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Dark Hunting Ground

Dark Hunting Ground

by BingX · Published by The Bueno Interactive

Price $12.99
Avg Players 32
Released Sep 6, 2025
2DActionAction RPGDark
View on Steam ↗

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Dark Hunting Ground tasks you with grinding monsters in a persistent world where your character doesn't reset on death, letting you accumulate loot and gradually build out your skill tree across multiple disciplines. The appeal lies in extensive build variety and low-friction progression—ideal for casual, extended play rather than structured runs. If you enjoyed games with deep character customization and don't mind grinding, this scratches that itch, though expect opaque mechanics and translation quirks.

About this game

What players are saying

▲ Recommended 3 hrs
My thoughts after a couple hours:
- Fun lazy arvo game.
- Plenty of build freedom.
- The aesthetics are uniform and pleasing.
- Dying isn't essential, runs don't begin from the start again.
- I haven't seen one preset to adjust all 'presets' yet.
- Stats aren't clear. Feel like I have about a 50% understanding on what damage types and stacking is happening.
- No cut scenes or long mono/dialogues.
- Not punished for trying out combo's which fail.
23 found helpful Steam ↗
▲ Recommended 5 hrs
This game has flicker strike (and its viable). I know there are some people out there (such as myself) who are willing to buy the game just based off that info alone

Now that that's out of the way, i do have one more thing to make very clear about this game before I even comment on the gameplay i have to mention just how ABYSMAL the translation is, there are plenty of places that straight up don't have translations (they show up in Chinese) luckily those missing translations are all in places where they are not too hard to figure out the meaning to (ex: a continue/ok button on a popup) but there are a few just really poorly worded descriptions for skill or item effects (likely machine translated) that are so bad it can sometimes make it hard to figure out exactly what they do

That's not the end of the TL problems though. There are 2 different skill augments called "charge" one makes you "charge" at out of range enemies with melee attacks, the other gives you the option to "charge" up an attack for a second or so to do more damage, both of them are called "charge" which creates some confusion.

I'm not asking for/demanding perfect English from a dev who likely cant speak it at all, just good enough to understand what things do is fine, if they could have someone who speaks both languages at least a bit sanity check the translation files that would be great.

One thing i cant overlook is the search function seemingly not being effected by the language settings, it feels like it gives me almost random results, which i believe is because its searching the list in Chinese (presumably the Pinyin text version) this makes the search function 100% useless for anyone who doesn't speak Chinese.

All of the above is honestly pretty standard for an early access game from Chinese indie dev's, while i do hope it gets fixed soon, i have my doubts it ever will. Its not enough of a problem to keep me from playing the game, but i'd be doing an active disservice by not mentioning it at the top of my review, as im sure it is more than enough to ruin the game for many non Chinese speakers.


As for the actual game itself, its pretty good. its got a skill system simmilar to the gem system in PoE, just witth much fewer skills total, but a similar level of complexity to them, with all of your favorite PoE oddities like cast on damage taken, cast on hit, minions/totems/turrets casting your skills instead of you, and so on and so forth.
This game does differ quite heavily from PoE though in that it's streamlined just about every aspect of the formula down to be easier to immediately pick up and understand. PoE is a game so esoteric and overly complex that most people wont even finish once before they resort to following a paint by numbers build guide. this game cuts a lot of that depth out, which is not a bad thing, in fact i'd say its a good thing. instead of asking first time free divers to take a quick jaunt down to the bottom of the mariana's trench of mechanical depth that is PoE this game makes a far more reasonable course and lets you play around in a shallow reef before gradually moving up to deeper waters as you get comfortable. it never reaches the same level of depth as PoE, but it does get pretty deep, and as someone who doesn't have a PhD in PoE build crafting, the marginally simplified mechanics are much appreciated.
The game features a perfectly serviceable crafting and item progression system that is well explained, has lots of quality of life features like built in loot filters, auto loot, auto dismantle, reroll until x affix (or stop at any number of selected affixes) when crafting and whatnot. great stuff that you normally only see in quality of life mods for single player ARPG's (if only that search bar worked in English ;-;)


TL;DR:
If you like build crafting in ARPG's but don't want to get a PHD in PoE, and you can tolerate some at times incredibly questionable translation, this is worth checking out, at the very least give the demo a shot, it lets you do roughly the first 30 min to an hour of progression and the save file transfers into the full game flawlessly if you do decide to buy it.
17 found helpful Steam ↗
▼ Not recommended 4 hrs
So I was lured in by the free demo.

