Synergism layers dozens of prestige resets and hundreds of upgrades into a deep idle experience centered on chasing synergies between mechanics. The game supports both offline progression and active play, with heavy automation unlocks as you advance, though its interface demands considerable tab navigation and the mid-game progression notably slows without optional paid quality-of-life features. Best suited for players with patience for complex systems and tolerance for UI friction.
About this game
Synergism is a free-to-play Idle game about... well, Synergy! Explore that concept through hundreds of upgrades, many reset layers and probably thousands of hours of content that allows both idle and active play.
Players, last 73 days
Peak 644 · Low 487
Daily peak concurrent players, sampled once a night from Steam.
What players are saying
▼ Not recommended452 hrs
The game was quite fun for a while (a "while" being hundreds of hours mind you), but once you start introducing the later game aspects the degree of interdependent modifiers becomes impossible to keep even remotely decent track of. The problem is that to make progress you need to maximize these modifiers. The apparently universal solution to this is simply to 'go to the discord and copy the pinned settings' but then why am I even playing the game? Number go up is fun and all, but I want to be the driver, not a passenger.
I enjoyed the earlier parts of the game, but am leaving this as a thumbs down because this is a deeply unsatisfying ending to the game.
Not sure what's happening in this game, feels a bit like my job. I click things, things happen and somehow I progress. Why? I don't know. What am I doing? I don't know! :-)
Its a good game but the UI could use a total rework. Terrible UX with constant tab switching to toggle things and spend currency, it was never improved because you eventually get to automate it all and forget about it. You will also unlock new things and not know about it every time you first complete an Ascension Challenge (orange border), so re-check every tab and submenu when it happens. Having to switch between 5 tabs to check the state of things once in a while is still a pain point in the end game.
Still a very nice incremental, really worth checking out. I've been playing the browser version for 2 or 3 months and I believe I'm about halfway (time-wise) to the end of the current content.
We've enhanced functionality for MacOS users in the latest patch!Silicon Macs no longer select the Intel version of Synergism. This should dramatically improve performance!Fixed issues with Steam Overlay for Mac users.Mac users are no longer limited to 30 frames per second.Enjoy! We're releasing a follow-up patch to Version 4.4.0 very soon which addresses feedback that has been sent to us. If you have any comments or concerns, please let us know!
Removed all Corruption Level Caps at all stages in the game. The only thing stopping you is your power.Hypercubes unlock at Corruption level 5 instead of Corruption level 8.Platonic Cubes are produced at 2.5x the rate when unlocked, and unlock at Corruption level 11 instead of Corruption level 14. Platonic Cubes scale slower per additional level (1.3 --> 1.25 until level 45 and 1.15 --> 1.1 after level 45).Hepteracts grant more past Corruption level 36: 1.05^L --> 1.1^LOcteracts now unlock at Corruption level 45, forgoing all of its scaling before. Divine Pack now works from Level 45 to 55. NOTE: This is a substantial nerf to Octeracts. We will be further monitoring the rate of these as players get used to this updateWe've reverted the previous change, since it disproportionately affected players in earlier Singularities. Instead, the scaling past Level 45 was changed to be 1.05^L instead of 1.1^L.Viscosity is now slightly slower in its scaling, (4^L --> 3^L, then 32^L --> 27^L, finally 512^L --> 441^L)Mythos Upgrade 8 now grants +0.2 Construction, instead of its Coin Multiplier.To compensate for Accelerators / Multipliers / Accelerator Boosts getting much more expensive early in the game, Construction now affects those Buildings at a "Square Root" rate. This means 4x Construction translates to 2x slower scaling.Since Corruption Levels are now uncapped, Platonic TAU now grants ^1.01 to ALL Cubes, not just Wow! Cubes. Otherwise it was rather weak for a Golden Quark Upgrade...Coming very soonDefault ruleset for all players, new and oldSome form of compensation for players who load into the update with an Ascension in-hand. This might be setting the highest Corruption Level according to the old unlock scheme, and granting rewards based on that level.Additional Rule Conditions and Protocols to make your Auto Ascensions even more customizable!
⌂ Construction⌂ Construction is the newest Stat added to Synergism.Do you remember those upgrades that increased "Building Cost Delay"? Did you ever know what that meant? I didn't either!Basically, every Building type in the Buildings subtab can be purchased at most 1,000 times before triggering "Quadratic Exponent scaling." A quadratic exponent is of the form P(x) = ax^2 + bx + c. This is in the exponent of the price. Importantly, it eventually scales faster than anything in-game that lets you get more coins; you will eventually not be able to afford a given building.Construction delays all of that. The base value is 1, and each 1 Construction adds +100% of each Building type you can purchase before this rather strong penalty.Since it's so powerful, all sources of Construction, except a few, are additive. For now, expect to be able to cap it at
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