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Go Up

Go Up

by Noble Whale Studios

Price $4.99
Avg Players 0
Released Jul 11, 2025
AbstractAtmosphericCasualClicker
Prestige loop

Media

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Go Up strips idle gaming down to its philosophical core: you ascend through darkness by clicking and discovering hidden minigames, but progression hinges on the prestige-style choice to descend and reset with permanent upgrades. A skill tree shapes each run's playstyle, making replays feel meaningfully different rather than repetitive. Its minimalist aesthetic and genuine design innovation will appeal to players tired of derivative clickers.

About this game

What players are saying

▲ Recommended 36 hrs
Really interesting take on a Cookie Clicker style game. Absolutely love the art style. Looking forward to seeing more.
1 found helpful Steam ↗
▲ Recommended 25 hrs
Surely my favorite take on the "idle game" that I've played to date. The skill tree makes it super interesting and the mechanics of returning to the bottom after you spend points/ascend is interesting. It makes it an actual interesting choice to either keep "going up" or to ascend and start over but more powerful/faster.

Supported heavily by a caring dev team as well. For $4.99 you can't go wrong.
1 found helpful Steam ↗
▲ Recommended 43 hrs
Make it access to steam cloud pleas
1 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Our Biggest Update Yet!

41 days ago
It’s been a minute but we’ve been busy and have a lot to highlight for this update. New mechanics, polish, fixes, and balance changes, along with a new unlockable music track.SpitshinesIn order to continue making the cave system how we envisioned it we had to go back and polish up a few things we added a while back. The boulders/mounds and their lighting/reveal systems needed a little work, and along with that came some polish to how we hide and reveal the known map as you unlock new areas. It’s been a long time coming, but we finally got around to organizing the next few “Mystery Box” style skills and the mechanics of how the player receives their respective “keys”. We needed an upgrade to the forge and some new craftables for use in and out of the cave as well. Cave Exploration!Once you find your way in you’ll be met with many challenges in the ever shifting darkness that will test your skills, your ingenuity, and at times your pockets. To explore the cave you will need to come prepared, but with greater challenge comes greater rewards. As you make your way through the cave you will certainly find some foes to block your path, but you will also have the opportunity to make some lifelong friends that might be able to assist you in your explorations, even through ascensions. A great treasure awaits those who can survive the journey through the cave.Everything Else:We added some more states to the skill tree visual styling to help see and read things a little easier as you make your way through ascensions. Already purchased skills now have their own overlay so you’re not endlessly searching for the one skill you missed on your way to ascending. The dark upgradable skills also have a new background once you have the ability to purchase them.Along with the new music track from our friend Stephen Garza we added a little detail we 100% lifted from the makers of a little game called Slay the Spire 2. If you haven’t heard of it (how?) you should do yourself a favor and fam...

A roadmap... type... thing

42 days ago
What started out as a learning project has taken on a life of its own and exploded into a much larger project than we ever dreamed it would be in the initial months of development before coming to early access. We admittedly have not put much effort into advertising so far, as we want to focus on actually finishing Go Up. While anyone would obviously love to make some real money on their game, we still have our eye firmly on our initial objective, which is to make a unique incremental game that we are proud of, and one that our players will enjoy. So for now the advertising and money can wait, we still have work to do. There are a few more tricks up our sleeves for mechanics that will be added before the “final” release of Go Up, but we also wanted to take some time to inform our early access supporters of what is to come, and also remind any newcomers that now is the time to speak up and let us know what you would like to see! If you have feedback let us know here on steam or on discord, but the sooner the better!Steam Community HubGo Up DiscordPlans for the FutureStrict timelines aren't really our thing here at Noble Whale, which is to say we won’t be talking about dates in this post. We like to leave room for the creative ideas we have along the way while working, so unfortunately that means most of the time we can’t really say how long something will take. So far literally every mechanic we’ve made in Go Up has grown and changed, sometimes into something completely different than our initial ideas for the given mechanic. So whenever we find ourselves at the precipice of Go Up’s “final” release our main goals are the same as stated above; for Go Up to be in a state we can be proud of, and our players enjoy. This coming release (sometime in May 2026) is introducing the final area unlock of the skill tree, The Abyss! A place where nameless things gnaw at the heart of the earth. It sounds scary, but we intend for you to have a friend as you reach the dark places of ...

Go Up Fishing Update

104 days ago
Go Up Fishing UpdateAs always there is quite a bit to go through for this update, so strap in. First I want to thank our early access supporters again and again forever, and talk about the "Light Pockets" skill that all early access supporters receive when buying "Go Up" during this early access development process. Light Pockets ReminderIn case we’ve never mentioned it (I could have sworn I did somewhere), players that buy “Go Up” as early access also receive a special skill called “Light Pockets”. This has been a free skill that activates from the beginning of the game and gives the player a speed boost based on the number of people that bought the game as early access. What started as a play on words has now grown into a much needed place to store items that the player may acquire on their journeys. “Light pockets” will still give the same speed boost it always has, but now has been reworked as an attribute of the new backpack node. This speed boosting attribute will only ever be available to players who buy “Go Up” as early access as a thank you for giving us a hand up when we needed it the most. We are sincerely forever grateful to our early access supporters. BackpackThe item bar was starting to get a little crowded and we needed a place for the player to store some of the new items they can acquire, so what better than a sturdy backpack? We reworked the “light pockets” skill node into the new backpack node where you will hold your resources, tools, and key items.Simple FishingTo further expand the new crafting and item systems we present the new apex of technological marvels here in the lands betwixt, a fishing rod! With this rod and some bait players can access the new fishing minigame by finding a nice fishing hole and a source of bait. One of the goals of this fishing minigame was that we wanted our fishing system to feel new and unique to our players, which meant starting from the ground up and customizing each feature and mechanic. These features include...

Posts come from Steam's official announcements feed.

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