Hey Everyone!!One year. Can you believe it?Exactly one year ago today, I hit "Publish" on Cauldron and crossed every finger I had. I had no idea if anyone would show up. You did. And then some.Since launch, you've brewed countless potions, uncovered every hidden secret, and built one of the best communities I could've asked for. To celebrate, Cauldron is 50% OFF starting later today! If you've been waiting to take the plunge into this weird little world, now's the time!One Year by the NumbersA few stats from the past year that still make my jaw drop:3,881 concurrent witches brewing at once at our peak!Over 90,000 copies sold!29.3 hours of adventuring per player on average (12.5 median)!Only 15.7% of you conquered every mode to become a true Cauldron Master!Thanks again for playing, for leaving reviews, for reporting bugs, and for helping this game find its community. Cauldron would never have come this far without the suggestions and feedback from all of you. You've made this an unforgettable, magical year. Here's to year two!Also, keep your eyes peeled for some upcoming Cauldron news. There may be a new game announcement coming soon ;) Pete SleepyDad GamesPS. Join our Discord to discuss strategies, ask for help, report any bugs, or just hangout!
Hi Everyone!First, I wanted to share a quick milestone: Cauldron has now sold over 70,000 copies! Thank you to everyone who has been playing, battling, and catching apples this year. You made this happen!And now… the Steam Awards are here, and we'd love your help!If Cauldron has been one of your favorite incremental minigame-fueled RPG auto-battling fever dreams this year, we would be incredibly grateful if you nominated us for Sit Back and Relax! Cauldron is a weird little experiment made of stitched-together ideas, and it means a lot that so many of you connected with it.Thanks again for playing, for leaving reviews, for reporting bugs, for sharing Cauldron with your friends, and for helping this game find its community. You've made this an unforgettable, magical year.Pete
Hi Everyone!The language update is now out, with Japanese, German, French or Brazilian Portuguese as new options! There are also a bunch of other updates and fixes in the patch.General Stuff:4 new languages! We now support French, German, Brazilian Portuguese, and Japanese!LOTS of performance optimizations. While working on the Switch port, I reworked a ton of code, especially around drawing. So let me know if this new version is working better for you! Everything has been tweaked, essentially. Menus should be faster, battles that were slower because of all the damage numbers popping up should be faster, minigames, dialogue, EVERYTHING!Endgame Balance: (to make those last achievements a bit easier)Enemies with Vengeful Blast have their explosion damage capped at 100/50 for frontline/backline heroes.Replaced the final ice game meta-upgrade with a more GPU friendly one, so it shouldn’t cause as much slowdown (and should be much easier to get to +99 ice level)Mining game diamonds are now worth 750 instead of 500. This increases the meta-upgrade bonus mode diamond mult from +5% to +7.5%Apple game targets now add 5% to score instead of 4%.Henry the Octopus now gives a 6% bonus instead of 5%.Cart game blorbs now start at +2% bonus instead of +1%.Not really endgame, but Idle mode's collection box is now faster, so it shouldn't be as much of a slog.(NOTE: to see some of these changes in your current saves, refund your skill trees!)Misc Fixes: (this isn't an exhaustive list, just some stuff I can remember!)Blinkie’s collision box in the ice game should work correctly now, so she can squeeze through tight gaps.Enemies no longer get the goddess bow item in battles, since it’s useless for them.Fixed the Special Draught unlock requirements: having x number of heroes at level y in the cart gameThanks for playing!Pete
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