Pocket Pusher is a physics-based idle game where you stack coins into piles, launch marbles to knock them down, and collect tickets to trade for collectible prizes. The satisfying loop of building, destroying, and unlocking new items pairs with minimal friction and offline progress, making it an effortless way to pass time. Best suited for players seeking low-stress, tactile gameplay without real-world risk.
About this game
A relaxing physics-simulation with satisfying visuals. Build piles of coins, then watch marbles smash into them. Collect tickets and redeem them for prizes. Admire those prizes and read fun* lore. *Lore not guaranteed to be entertaining in any way
What players are saying
▲ Recommended0 hrs
Not my proudest way of getting serotonin, but at least it's free.
Easy to sink time into For a brand new release, it's already got a ton of content and from what I hear the developer has a lot more in store. Much better use of time than an arcade :)
Patch Notes General Camera now smoothly zooms no matter what method you use to change zoom level Camera movement with a keyboard now uses the modifier from drag sensitivity when moving Main Menu Added a Zoom sensitivity setting on the main menu to control how much your scroll wheel zooms Main menu dragging now accounts for drag sensitivity settings Fullscreen config setting first time setup fix Tables Winter Wonderlands Fixed the color of the bumpers being incorrect Citadel Fixed an issue where coins and marbles could get stuck in the prize holes
Patch Notes General Camera Zoom is now remembered between sessions Camera Zoom Slider now makes more logical sense Controller improvements - Really rough still but everything outside of customization can be done with a controller with some small quirks You can now close the Chest Reward info panel and the Slot Reward info panel by tapping anywhere on either part of the panels Main Menu Controllers can now navigate this menu with the left stick and the d-pad Added tutorial popups Prize Center Added tutorial popups Tables Added tutorial popups Citadel Fixed marbles getting stuck in the spawning ramp Disabled the Pink & Green buttons as they do nothing in this level
https://store.steampowered.com/app/2880790/Pocket_Pusher__The_Citadel/ Patch Notes General Lots of models have been replaced with updated and improved versions in just about every aspect of the game. All the decor in the game has been marked as "Static" and as a result, can be batched and rendered more efficiently (FPS+) The physics system has had some changes, resulting in more accurate but more intensive physics simulations. This should help reduce the weirdness with some of the coins/marbles and certain interactable elements Fixed an issue where coins and marbles were not randomizing their spawn location by small amounts Fixed an issue where marbles were being spun like tops when they spawned, the Conservation of Angular momentum was causing them to become overly stable as a result Main Menu Updated various UI elements to help make it clear what you can click on and what you can't Prize Center Customization Shop Random Skin Selection is now the default behavior Added Customization Loadouts Both Coins and Marbles have their own set of 4 loadouts, with little preview tooltips to help you remember Reduced the size of the selectable customization options by 33% Reduced the spacing between the options Added a UI indicator to inform the player that they can drag the menus Updated various UI elements to help make it clear what you can click on and what you can't Added 8 Marbles Added 8 Coins Trophies & Capsule Machine Updated various UI elements to help make it clear what you can click on and what you can't Updated the Trophy Stand to be unique per collection Improved various trophy models Fixed #96's Title Added 3 new Trophies to Base Game #1 Added 7 new Trophies to Base Game #2 Added 1 new Trophies to Warehouse Added 2 new base achievements and 1 DLC achievement Tables Graveyard Total Tris: 1.1m -> 783k (300k+ reduction!) Updated all decorative block models to a much less resource intense model Updated Mega Pusher Models and Button Updated Camera Track positions Adjus...
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