Idle Cultivation tasks you with grinding through ten stat-based activities—mining materials, forging gear, battling enemies—to acquire physiques and manuals that boost your core cultivation stat during offline periods. While the progression loop is straightforward, players report the experience feels repetitive and shallow, with gear becoming obsolete quickly and little variation between equipment types to meaningfully change gameplay.
About this game
Idle towards Immortality! Ascend the cultivation stages to become immortal. Battle experts, monsters and mythological beasts. Draw talismans, craft powerful equipment and powerful pills to assist you in combat.
What players are saying
▼ Not recommended53 hrs
This game is not rewarding in any way. There are no breakthroughs, no new mechanics, no nothing. It is nonstop the same grind. Rare drops are completely obsolete after you progress one tier or simply craft them yourself. Overall just not an enjoyable experience.
Shortly about the game: you have 10 stats (activities), [Cultivation] being the main one, everything else is auxiliary to it. Main loop is: you mine materials to forge gear to battle enemies to get your [Mind] and [Body] to level up and find physiques and cultivation manuals in dungeons, then you equip it and cultivate (afk). Difference between weapons, techniques, physiques and anything else is non-essential, you can beat any element with any gear and manuals of the same tier.
The game lacks depth. You will see 1 (one) new mechanic in your whole play through - upgrading weapons, it is a 1 button luck-based no real risk action to make your gear up to like 10% stronger.
Everything takes ages to progress (even if you speed up the game to 100x getting from one cultivation stage to another takes hours) and resource/experience ratios between your activities are not balanced, for example, I had [Mind] stat cap out at 100 while [Body] stat was around 40-ish out of a hundred, they both get experience from the same activity, and you need them both to hit certain threshold to be able to progress further.
This game is probably fine for the price but I find I just don't like it. Feels... like a bad reskin of Melvor Idle with way less content. IMO idle games need novel mechanics to be worthwhile.
Greetings fellow Cultivators. I’m here with some news regarding IC2. Lately i have been posting some teasers and info in the discord. Another thing i brought up is that i have commissioned art. {STEAM_CLAN_IMAGE}/45607971/94364d720872b0ad277d256ed70994cdc0f1e3e8.png One problem is that my budget is very small, so the amount of art i can commission is quite limited. Thus if you want to give support for IC2 art, i made a Patreon If you can support i would really appreciate it. There are some rewards for those that choose to support. If you want a teaser for IC2's new combat and what it allows for. My goal is that there will be something similar to an early access at the end of the year.
Greetings fellow Cultivators. Here is another batch of fixes and changes. The next few days i will spend some effort in finishing the Chinese translation. Progress on Idle Cultivation 2 is going smoothly. I have commissioned some proper art. If you want more details or ask questions about IC2, ask me in the Discord! New Changes Array and Dao Experience Companion task should calculate properly now Breakthrough pill bonus now should reset upon reincarnating Possible fix to negative item from double crafting Fix to adventure UI so it doesn’t move around Fixed Combat attack bar jumping around from Sword Soul Artifact Assemble disciples should no longer remove elders from their roles Ship Core should now properly limit facility upgrades Fixed Battle Manual tier filtering problem Fixed incorrect disciple achievement trigger
Greetings Fellow cultivators! Here is another patch of minor fixes Note! There seems to be a bug where the Dao Companion asks for an item, but the displayed item is wrong, restarting fixes this. I’m still trying to figure out how this bug occurs, so if you encounter it, let me know in detail how you got it in the Discord. Today’s Changes Added toggle to Auto Finish Dao Companion Tasks, now if you have met the goal of the task, it will automatically finish the task. This can be toggled in sect settings but is on by default Hide breakthrough popup, and hide lootbox poup have the wrong hover info Fixed so Hide Breakthrough and lootbox popup now have correct tooltip Fixed so hiding lootbox popup now applies to opening lootboxes normally and not just all at once Adjusted Ship Upgrade cost, now upgrading from tier 3 -> tier 4 costs earthly (Tier 4) materials Fixed incorrect name on Immortal Earth Puppets Fixed typo in Sect Artifact Panel Previous Fixes Collection log now shows name of item, even if you havent found it yet. Should hopefully remove some of the confusion on what items you are missing. Added more checks on what items Dao companion can request Fixed Auto Recruit bug Added Active Cultivation modifier to Dao Companion buff. Changed some values for skill tasks from Dao companion, should no longer default to 20m. Should now be more appropriately capped to your cultivation
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