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Banana

Banana

by Sky, AestheticSpartan, O'Brian · Published by Sky

★ 82%
Price Free
Avg Players 13,852
Reviews 96,795
Released Apr 23, 2024
AdventureCasualClickerFree To Play
Offline progress
View on Steam ↗

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Banana is a straightforward clicker where you tap a banana to accumulate more bananas, with automatic drops arriving every three hours. The game emphasizes community participation, with bananas designed by players on Discord. It's designed for those who enjoy idle progression and want a low-pressure game with social elements.

About this game

What players are saying

▲ Recommended 0 hrs
every 5 likes i put a 3 banana into my ass 😎 (upd. 5478 bananas, lol) KEK

(upd.) To the people who are jealous that I received steam awards — what’s wrong with you? I was just collecting likes on this review for fun, so that my review would become the most popular one about this game. I never said a single word about needing Steam awards. I don’t know why people gave me awards on this post, but I’m extremely grateful to them. I had no intention of getting steam awards — just likes and comments. Very very thanks, lol
18741 found helpful Steam ↗
▼ Not recommended 0 hrs

Banana Monopoly


READ SO YOU WILL NOT BE FOOLED


Introduction



Welcome to Banana: The Game, a seemingly innocent and straightforward game where players click to receive random banana drops. However, beneath its simple facade lies a cleverly constructed monopoly, turning its players into revenue generators for the developer and Steam. Let’s delve deeper into the mechanics of this game and uncover the hidden financial dynamics at play.

What is a Monopoly?



A monopoly occurs when a single entity dominates a particular market, controlling the supply and pricing of goods or services, often to the detriment of consumers. In the context of Banana: The Game, the monopoly is on player engagement and revenue generation through enticing but rare in-game rewards.

Game Mechanics and Financial Implications



In Banana: The Game, players engage in a gamble-like experience. Each click can result in a banana drop, some of which are advertised to have high monetary value. This allure of potentially earning valuable bananas keeps players engaged. However, there’s a significant catch.

Current Revenue Model


Despite having 400,000 active players, the game does not generate revenue through traditional means:
1. Advertising
2. In-Game Purchases
3. Merchandise
4. Donations
5. Sponsorships

The Steam Dilemma


Steam does not pay developers based on the number of active players alone. Instead, revenue is generated through player transactions. In Banana: The Game, players are manipulated into believing they can earn significant money by simply playing and clicking. This belief is propagated through viral videos showing rare, high-value banana drops.

The Reality of Earnings


Let’s break down the financials:

- Revenue per Banana Drop:
- Each banana drop is sold for $0.01
- Maximum drops per player per day: 3 bananas
- Total daily revenue per player: 3 bananas x $0.01 = $0.03

- Earnings Distribution:
- Developer’s share per banana: $0.01
- Steam’s share per banana: $0.01

- Total Daily Revenue from 400,000 Players:
- 400,000 players x $0.03 = $12,000

- Total Monthly Revenue:
- Daily revenue x 30 days = $12,000 x 30 = $360,000

Earnings Breakdown:
- Developer’s daily earnings: $12,000
- Steam’s daily earnings: $12,000
- Developer’s monthly earnings: $360,000
- Steam’s monthly earnings: $360,000

The Manipulation Tactic



Players are drawn to the game by the promise of rare, high-value bananas worth up to $1,000. However, these drops are extremely rare, almost impossible to obtain. Most players end up with bananas worth $0.3 each. When sold, the revenue is split as follows:
- $0.1 to Steam
- $0.1 to the developer
- $0.1 to the player

This effectively makes the players mere instruments in a grand scheme to farm money for the developer and Steam.

Conclusion



Banana: The Game cleverly disguises its revenue model behind the allure of rare rewards. While players invest time and effort hoping for a significant payoff, the real winners are the developer and Steam. By understanding these mechanics, players can better appreciate the true nature of such games and make informed decisions about their participation.

