Synergism layers dozens of prestige resets and hundreds of upgrades into a deep idle experience centered on chasing synergies between mechanics. The game supports both offline progression and active play, with heavy automation unlocks as you advance, though its interface demands considerable tab navigation and the mid-game progression notably slows without optional paid quality-of-life features. Best suited for players with patience for complex systems and tolerance for UI friction.
About this game
Synergism is a free-to-play Idle game about... well, Synergy! Explore that concept through hundreds of upgrades, many reset layers and probably thousands of hours of content that allows both idle and active play.
Players, last 30 days
Peak 644 · Low 526
Daily peak concurrent players, sampled once a night from Steam.
What players are saying
▼ Not recommended452 hrs
The game was quite fun for a while (a "while" being hundreds of hours mind you), but once you start introducing the later game aspects the degree of interdependent modifiers becomes impossible to keep even remotely decent track of. The problem is that to make progress you need to maximize these modifiers. The apparently universal solution to this is simply to 'go to the discord and copy the pinned settings' but then why am I even playing the game? Number go up is fun and all, but I want to be the driver, not a passenger.
I enjoyed the earlier parts of the game, but am leaving this as a thumbs down because this is a deeply unsatisfying ending to the game.
Not sure what's happening in this game, feels a bit like my job. I click things, things happen and somehow I progress. Why? I don't know. What am I doing? I don't know! :-)
Its a good game but the UI could use a total rework. Terrible UX with constant tab switching to toggle things and spend currency, it was never improved because you eventually get to automate it all and forget about it. You will also unlock new things and not know about it every time you first complete an Ascension Challenge (orange border), so re-check every tab and submenu when it happens. Having to switch between 5 tabs to check the state of things once in a while is still a pain point in the end game.
Still a very nice incremental, really worth checking out. I've been playing the browser version for 2 or 3 months and I believe I'm about halfway (time-wise) to the end of the current content.
Set the base Purple Bar Points required to 250,000 per fill Removed Lifetime and Held Honey in the Purple Bar Points Required formula. Purple Bar Requirement Reducers are now all 25 level, -0.4% per level (max of -10%). Max AP was slightly reduced for this upgrade set. TWO MIND Ambrosia Bar Point Requirement: 25,000,000 -> 10,000,000. Purple Bar Point Requirement 150,000 -> 125,000 Nerfed Cancer: 750 PBP/lv --> 500/lv, cost decreased to 8 Purple Ambrosia /lv Nerfed Gemini: 125,000 ABP + 37.5 RBP /lv --> 50,000 ABP + 25 RBP/lv, cost decreased to 8 Purple Ambrosia / lv Nerfed Purple Bar Rebates: 125,000 ABP + 25 RBP /lv --> 50,000 ABP + 25 RBP/lv Sagittarius now only costs 40 Purple Ambrosia for the first level!
September 11, 2026Please remember to upload your save! Ant God periodically eats local saves.Additions The PurpleThe Purple is a brand-new mechanic found in the Singularity Tab! To unlock The Purple you must have completed tier 1 of the 9th EXALT, Taxman's Last Stand.What is The Purple?I'm glad you asked! Think of it as a fusion between your Ambrosia and your Red Ambrosia. Literally. The first portion of this mechanic is the Chroma-Encabulator, now with effectively prevented side fumbling.The Grand, Fantabulous Chroma-EncabulatorTo use the Encabulator, you need to input some Ambrosia Bar Points (a lot of them), as well as some Red Ambrosia Bar Points (a modest amount of them), to generate a new resource: Purple Bar Points... how original!Fill up the Purple Bar in the core of the Encabulator to extract some almighty Purple Honey, which can be spent on upgrades and Purple Ambrosia.The following are properties of the Chroma-Encabulator, which affect its production, and efficiency:CapacityBase Value: 1,000,000,000 Ambrosia Bar Points, and 1,000,000 Red Bar PointsThis is the amount of each type of Bar Point you can fit inside your Encabulator. You can increase this through Purple Honey Upgrades and a PseudoCoin Upgrade.Purple Bar Point RequirementBase Value: 100,000 Purple Bar PointsThe amount of Purple Bar Points needed to fill the bar in the center of the Encabulator. This is modified multiplicatively, by both lifetime and currently held Purple Honey (due to Saturation, of course). There's several sources to reduce the requirement.Purple Honey LuckBase Value: 100Per fill of the Purple Bar, gain Purple Honey! Each 100 Purple Honey Luck guarantees 1 Purple Honey, and leftover luck grants a chance to gain +1 additional Purple Honey. This works identical to how Ambrosia Luck and Red Luck work.You can increase your Purple Luck from a variety of sources, including a PseudoCoin Upgrade!Purple Honey per ExtractionBase Value: 1.00Each time you fill the Purple Bar, you gain Purp...
This update should improve performance by 20% across the entire game. Building autobuyers and talisman autobuyers are upwards of 99.95% faster. Other performance changes: - The challenge row no longer updates per tick, but when exiting and entering a challenge. - The animation for the bars on the Ambrosia subtab are now more performant. - Reduced polling frequency for rune/achievement sweeps. - Obtainium and Global Speed Mult calculations are deduplicated where possible. - A bug that caused the Research tab to update far more than it was supposed to was fixed. - Similarly, a bug that caused the Octeracts and Ambrosia subtabs to update more frequently than expected was fixed. - Other minor performance changes.
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