Idle Industries attempts to merge factory-building automation with idle progression mechanics, letting you place miners and refineries to accumulate resources across a prestige system. While the core loop of expanding production chains has promise, players report the experience feels cramped and initial pacing drags—leaving idle fans wanting more depth and automation enthusiasts craving Factorio's complexity.
About this game
Idle Industries: Build, Prestige, Prosper! Unleash miners, refine resources, and construct your empire in this addictive factory-building sim. Reach new heights of wealth and prestige with doubled rewards. Original music, 5+ hours gameplay, and customization!
What players are saying
▼ Not recommended0 hrs
I like the idea of combining factorio and classic idle game structure but this unfortunatly doesn't succeed at it.
The controls are weird, so I ended up placing things accidentally very often. Everything is very expensive so even during the first 5 mins of gameplay youre already waiting doing nothing just to save up enough resources to place things.
The upgrades are very one dimensional, I feel like this is really where there was potential to turn this into an awesome game but simple percentage upgrades are a bit generic.
Also the game feels rather hollow due to a lack of interesting sound design.
The game is actually a pretty interesting take on idle games. Basically a basic version of Factorio, with simple logistics and crafting. It is a bit rough around the edges, but it has great potential. I'd love to see a sequel of similar design be made with a bit more content. I'm going to be honest, the tutorial is pretty clunky. A lot of useful information is put in small text that proceeds without any user input, so you can just miss out on a crucial mechanic and not have any idea what to do. This led to me having to make a new save just to redo the tutorial.
I'm also not really sure why the store page oversells the hours of gameplay the game has. 20+, dozens, etc. I played for 4 hours in a single session and ascended twice, getting all the achievements. So I didn't even need to idle in an idle game and I 100%'d it. I guess I'm just not sure what they expect you to do to fill in all those hours.
I know I had a few nitpicks, but I honestly think it's a pretty interesting game, and it is worth the full price not to talk about the $3 I got it for on sale. If anything, I'm happy to support the creator because again I truly do think this is a fresh take on the genre. I hope he continues to improve on the idea.
The game was okay, but definitely felt much too small... For both an automation based game, AND for an idle game. If the dev takes the current premise, and scales it up to maybe 2-4 times the material options, then it would have better mileage.
Its been a while since I've touched this so I pulled the project from the github and fixed up some things that have been bothering me and some of y'all. The changes are relatively minor but hopefully they'll help improve the experience! Thanks for reading! Max
Hello! Its been a hot minute but I finally got around to addressing a few issues namely balance and readability especially in the upgrades menu. Be sure to check out the github for detailed commits and to see the nitty gritty but thanks for all the support and I hope y'all continue to support me! Github: https://github.com/maxtarabbia/IdleFactory
Halved the speed on Miners, Refineries and Assemblers to make game more idle and bets more useful. Also fixed Fullscreen Button and added a few extra save points
Posts come from Steam's official announcements feed.