Simple game play, surprisingly intricate interaction with skills. This was great.

Bought the game for $10 (gamble based on graphics alone). And after 4 hours? In the current iteration I'm supremely disappointed. Max level is 50. Like they are doing a Borderlands thing where you only have X skill points to distribute across several different disciplines. But there aren't defined classes, so you effectively have to pick 1 of the 5 given to you, in order to be effective at anything.

It offers a lot of skill customization, though most of the items you pick up WILL be garbage.

As a ranger, I literally plopped myself in a corner and held down attack. My potion was always active. And killed everything. It's boring.

I'd love to see a harder progression. Let us amass more skill points. Let us get higher levels.

At $10... This is not worth the price point. I'd recommend this one sale only and after some refinement.
13 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

1.6.5 UPDATES: Torment Difficulty and Druid DLC

3 days ago
Hello Hunters, I’m Bing X. The main content of Dark Hunting Ground has been fully updated, but we continue to receive feedback requesting even more new content. Although we are currently developing a new game, we still had a few ideas we wanted to implement. Thanks to the help of our team, after a long wait, Version 1.6.5 and the Druid DLC are finally complete. Here are the details of this update: Torment Difficulty Even more challenging than Cruel difficulty. Hunters must utilize every scarce resource to face monsters with significantly boosted life and damage. Defeating the highest difficulty Chaos Avatar in Cruel or Cruel (Hardcore Mode) will now unlock brand-new Hunter skin rewards. Druid Added the Druid pathway, unlockable via DLC purchase. The Druid features a brand-new mechanic—Vitality, excels at shapeshifting, using the power of nature and savagery to fight. The DLC includes the Druid pathway and related new content, including new skills and their various forms, talent tree, Relics, Slats, and Abyss Eyes. Relic - "Heavy Rock" stacks increased from +2 to +3. Core Talent - "Multi-projection": Total projectile damage increased from 3% to 4%. Core Talent - "Elemental Protection": Effect changed from "+15% Elemental Damage Reduction" to "+10% Maximum Elemental Defense." Core Talent - "Poisoned Weapons": Melee attacks now apply 2 stacks of poison (up from 1). Core Talent - "One Blow": Damage conversion from extra melee attack times increased from 80% to 100%. Core Talent - "Toxin Detonation": Base damage dealt by detonation increased from 500% to 1000%. Core Talent - "Power Devour": Damage per stack increased from 0.5% to 0.6%. Core Talent - "All For One": Total damage increase raised from 3% to 4%. Core Talent - "Eternal": Now adds "+40% Endurance Effect." Chaos Codex - "Eternal Frost Eye": The chilling effect can now be triggered by summons. Chaos Codex - "Furious Thunder": The lightning buff application can now be triggered by summons. Fixed a bug where the to...

MAC FIX

31 days ago
Fixed an issue where the Mac version of the game could not be opened normally in some cases.

FUTURE PLANS FOR DARK HUNTING GROUND

50 days ago
Hello Hunters, A few months ago, we considered the game’s content to be complete; however, we kept hearing requests for more content. So, after many internal discussions and partnerships, we discovered some potential additional content that we could make. However, the cost of producing this extra content was not part of our initial plan, since we considered the game to be finished. And we also don’t want to raise the game’s current price. Here's what we're going to do:We're releasing a Cosmetic Supporter DLC (no additional content other than COSMETIC); this is a DLC for those who’d like to support our work. It is already available: Dark Hunting Ground - Skin Supporter Pack Now about the extra content, we are making a DLC adding a new class, more about it you can find at the DLC page and you can also add it to your Wishlist:Dark Hunting Ground - Druid Class PackThank you all for your support so far!! And we hope you guys enjoy this news!Sincerely, Bing, Peterson & Fish

Posts come from Steam's official announcements feed.

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