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Zombie Tower Survivor

Zombie Tower Survivor

by AlexSloth · Published by Slotherin Games

Price N/A
Avg Players 0
Released Coming soon
ActionAuto BattlerBullet HellIdler
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Defend your tower against endless zombie waves in this hybrid of tower defense and survivor mechanics. Unlock talents and permanent upgrades to strengthen your defenses, creating a progression loop where each run builds toward better equipped future attempts. Best suited for players who enjoy strategic positioning combined with incremental power scaling.

About this game

Latest updates

Demo Patch Notes 0.6.3.1 - Deadeye Aspect with Manual Attack and New Talents

22 hrs ago
Deadeye AspectSay hello to the Deadeye, the first aspect that lets you manually attack the zombies. Your manual left-click shots work alongside auto-attacks, and they run on Deadeye Charges that recover over time.Jump in and give it a try. We would love to hear how the new aspect feels to play with. TalentsTalents are now split across 3 tiers.Added the Regen Suppression talent, reducing enemy HP and Energy Shield regen by 75%.Added talent rerolls using Skulls or Talent Shards.Attribute MasteryAdded Attribute Mastery talents.Attack, Magic, Defense, and Vitality Mastery grant attributes and let you choose a scaling bonus.Attribute Mastery includes 29 scaling bonuses split across Uncommon, Rare, and Legendary tiers.You can choose up to 4 Attribute Masteries per run.Gameplay OptionsAdded a manual aim gameplay option.Added an option to skip chest reward selection.Added an option to show or hide damage numbers.OptimizationAdded the first iteration of adaptive frame budgeting to reduce frame spikes during large damage bursts and heavy floating text spam.Balance and FixesArchmage Aspect has been removed from the game until its rework.Locked upgrades no longer appear as chest rewards.Damage absorbed by Energy Shield now shows in popups instead of 0.Power Surge and Corruption Surge maximum stacks reduced from 2 to 1.Dot Overflow chance was reduced from 10% to 6%, and its upgrade cap was raised from 10 to 20.Empowered Vitality and Empowered Rock Heart bonuses were reduced from 10% to 6%.Added protection against income abuse from stalling waves: if enemies remain alive long after a wave ends, they gradually gain pressure bonuses until the wave is cleared.Fixed Endless run timer reset and elapsed time display.Fixed knockback locks and excessive enemy displacement.

Demo Patch Notes 0.6.3.0

14 days ago
GeneralMulti-upgrade choices are now selected automatically. Manual choice selection has been removed.Increased the maximum rank of Attack Attribute upgrades from 10 to 100.Reduced the Area upgrade bonus from 10% to 8%.User InterfaceAdded spacing between the Lock and Block buttons in the Shop.Reduced spacing in the stats tables to display more information on screen.Fixed Reincarnation Charges not updating after Phoenix Rebirth.Enemy PerformanceSignificantly improved performance and reduced frame drops in battles with large groups of enemies.Optimized enemy animations, combat updates, and physics processing.Improved the performance of Rare and Magic enemy outlines.Fixed several visual and attack issues affecting reused enemies.Arc Lightning ReworkPerformance and VisualsAdded new Arc Lightning beam and impact effects.Improved performance.Multiple flashes from one cast now combine their floating damage numbers.Talent BalanceExtra Lightning FlashAdditional Mana Cost reduced from 20% to 15%.Lightning Chain EchoMaximum ranks reduced from 2 to 1.Double Chain Chance increased from 15% to 30%.Unlimited range replaced with +200% Chain Range.Now increases Mana Cost by 10%.New Talent: Growing StormGrants 40% increased Area.Increases to Area also apply to Damage.ElectrifyCharged Mana Restoration: 7% to 10%.Electrified Strike: 3% to 5%.Empowered Electrify: 3% to 5%.Quick Electrify Amplifier: 5% to 10%.Great Electrified Strike: 23% to 28%.Arc BurstArc Burst can now deal Critical and Double Damage.Added matching floating damage styles for Critical and Double Damage hits.Arc Burst retains Double Damage while using Hexed Dual Strike.Base Area reduced from 200 to 180.Reduced performance spikes when Arc Burst hits large groups.Added a new visual effect that scales with Arc Burst Area.

Zombie Tower Survivor Gameplay

32 days ago
Zombie Tower Survivor is a 2D top-down tower defense roguelike with bullet heaven-like combat.You choose a tower aspect and a magic ability, then evolve them through talents and upgrades to create completely broken builds and survive intense zombie waves.

Posts come from Steam's official announcements feed.

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