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Idle Build RPG

Idle Build RPG

by okyakusama

Price $4.99
Avg Players 1
Released Aug 23, 2023
2D2D PlatformerCard GameClass-Based
Offline progress
View on Steam ↗

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Idle Build RPG strips away complexity into a streamlined experience where minimal input rewards you with steady equipment upgrades. The game layers numerous interconnected systems beneath its simple facade, creating surprisingly deep number progression that rewards both active optimization and passive background play. Best suited for players who enjoy discovering mechanical depth through experimentation rather than tutorial guidance.

About this game

What players are saying

▲ Recommended 8 hrs
Developer Okyakusama has released an admirable number of idle rpgs of late, admirable in number, and admirable in that each title is far deeper than would appear at first, and each employs unique game mechanics seperating it from it's siblings.

For me, Idle Build RPG is currently the most alluring of the bunch. In fact, I've never seen so many nuanced systems, so much number crunching, in an RPG.

Loot drops are specific to the selected character, so switching classes out is key to their development. Chests can be crafted from monster drops. There are four tiers of skills, with eight freely selectable per tier. Inscriptions of verying quality can be equiped to enhance specific skills. Three attack and three defense gems, and class specific imprints can be set to a wheel to further define your builds. Relics are acquired at set levels and grant passive skills and abilities.

Mercenaries can be used upon reaching level fifty, and can choose from forty skills taken from the main classes. At level one hundred, each class can choose from two Job changes, for instance, the Knight can become a Heavy Cavalry, or a Paladin. At level one thousand, two more job changes are available, The Knight can choose from Dragon Rider, or Black Knight. And there are even more job changes further down the line.

It should be noted that increased options appear into the long game. Accent on 'long.' Artifacts, peak points and the like. Upon reaching a base level of one hundred, one begins acquiring 'peak levels' which at certain milestones further broaden an already burgeoning build palette.

Some upgrades evolve naturally, and some can be upgraded with in-game currency. Boosts to XP, power, and currency can be purchased, last a limited time, but do stack. Note, all currency is earned in-game.

The game keeps track of statistics for all classes, along with a general stat tab.

Basic game loop consists of entering a map location, and attempting to reach it's highest levels, while opening more locations on the world map.

As you might expect, this is an enormous time sink, which from your perspective could be good or bad, considering the asking price, I think it's a net good.

One typical caveat about these Okyakusama games, there is no sound other than the click of your pointer, and no music whatsoever. You get used to it. If you play windowed, you can listen to your favorite content creator at the same time.

A surprisingly robust entry into the genre!
15 found helpful Steam ↗
▼ Not recommended 0 hrs
You are simply thrown into the game with essentially no explanation and like 2 dozen mechanics that are also not explained. There are free idle games that are better. The UI is also a bit questionable for a game costing you something.
9 found helpful Steam ↗
▲ Recommended 11 hrs
i'm gonna give this a thumbs up because i've allready spend allota time on it (running it in the background while watching movies or playing other games).

but this really needs a better English translation, cause half of the time idk wtf is going on.
6 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

V1.9.4

943 days ago
1. Reduce the experience requirements for peak levels

Posts come from Steam's official announcements feed.

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