Idle Fishing combines passive fishing with active mini-games where you catch fish, hire crew, and build up infrastructure across multiple boats. The game emphasizes relaxation but has shifted toward required active play including precision-based mechanics, though players note these feel disconnected from the core fishing loop and can be frustrating rather than engaging.
About this game
Relax and catch fish in beautiful environments while your crew works for you, even offline. Hire crewmates, collect pets, sail ever-bigger boats, and uncover layer after layer of progression. Simple to start, surprisingly deep.
Players, last 37 days
Peak 223 · Low 153
Daily peak concurrent players, sampled once a night from Steam.
What players are saying
▼ Not recommended786 hrs
Be warned: this is not an idle game anymore.
This game always had some active play required, but even active catch was possible with autoclicker and seagulls also required quite some time to fill what you can release.
But then the excavation arrived. Why? no clue, this isnt even fishing related, not really related to the main theme of the game. The worst part is however, that you need resources for the excevation, which generates over time. That alone would be fine, but there is a cap how many tools you can own at the same time.
This cap could be increased by talent (owning 60% of all the upgrades for it already) and by pets (owning all 3 pets with all extra tool cap upgrades) and the cap is reached already in less than 5 mins, so you need to check the game and play every 5 minute. Without the upgrades or pets you need to play excavations every minute. GL. For the achievements (which also boost your progress ingame with +% stuffs with each unlocked achievements) you need hell lot of excavations. Offline progress lost its meaning. Very active play required in this "idle" game.
I dont like when a mostly idle game goes into a hardcore active play game, there is my review is negative.
I was enjoying the game until I found out it uses mostly AI generated ""art"" as icons and other graphic elements. Heck, I even spent money in this game, but I refuse to condone such a thing. The game itself is great, but I cannot allow myself to help normalize the use of such crap. Monetizing content that was made using a tool that was developed by stealing real content from countless people should not even be allowed, regardless of the circumstances.
Started out good, as a nice relaxing idle fishing game.
Unfortunately things changed quickly, first to premium currency to change appearance of crew, and lastest gimmick is precision mini-games that doesn't work properly, and have no explanation what-so-ever. Seems the dev forgot that fishing is about relaxation, not stressing over buggy mini-games.
NewMore Medal Shop upgrades - 30+ new items to spend your Medals on, with a few existing upgrades tuned to make room for them, so the shop lasts much longer instead of maxing out early (requested by players)Buy All button for Upgrades - buy every tier at once with one click, just like the buildings Buy All (requested by multiple players)Unlocks as a Rebirth tree upgradeMore Excavation levels - the level cap goes from 14 to 24, so you keep leveling up your mine deep into the late game instead of hitting the ceiling mid-run (requested by multiple players)Each new level keeps boosting your Fossil income and your chance at rainbow rewardsChangedClarified the "Crewmate Offer Boost" upgrades - your current crew also get the higher bonus at your next rebirth, so there's no need to dismiss and rehire them (as requested)Lowered the cost of the later levels of "Crewmate Offer Boost 1" so you can max it out by the end game, instead of its top levels getting out of reachAlready bought some levels? They're doubled (up to the max of 70) to make up for the old, higher priceAscension tree "Buy Path" now also grabs the cheap leftover upgrades along the way, so the small side upgrades don't get left behind - no more going back to buy them one by one after each rebirthRebirth statistics now track both Unique rebirth products purchased and Total rebirth products purchased so buying extra upgrade levels is tracked properly (as requested)Clarified that the rebirth "start with X unlocked" upgrades don't reduce your total Amber - it moves to your other Ascension Tree unlocks insteadRemoved the Unlimited and 240 Maximum FPS options - they made the game use a lot more CPU (and spin up your fans) with no visible gain in an idle game. If you had one of them picked, you're now on 144"Save and Quit" now asks you to confirm first, so a misclick doesn't close the gameImproved the contrast of the Holiday Tasks time left text so it's easier to see against light backgroundsRebalanced Silver and Gold ...
New Free Codes!Update3.0 - gives 10 Eggs - expires after 31.12.26NewRebirth ExpansionNew infinite upgrades in the Rebirth Shop - no cap, and each level multiplies your bonus instead of just adding to it, so they keep paying off foreverNew upgrades to start each rebirth with boats, zones, and buildings already unlocked - buy more levels to start even further aheadMax rebirth is now 50New upgrade to start each rebirth with your crew already unlocked across all squadsNew upgrades that boost offered-crew bonuses and pet abilitiesNew Rebirth Shop upgrades that pay out currency - buy them again for more, with the price rising each timeCrew rework - your crew now sticks around after a rebirth instead of getting wipedAfter a rebirth you rehire your crew for Gold once you have boat spaceNew promotion feature (after your first rebirth) - promote a crewmate up a star tier for Gold, keeping their luckNew rehire panel showing the cost, with warnings when your boat is full or you can't afford itNew info popup after rebirth explaining how rehiring and promotion workNew star display showing each crewmate's stars and tier colorCrew cards show a "Needs Rehire" tag while they waitEscape and the back button now work across the gameSkip the Ascension animationClose the top popupStep back through Tasks, Daily Quests, Holiday Tasks, Trader, Medal Shop, and Fishing Contest - closes inner popups first, then the windowPetsThe Pets button now shows how much Pet Food you haveThe "bond ready" popup now takes you straight to that pet in Pet ManagementNo duplicate pets on your first 3 opened eggsImportant notices now show cleanly when you log inThe Excavation auto-play robot button now glows until you first use itChangedBalance & pacingTotems now give a lot more Amber (50 -> 500 per 10 totems)Reworked how your banked Gold boosts income - it ramps up then levels off, so late rebirths stay meaningfulPrices now climb a bit each rebirth so progress stays paced instead of getting trivialTuned how much...
New Steam Trading Cards - 11 cards, one for each fishing zone - from the Ocean to Mars Craft cards into badges and unlock emoticons and profile backgrounds 5 Badge Levels - Silver through Rebirth Amber 1 Foil Badge - the Golden Seagull, for dedicated collectors 10 Emoticons - seagulls, fish, crew, and more 8 Profile Backgrounds - your favorite zones, now on your Steam profile
Posts come from Steam's official announcements feed.