Flyga invites you to explore open landscapes from a bird's perspective, gliding through natural environments to discover wildlife and human settlements. The game emphasizes peaceful flight and environmental discovery over combat or objectives, appealing to players seeking contemplative exploration experiences.
About this game
Be free as a bird, by being a bird. Fly around a vast landscape to explore it's nature and meet its inhabitants, both animal and human.
Players, last 69 days
Peak 0 · Low 0
Daily peak concurrent players, sampled once a night from Steam.
Some time ago I decided to make the project a little more secure, and started using the Unity VCS (Version Control System). Unfortunately the Linux support for the plugin doesn't work. Instead of storing my files safely in a remote cloud location, it somehow destructed most of my project. For a couple of weeks I could not do anything useful, but had to salvage what I could. After that, everything seemed to work fine, until I again tried to store all my changes, when the external tools didn't want to do that. "Oh well," I thought, "I'll fix it later." Later turned into a couple of weeks, and then disaster struck: The disk where I stored the project locally crashed and burned. All work I had done to prepare for a demo went up in smoke. Some of it was salvageable, so I managed to get started to get going again on another disk. Which a week later also gave up on me. To make matters worse, a little later my depression got into the next gear, so I lost all will and motivation to continue. It got really bad, and I couldn't really do anything for a couple of months. The good news is that it's getting a little bit better, and with the knowledge I now have I have started a new project, using a different versioning system and tools, and managed to optimize the map-creation a little bit. The demo shouldn't be too hard to get into shape, and I hope to get it ready for the next Steam Next Fest in October. I'm sorry for the delays, and hope to have good news soon!
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