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Synergism

Synergism

by Platonic, Khafra · Published by PLATONIC AND KHAFRA IDLE GAMES OF SYNERGISM AND ULTIMATE PROGRESS BAR LLC

Price Free
Avg Players 799
Released Feb 20, 2026
2DCapitalismCasualFree To Play
Prestige loop Offline progress
View on Steam ↗

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Synergism layers dozens of prestige resets and hundreds of upgrades into a deep idle experience centered on chasing synergies between mechanics. The game supports both offline progression and active play, with heavy automation unlocks as you advance, though its interface demands considerable tab navigation and the mid-game progression notably slows without optional paid quality-of-life features. Best suited for players with patience for complex systems and tolerance for UI friction.

About this game

What players are saying

▲ Recommended 1 hrs
Its a good game but the UI could use a total rework. Terrible UX with constant tab switching to toggle things and spend currency, it was never improved because you eventually get to automate it all and forget about it. You will also unlock new things and not know about it every time you first complete an Ascension Challenge (orange border), so re-check every tab and submenu when it happens.
Having to switch between 5 tabs to check the state of things once in a while is still a pain point in the end game.

Still a very nice incremental, really worth checking out.
I've been playing the browser version for 2 or 3 months and I believe I'm about halfway (time-wise) to the end of the current content.
10 found helpful Steam ↗
▼ Not recommended 26 hrs
Well it's an idler. Idk if it's a good idler though. This game openly rips from antimatter dimensions which is one of the more well known idlers. My problem with this game though is I really have no idea what is going on half the time once I hit ants. There is the stats for nerds section that is so broken up that figuring out what each thing is doing takes clicking through 100 tabs, and figuring out why for a minute there we seemed to have something good going on and then suddenly I'm earning 0 coins? or maybe I am earning coins but at such a low rate it's no longer visible. I also can't tell what actually functions while offline vs what doesn't. Idk it's just kinda a lot of numbers and buttons and not a lot of them make sense which probably sounds like an idler but normally I have an idea as to how everything interacts and how it builds of the previous, but in this case I just don't.
9 found helpful Steam ↗
▼ Not recommended 109 hrs
the concept is cool except for the part where progress slows to a crawl at the anthill + there are paid-only qol/progression speed upgrades that cost... $145 in total. obviously you don't *have* to get them all and they're not *all* useful from the start but... wow.
9 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

v4.2.5 (3)

2 days ago
EXALT 7 + Stats for Nerds fixes, Brick of Lead minor balancing

v4.2.5

14 days ago
This patch is primarily for bugfixes and some minor improvements! Code 'time' revamp!Code 'time' is no longer a game of luck, but instead a game of timing. When you click on the button to redeem this code, or manually type it in the promocodes box, you will be given the following message: Are you a bona fide time teller? Let's find out. If you can click the button between \ and \ seconds after pressing 'OK', You win \ Quarks! Due to how long it has been since your last attempt, the rewards are multiplied by \. Clicking the CANCEL button will not consume your time attempts. Pressing the OK button starts the game. You must then press the OK button again within the range of times provided to you (this range will be displayed while the game is in progress for your convenience). If you press the OK button a second time within the stated range, you win! Because you are given the time bounds ahead of time, a master of time can win this minigame every time! Changes: The tolerance for 'time' is now 1,000ms (1 second). A random number from 6 to 21 is selected. If you press 'OK' within 1 second, either early or late, you win! (So, without any upgrades there is a two second window)Cookie Upgrade 11 adds 25ms of tolerance per level, expanding the window by 50ms. The final level guarantees the rewards, even if you don't win under the rules of the game. You can still play the game if you want, though.The base Quark reward is reduced from 125 to 25, because you can now always win the minigame.You gain +5 Quarks as a base per highest Singularity, without limit.Removed the diminishing returns on the Quark reward (This is a buff for lategame players).Stats for Nerds improvement!Fixed the alternating highlighting lines in each stat box. They are now actually alternating!If a stat line does not contribute to the running total of that stat, then you no longer see it! There are a few exceptions, namely PseudoCoins ( )Balance/QoLONE MIND and HALF MIND now give a 1,000,000x fixed speed, ins...

v4.2.4-1 Technical Change

22 days ago
A heartbeat was added to the WebSocket client to prevent zombie connections. This could cause you to be in a half-connected state and could potentially cause issues with buying Time Skips, Happy Hour Bells, and Loti. If you have any issues, please let me know!

Posts come from Steam's official announcements feed.

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