Final Thoughts


In essence, Banana: The Game is a digital puppet show where players are manipulated into generating revenue under the guise of potential earnings. The developer and Steam rake in substantial daily and monthly profits, while players chase after elusive rewards. This model highlights the importance of transparency and ethical practices in game development and monetization.



Reddit Link To A Monopoly
1544 found helpful Steam ↗
▲ Recommended 0 hrs
Banana has a bunch of reviews, but I can't help but notice what people are NOT talking about, and that is the secret message hidden in the game.

Banana. Ba Na Na. Barium Sodium Sodium.

The atomic weight of barium is 56. Sodium is 23.

56+23+23=102

What element would that be? Nobelium. No.

That's right, the game says no. But no what?

Well guess what? ²⁵⁵No, the most common form of Nobelium, has a half-life of three minutes. Half-Life 3.

No Half-Life 3.

Now you know.



Free isotopes.
731 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Patch Notes v1.2.22

29 days ago
Update v1.2.22 New Open cases from your inventory! Select a case, press Open, and your new skin is revealed on the spot — your inventory updates right away. Rolling out with the OST case for soundtrack owners. New skin: OSTnana — an animated banana skin celebrating the official soundtrack. Improved Improved translations in all 12 languages — more natural, gamer-friendly wording and consistent game terms throughout. "Gold" is now properly translated in the French, Turkish, and Russian exchange screens. Fixed Help popups (the "?" buttons) now appear in your language instead of English. Fixed exploits that could grant unintended Prestige Points — prestige totals are now tracked accurately. Made game saves more robust to prevent lost or corrupted progress.

🎵 The Official Soundtrack Is Here!🎵

31 days ago
The wait is over - the Original Soundtrack is now available on Steam!Every track that scored your runs, your wins, and those last-second saves is now yours to own. From the loop you didn't notice was stuck in your head to the big-moment themes, the full soundtrack is ready to play anywhere, anytime.🎁 A Gift for OST Owners - After 48 HoursTo celebrate the release, every player who owns the Original Soundtrack will receive a special drop 48 hours after launch. Own the OST, log in, and it's yours - no grind required.Here's how it works:- Open your drop to reveal an OST Case. The Case itself is non-tradable and non-marketable - it's yours to keep and open.- Open the OST Case to receive an "OSTnana" - and this one is fully tradable and marketable. Trade it, sell it, or show it off on the Community Market.One drop, one Case, one OSTnana - for every soundtrack owner. 🍌Grab the soundtrack now on Steam to qualify, and watch for your drop in 48 hours. Thanks for listening!\\- The Banana Team

Patch Notes - v1.2.17

35 days ago
Banana Game 1.2.17 Hello everyone! This is a small update to improve the game experience and fix some issues. In the following weeks, we'll be releasing more updates to enhance your gameplay! Leaderboards, Stats, Pretige, and News features are still in development and will be released in future updates. Thanks for playing! New New in-game Help system: tap the "?" buttons across the game for plain-language explainers covering 23 systems (clicker, builders, inventory, exchange, capsules, and more). Improved Cleaned up the Settings menu layout Filter section headers now line up with their options, and filter sections are packed closer together. (BETA) De-Christmased the game UI & Well Of The Past. Wishing Well: bigger well, a clearer help button, and large gold amounts now show as 96 797 / 1.2M. Drop notifications now stay on screen a little longer (7 seconds) so they're easier to read. Fixed Item descriptions now display apostrophes and quotes correctly instead of raw character codes. Game startup loading screen now dismisses correctly, including when Steam isn't running. The "Game saved" popup can now be closed by clicking it or its X button, no longer pops every time you tab away, and the brief alt-tab freeze is gone. Fixed Collections/Settings/Filters menus showing leftover seasonal decorations. Fixed issue on exchanging sometimes would throw error. Fixed issue where after exchanging the number of bananas in the inventory would not update. Performance Frame-time and allocation improvements on countdown timers. - The Banana Team

Posts come from Steam's official announcements feed.

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