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My Littlest Skeleton

My Littlest Skeleton

by Unknown

Price N/A
Avg Players 0
Released Coming soon
3DCartoonyCasualColorful
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Latest updates

The August Update

1018 days ago
https://i.imgur.com/vJnNa9n.png Hello, lovelies! Since My Littlest Skeleton is now on Steam I figured I’d start using the community features more! It’s the start of August and a whole bunch of progress has been made! This is the month when I took a step back and started to look at the project a little more seriously and objectively. Thing’s we’re starting to get away from me a little bit, feature creep has been setting in and this project seems to be getting larger and larger. Obviously, the main objective of this project is to make a fun game where you care for your very own little skeleton chum, that’s what the marketing says - but I really had to ask myself if this game is actually going to be fun to play or not, what’s the real objective here? What are the most important things to focus on? It was hard to say, there’s just too much in the design doc right now for a solo dev to reasonably complete. I got a lot done but none of it resembles a game, it’s a bunch of disparate systems masquerading as a game. It wasn’t really fun to play for more than 5 minutes, the novelty wore off fast. I also wasn’t entirely happy with the level of quality I was producing. Why is that? Too much too fast, that’s the conclusion I came to, 2 fast 2 skeletons. There’s only one thing for it: Back to the beginning, it is, what is My Littlest Skeleton? My Littlest Skeleton is a cosy and relaxing virtual pet simulator where you care for a number of wobbly clumsy Skeletons, each with their own needs and personalities. You care for them by furnishing their surroundings, ensuring their needs are met, and maintaining everything. Cool, not too different from the original vision, but with multiple Skeletons because more interaction = more fun, right? That’s the equation? So how am I getting there? via Iteration. I mentioned earlier that I wasn’t happy with the current quality of what I was producing, this was primarily around the actual Skeletons themselves, as the project has matured so have my...

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