bought in the shop and are necessary to build constructs. Added a new currency that monster drop and is needed for a lot of things (shop, upgrades, hire mercenaries). Added different areas that can be upgraded. Simplified the gear of characters and added "Lost Artefacts" that can be found in other worlds. Characters now wear less gear but gear has higher effect. UI reworked and simplified. Skilltrees reworked and increased max level. Removed the boss. All enemies must be now defeated in order to win and unlock the next world. All classes can now have up to 6 mercenaries.
{STEAM_CLAN_IMAGE}/44183062/39aa279de4d066e8af7e44f47685bdae6df01cb7.png Reworked / removed cards mechanics. Instead of cards, you can now build different constructs which cost energy. You get energy by defeating enemies or from other constructs. Nerfed AOE skills, they can now target max 5 enemies. Block, parry and dodge can now occur every 0,5 sec. Formation can now be adjusted freely. Fixed some bugs including problems with fusing and leveling up.
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