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DEEP STATE

DEEP STATE

by Unknown

Price N/A
Avg Players 0
Released Coming soon
ActionAdventureAtmosphericConspiracy
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Latest updates

DEEP STATE NEWS - August Patreon Devlog

122 days ago
Hello & Happy Belated New YearHope you all got some time off to relax over the holidays. Things are going well over here, we just added two new programmers to the team. Very excited about that. Here is the next Patreon devlog I'm reposting onto Steam, this ones from back in August - Its missing the first little bit because the first half was a video file that won't upload on Steam but 90% of the content made it over. If you want to access devlogs as soon as they drop feel free to become a Patron otherwise they'll end up on here after some time. I also have a public devlog on our Discord that I update on an almost daily basis if you want to check that out. Cheers,FrogmanDevPatreon Devlog - August 2025 Hi again,To continue on from the previous post... We've been recreating the player controller from the ground up and it's getting pretty close to being done.You’ll notice there is still some jank where the arm IK and reload animations blend together, and the gun model and hands have some wobble/floaty-ness, we should have those fixed soon. We are holding off on fine tuning the various player controller settings until all the features are implemented, so everything will eventually look and feel quite a bit smoother than these examples. Features we’ve implemented so far:Walk, Run, Crouch, and Prone StancesEach stance has a multiplier that influences the players speed and weapon characteristics (recoil, sway, etc.). More sway/less accuracy when moving, less sway/more accurate when prone and stationary etc. etc. Unique footstep SFX for walk, run, crouch, and proneProper slope interaction for player collider ^ Walk, crouch-walk, and crawl. Transitions still need better blending.^ We can now set the maximum slope the player can climb before they start to slideHip-fire and ADS free-aim zone (red) and deadzone (purple)Size and shape of zones can be customized per weaponCursor/gun rotation speed can be set independently of player camera rotationDead-zone (no camera rotation) is ...

DEEP STATE NEWS - July Patreon Devlog

224 days ago
Greetings, FrogmanDev here.I've been prioritizing putting up devlogs on the new Patreon but now that enough time has passed I'm going to start reposting those onto Steam - if you want to access those as soon as they drop feel free to become a Patron otherwise they'll end up on here after some time. I also have a public devlog on our Discord that I update on an almost daily basis if you want to check that out. Patreon Devlog - July 2025Greetings, FrogmanDev here.At long last, it’s devlog time. Strap yourself in because this is going to be a long one.I’ve mentioned this big milestone we’re working on a few times, so let me explain what we’re actually doing. When the new engineer came on board a couple of months ago, we decided to create a fresh Unity project and start the code from scratch with a cleaner, more extensible architecture. Our new engineer is an experienced Unity dev with multiple shipped titles under their belt, and has brought a ton of expertise to the table. This is my first real game project, so while the idea of starting the code over was daunting, it meant a huge step up in terms of game quality in the long term. So we’ve been grinding hard to get the game back to where it was (and beyond) within a tight three-month window. The goal is a polished vertical slice that fixes the issues from the pre-alpha, implements the missing systems, and includes both an improved version of the Afghanistan mission as well as a new level. The plan is to use this new build to pitch to publishers and secure funding. We’re past the halfway mark and making great progress, so let me give you a run down on what I've been working on. Optimization, Refactoring, PolishWeapons & PropsSo after reviewing my workflow with our engineer we identified some areas that could be improved so I’ve been working my way through all my existing assets and updating them to work better with the new systems we’re implementing. A lot of this is fairly straightforward busywork but it’s also time c...

Patreon

413 days ago
Greetings, FrogmanDev here. I'm excited to announce that my Patreon is now live, if you feel compelled to support the development of DEEP STATE there is now a place to do that. To celebrate the occasion i've dropped a brand new trailer on there, no membership needed to check it out (should be up on the Steam page soon too). {STEAM_CLAN_IMAGE}/44853017/1ab70eb5983b7b697118f2e3802d2a3fc2749e66.png Thank you to everyone who chooses to support on Patreon, it makes a huge difference. Stay tuned for more updates. Cheers, FrogmanDev

Posts come from Steam's official announcements feed.

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