Idle Battle RPG pairs automatic monster combat with incremental progression through stat and equipment upgrades. You'll use prestige mechanics to unlock permanent bonuses across runs, but death resets your progress unless you've banked enough rebirth currency beforehand. The catch: truly idle play risks losing hours to unexpected boss encounters, and the game withholds key information about enemy abilities, making it better suited for active engagement than hands-off grinding.
About this game
А unique combination of idle game with RPG elements. Fight with enormous monsters, upgrade your stats and equipment, use prestige to get permanent power ups. But once your are dead the journey starts from the very beginning!
What players are saying
▼ Not recommended0 hrs
You auto battle and progress to a new monster automatically. If you aren't actively watching and upgrading skills/items then eventually you will hit a monster/boss that is too strong that kills you.
The problem is that the "rebirth" mechanism isn't based on the max monster you defeat, but on spending XP/gold on buying rebirth points and if you are idling and die, you don't have a chance to buy those upgrades.
In short, if you play this game as an idler then you die and gain nothing - you have to micro your character and buy upgrades before you die.
It says idle, but if you don't pay enough attention you lose HOURS of progress. It's too much to watch constantly. Also the prestige mechanic is boring, nothing new seems to unlock.
The game is VERY bare-bones, but it seems fun, however, i would not waste my time on this game as it has a TON of information hidden, such as what bosses evade, crit and stun chances are, which you would think would be something the dev would want to inform players about so they don't waste their time overnight farming something which will kill them but no, no information in-game about: boss attack speed, evade chance, cri chance or stun chance
I ended up wasting 36 hours due to a boss killing me when i was overnight farming and the only thing that could have killed me was if the boss suddenly gained more stats OR if it has a chance to evade, which i had never seen a boss do, so i am not recommending this game to anyone at all, stay away from this time waster until you get all the information you need as a player to actually play this "game".
Fixes: Fixed a Steam connection bug when it was impossible to get some achievements Fixed a windowed screen mode logic. Now the game screen always saves its size and position
Gameplay changes: Changed death fines for gold and experience. Now you lose only 50% of the current gold and experiecne amount if it's a common level and 80% if it's a boss level. Now you keep your current level progress on death and prestige restart. Fixes: Fixed bug when prestige converter prices were not refreshed with player death. Improvements Hold SHIFT while selecting level to instantly go to the last unlocked or to the first one.
Posts come from Steam's official announcements feed.