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Cauldron

Cauldron

by SleepyDad Games · Published by Caketown Interactive

★ 93%
Price $14.99
Avg Players 97
Reviews 1,651
Released May 21, 2025
2DAdventureAuto BattlerCasual
View on Steam ↗

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About this game

What players are saying

▲ Recommended 4 hrs
Ye This game is crazy its addicting like a drug yall need to watch the vids that olexa uploaded hes the best indie plug out there for sure
55 found helpful Steam ↗
▲ Recommended 17 hrs
Overall, I thoroughly enjoyed this game. Its not a masterpiece, but its a very good game that you can tell whoever developed it put a lot of love and effort into making it. The game pacing feels correct, and the gameplay loop is quite fun and adds just enough variety to keep you entertained through the upgrade trees. Combine this with a turn-based RPG combat system with a variety of builds, you can tell that the developer cared a lot about making people be able to play however they want.

That being said, I do have some criticisms for this game. There were definitely some standout parts that just didn't feel fun or well thought out at certain points.

1. This one is really simple, but I think there should be a toggle for the "phasing" you do for objects to get rid of screen clutter. I appreciate that you just phase irrelevant things by default so the player can focus, but some of us were born to thrive in that type of chaos and want to see everything.

2. Fishing game needs some QoL for later into the game. Compared to the other minigames, its really hard to drastically inflate your scores later and loses a lot of its fun by taking half an hour of going up and down each time. I really think you need an upgrade that fast-tracks you to certain depths or to rework the pricing on upgrades that already do.

3. The Apple Minigame needs a control rework for keyboard. Action Key+Arrow Key in what essentially turns into a bullet hell with a conflicting keybind for dashing makes that control scheme just not work. I would much more prefer double tap the up or down key, or just using Q and E or something else.

4. The Ice Minigame needs a bit of early love. I got so bored with it that I got to 30 pieces of ice and said screw this and just waited for AFK gains to pile up and then go back and upgrade the crap out of everything, which made it feel way better.

5. Resistances should be reworked. It feels very lame that you can't run your favorite characters because you are against a squad of enemies that are just immune to that damage type. I ended up never touching any of the characters that specialize in elemental types because of that, it was just way easier to pump up Nyxs Special and spam it, knowing that 3 out of 4 statuses will effect them. I think that enemies that are themed towards an element shouldn't be immune, just highly resistant. Or maybe only a few types of those enemies should be resistant. (btw, not including the immune slimes in this, as I feel that they are acceptable and have a clear purpose)

6. The Fishing Spirit Minigame (not the villagers, the other one) just.....isn't fun. I couldn't get myself to even bother with it at all cause it was just that unenjoyable to me. I feel like a variant of this should be given for each minigame type, rather than just fishing, but you can only use one of them to gain spirit or something like that. It felt kinda sad that I just got locked out of infinite spirit just because I really really disliked that minigame.

That being said, all of these points above are more me nitpicking. This game is still quite good, even with these issues. I just know how I felt on some of them (especially the last one), and feel that there was likely people in the same boat as me that could enjoy the game even more than they already do with a couple fairly quick and minor fixes.
51 found helpful Steam ↗
▼ Not recommended 50 hrs
It's not bad, really, but it's just so padded that it becomes a bore. Around a third of the way through you unlock the ability to automate the minigames and the rpg battles, and because of that, it just becomes a game you look at as it plays itself. By the end you're going to be pressing auto buy upgrades, auto create party, auto assign skills, you'll watch a minigame play itself for a couple minutes, then run through 20 or so auto battles till you fail and have to repeat.

Sure, I did spend the effort to complete the game, but it felt out of obligation more than anything. And the "truth" of the whole story is very much not worth it. The start was interesting and engaging, but it just gets so banal by the end.
50 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Happy Birthday, Cauldron!

19 days ago
Hey Everyone!!One year. Can you believe it?Exactly one year ago today, I hit "Publish" on Cauldron and crossed every finger I had. I had no idea if anyone would show up. You did. And then some.Since launch, you've brewed countless potions, uncovered every hidden secret, and built one of the best communities I could've asked for. To celebrate, Cauldron is 50% OFF starting later today! If you've been waiting to take the plunge into this weird little world, now's the time!One Year by the NumbersA few stats from the past year that still make my jaw drop:3,881 concurrent witches brewing at once at our peak!Over 90,000 copies sold!29.3 hours of adventuring per player on average (12.5 median)!Only 15.7% of you conquered every mode to become a true Cauldron Master!Thanks again for playing, for leaving reviews, for reporting bugs, and for helping this game find its community. Cauldron would never have come this far without the suggestions and feedback from all of you. You've made this an unforgettable, magical year. Here's to year two!Also, keep your eyes peeled for some upcoming Cauldron news. There may be a new game announcement coming soon ;) Pete SleepyDad GamesPS. Join our Discord to discuss strategies, ask for help, report any bugs, or just hangout!

Vote for Cauldron in this year's Steam Awards!

197 days ago
Hi Everyone!First, I wanted to share a quick milestone: Cauldron has now sold over 70,000 copies! Thank you to everyone who has been playing, battling, and catching apples this year. You made this happen!And now… the Steam Awards are here, and we'd love your help!If Cauldron has been one of your favorite incremental minigame-fueled RPG auto-battling fever dreams this year, we would be incredibly grateful if you nominated us for Sit Back and Relax! Cauldron is a weird little experiment made of stitched-together ideas, and it means a lot that so many of you connected with it.Thanks again for playing, for leaving reviews, for reporting bugs, for sharing Cauldron with your friends, and for helping this game find its community. You've made this an unforgettable, magical year.Pete

Japanese, German, French and Brazilian Portuguese have been added to Cauldron!

244 days ago
Hi Everyone!The language update is now out, with Japanese, German, French or Brazilian Portuguese as new options! There are also a bunch of other updates and fixes in the patch.General Stuff:4 new languages! We now support French, German, Brazilian Portuguese, and Japanese!LOTS of performance optimizations. While working on the Switch port, I reworked a ton of code, especially around drawing. So let me know if this new version is working better for you! Everything has been tweaked, essentially. Menus should be faster, battles that were slower because of all the damage numbers popping up should be faster, minigames, dialogue, EVERYTHING!Endgame Balance: (to make those last achievements a bit easier)Enemies with Vengeful Blast have their explosion damage capped at 100/50 for frontline/backline heroes.Replaced the final ice game meta-upgrade with a more GPU friendly one, so it shouldn’t cause as much slowdown (and should be much easier to get to +99 ice level)Mining game diamonds are now worth 750 instead of 500. This increases the meta-upgrade bonus mode diamond mult from +5% to +7.5%Apple game targets now add 5% to score instead of 4%.Henry the Octopus now gives a 6% bonus instead of 5%.Cart game blorbs now start at +2% bonus instead of +1%.Not really endgame, but Idle mode's collection box is now faster, so it shouldn't be as much of a slog.(NOTE: to see some of these changes in your current saves, refund your skill trees!)Misc Fixes: (this isn't an exhaustive list, just some stuff I can remember!)Blinkie’s collision box in the ice game should work correctly now, so she can squeeze through tight gaps.Enemies no longer get the goddess bow item in battles, since it’s useless for them.Fixed the Special Draught unlock requirements: having x number of heroes at level y in the cart gameThanks for playing!Pete

Posts come from Steam's official announcements feed.

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