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Chill Out: The Art of Chaos

Chill Out: The Art of Chaos

by Lisisi Technology Ltd.

Price Free
Avg Players 0
Released Coming soon
ActionArcadeCasualComedy
View on Steam ↗

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Chill Out: The Art of Chaos lets you orchestrate elaborate destruction sequences across richly detailed environments with a physics engine as your playground. Manipulate time and trigger chain reactions to craft satisfying moments of controlled mayhem. This is ideal for players who find meditative appeal in watching systems collapse under their command.

About this game

Latest updates

One Week, Countless Possibilities – Thank You for Being Part of the Experiment

96 days ago
Friends,Chill Out: The Art of Chaos' first tech test comes to a close on March 17 at 0:00 EST.This past week, we've received so much from you:You told us about the moments that made you say "wow."You showed us what kinds of destruction felt the most satisfying.You shared your wildest ideas for where this game could go.We also saw bugs. We heard questions about design. Every single one of them is coming back with us—we'll go through them, line by line, as we figure out what's next.If you have more feedback you'd like to share, you can also let us know through this questionnaire: https://forms.gle/rBMc8dwwt9hp97Bw9So what's next?We'll take everything we've learned—the data, the feedback, the energy—and let it guide us. We're already thinking about a more complete test version, with more content, deeper mechanics, and more room to explore.If you want to stay in the loop:Join our Discord: https://discord.gg/HVHBJ3EzFzWishlist Chill Out: The Art of Chaos on Steam—it really helps us more than you know.One last time: thank you. Thank you for playing. Thank you for every word of feedback. Thank you for your time.See you in the next test.——Forever yours,Chill Out Team

Less Than 3 Days Left for the Tech Test

98 days ago
Hey friends,Time flies faster than we thought – our tech test is now in its final 72 hours.If you haven't had a chance to jump in yet, you've got until March 17, 0:00 (GMT-5) to come feel the physics destruction in bullet time.If you've already played, come hang out in our community:Share your high scoresDrop your best screenshotsOr just throw a video link our wayWe want to see what you've created during these seven days:Discord: https://discord.gg/HVHBJ3EzFzWe'll be here until the tech test closes.——Chill Out Team

Chill Out: The Art of Chaos Tech Test – Now Open

102 days ago
Hey friends,The door is now open.This isn't a "product test."It's an experiment about destruction.We built one scene. Gave you two weapons. Turned on bullet time.Then we stepped back, to see what happens when the act of destruction itself is placed in your hands.What this test isIt's not a demo.It's not an Early Access teaser.It's a tech test—an invitation to join us while the game is still in its early expression phase, to help us verify one thing:Does physical destruction itself feel satisfying?What you can experienceOne scene.Two weapons.Two modes.A complete bullet time system.And a physics destruction system that's still being validated.You can race against time, push your limits.Or slow things down, watch how the fragments scatter.There's only one thought behind it: We want to see what this game can become—through you.Why does it feel light on content?Because this test isn't about "how much." It's about "how solid."We want to see:How smoothly does this system run on different machines?Does the satisfaction of destruction hold up across different playstyles?With no hand-holding, will players discover their own "crazier" ways to play?Everything in this test is designed around one thing: pushing the system to its limits.Come find us in the communityWe'll be hanging out here, watching your clips, screenshots, thoughts, and those "wait—you can do THAT?" moments:Discord: https://discord.gg/HVHBJ3EzFzThis is where we share ideas.A few things you might want to knowQ: Is this a demo?A: No. It's a technical experiment. The goal is to validate the system, not to offer complete content.Q: Why does it feel like there's not much to do?A: Because this round isn't about "quantity." It's about "quality." We're trying to confirm whether the core mechanics themselves are strong enough to stand on.Q: Will there be bugs or lag?A: Probably. High-density physics simulation is demanding—and that's exactly why we need your help to find the rough spots.Q: Does my feedback actually matte...

Posts come from Steam's official announcements feed.

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