Kudos to the concept and execution. I encourage anyone reading this to try the demo and pick up the game.
Electro Bop Boxing League
by Developer Dob
Media
Electro Bop Boxing League blends auto-battler strategy with rhythm-based inputs, having you customize a mechanical fighter with parts and abilities, then guide it through matches by tapping inputs in sync with combat. The atompunk aesthetic and electro swing soundtrack complement a system that layers real-time dodging, card-based offense selection, and crew upgrades, though players note the control scheme demands significant juggling during fights.
About this game
A new and unconventional mix of Auto-Battler + Rhythm tapping challenges.🎵 Claim your mechanical fighter fame in this Atompunk / Electro Swing themed boxing game! Outfit your boxer with a variety of parts, abilities, belts and crew upgrades earned through single matches or career mode.
What players are saying
Kudos to the concept and execution. I encourage anyone reading this to try the demo and pick up the game.
Pros: visuals are great. The art style and concept is rad.
The music is catchy but without being too upfront or attention grabbing. Fits well to the idea of the game.
The game runs well and doesn't have any technical issues that I could see.
Cons: fundamentally flawed gameplay design. Too many spinning plates. Heat balance, power management, punch card selection and loading, dodging manually and shutting down arms, swapping between defense, balanced, and attack programs. It's too much.
Only a few elements have a hotkey bound on the keyboard. The rest are manually clicking. So you have to focus on UI elements in the corner while the fighting happens. As the game gets harder you increasingly ignore the visuals and are micro managing mouse clicks on a corner of the screen.
tl;dr- the game has too many mechanics and almost all of them require clicking. Difficulty increase turns it into a game where you're so focused on the clicking in the small corner to win its more like micro managing competitive rts than a fun rhythm game.
Rather than having key bindings to activate then insert punch cards the game has you navigate the robot's controls up/down and left/right and use space to act on the button or use keyboard and mouse. You have to do this while you keep an eye on the fight to dash right or left, change offensive/balanced/defensive modes, and other tasks. Some of those actions have to happen on the beat, others don't so it makes it a bit confusing. You end up watching your UI more that robots fighting.
Also the robot crafting mini game doesn't seem playable on keyboard.
A bit disappointed by this quite major issue because the game has a vibe that I absolutely love and good gameplay ideas.
Reviews are by Steam users, hosted on Steam.
Latest updates
Winner of Excellence in sound design! + Fixes
325 days agoSlightly improved the onboarding experince
380 days agoMinor bug fixes #3
391 days agoPosts come from Steam's official announcements feed.
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