Instruction layers a narrative mystery around a power-plant clicker, where you generate voltage by tapping to gradually uncover what's really happening at the facility. The game blends incremental progression with story beats, appealing to players who enjoy clicking mechanics paired with atmospheric worldbuilding and dark humor.
About this game
Generate voltage while uncovering the mysteries of a power plant in this story-based clicker game.
Players, last 67 days
Peak 2 · Low 0
Daily peak concurrent players, sampled once a night from Steam.
What players are saying
▼ Not recommended0 hrs
Don't try to put it on full screen, as it will break the game, if you did so you have to set options on start, like "-screen-width 1080 -screen-height 1340" otherwise it won't be playable, specially on an ultrawide screen...
Below is a message from one of the students! Interested in more cool games? Give this a read!Announcing Malice in WonderlandHey everyone, this is Zach, one of the developers of Instruction.As some of you may or may not know, Instruction was our Freshman year game project at DigiPen Institute of Technology, made in just 12 weeks. The game's positive reception has been incredibly inspiring for us, and the team has since graduated from college. Thank you all for the support! Since releasing Instruction, we've been making a new game for the last 2 years alongside a much larger team. Malice in Wonderland is an Action Roguelike where time is your health, inspired by Lewis Carroll's original Wonderland stories. If you liked Instruction's unique take on the clicker genre, or IMP's fun interactive dialogue, we hope you'll keep an eye on this new project! Wishlist it to support us and be the first to know when the game releases, and try out our demo for free on our Steam page!
Posts come from Steam's official announcements feed.