Defend your tower against endless zombie waves in this hybrid of tower defense and survivor mechanics. Unlock talents and permanent upgrades to strengthen your defenses, creating a progression loop where each run builds toward better equipped future attempts. Best suited for players who enjoy strategic positioning combined with incremental power scaling.
About this game
Survive the zombie apocalypse in this top-down, tower-defense game with survivor-like elements. Customize your magic tower with talents and upgrades to defend it against zombie waves. Can you keep your tower alive?
Players, last 39 days
Peak 0 · Low 0
Daily peak concurrent players, sampled once a night from Steam.
We've added a new Incremental mode to the demo. It's focused on build variety (thanks to a massive skill tree), experimentation, and a faster pace.What you can expect from the new modeBuild around up to 4 skills, each with its own branching upgrade tree. Grow your tower through a massive main tree of upgrades and talents. There are 328 nodes across the full tree to explore.Pick your own progression paths and shape the build as you go. You can't take everything, so every build comes with real choices. Failed attempts still move you forward. Gold and Talent Shards carry through deaths and wave retries. Respec whenever you want and try a different approach. Faster, more dynamic runs, with pressure from the very start.The idea is simple: more builds to discover, more ways to progress, and more reasons to start another run. Try out the new mode and let us know what you think here in the comments or on Discord. If there's interest, we'll develop it further for the full version.
Season 1 LeaderboardLeaderboards are now seasonal — each season currently lasts two months.Season 1 begins now: all rankings have been reset following the latest balance changes.Improved the leaderboard screen.Performance and StabilityFixed a memory leak in damage processing that could crash the game during long endgame runs.Rebuilt floating damage numbers, significantly improving FPS during heavy damage bursts.Optimized combat stat tracking to reduce hitches during large enemy waves and endgame fights.ShopFixed the shop level-up button showing as available when the next level costs more gold than the player has.Gameplay FixesFixed ability levels in the HUD falling out of sync when bonus levels were gained before reaching the normal level cap.
PerformanceReduced frame spikes during large attack sequences, including projectile volleys and chains.Reduced overhead from heavy damage number bursts by limiting floating damage text workload.Improved performance of delayed effect updates in large fights.Improved the performance of Energy Shield regeneration during combat.Fixed a Fireball effect leak that could hurt performance and cause crashes.Gameplay FixesFixed chest reward auto-selection after pausing the game.Fixed Split Shot and Multicast feedback appearing when the extra attack did not actually fire.Fixed enemy kill death events failing in some cases.Fixed edge cases where delayed or repeating effects could trigger incorrectly.
Posts come from Steam's official announcements feed.