ElderGods Simulator blends auto-chess recruitment with rogue-lite progression, casting you as a resurrected dark god building squads from captured followers. You mix materials to upgrade relics and create unique skills across runs with randomly generated opponents, though the strategy tends toward raw damage optimization rather than deep team composition.
About this game
"ElderGods Simulator" combines auto chess and rogue-lite elements. Play as a resurrected dark god, recruiting followers and captives to build and upgrade relics. With randomly generated allies and enemies, freely mix transcendent materials to enhance relics and create unique skills and legions.
Players, last 29 days
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Daily peak concurrent players, sampled once a night from Steam.
What players are saying
▲ Recommended7 hrs
Im not saying this is a crypto miner, but:
Game lags Go AFK Come back to game lagging much worse Crtl + shift + esc Game stops lagging.
- I started with decoy skill the wooden puppet starting character.
1: Farm the trials for about 2 hours leave it AFK and do chores or something. The red gear gives good stats like 20% dodge etc
2: Do not buy units in the shop.
3: recruit the ones you captured they have the best stats in game.. Ignore the ones you get in the start of the game.
During exploring, I'll go for one that have units like (1 green 1 Blue 3 Gold) unit ranks etc then your more likely to capture a demigod unit. sometimes you will have to refresh a few times which only cost 100 coins.
4: can simply exit the game and restart it when you fail the capture process..
5: when you unlock Tactic's simply use ( kite formation )
Bonus: When you get to the Blood-moons go slow if your about to die pause it and exit game and restart. The more followers you have from captured units will make the game a breeze.. always exchange units to trade with your stronger one's from captured section..
i have 35 followers at stage 109 all blue and gold units. easy and normal stages. not sure if it works on advanced difficulties.
Definitely worth the price, but it’s a ‘meh’ recommend, as the strategy is just amassing highest dps possible and mitigating risk by choosing stages. No real team synergies and there’s a crazy difficulty wall, in 3 turns going from being able to take enemies with 2 demigods to getting utterly smashed by one with 0 demigods and 2 dominions?
Notes for dev: please add a tutorial for leveling up units, please add unit synergies, please make different units growth unique instead of everyone getting equal +physical and +magic every level. I like the game and it has potential!
1. Added damage statistics interface, allowing reference to teammate output; 2. Redesigned follower upgrade attributes, now distinguishing by profession; 3. Fixed the bug where dragon scales did not increase damage, now dragon scales can increase damage; 4. Added a button to clean embedded items;
In the version updated two hours ago, a bug occurred due to the addition of a new feature — all character attributes reset to level 1 upon entering the Sacrifice interface. If your save file was rendered unusable due to this, we deeply apologize and will learn from this mistake. In the future, we will ensure thorough testing before releasing updates. The bug has now been fixed. We apologize again for any inconvenience caused.
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