Back to rankings
Equiverse

Equiverse

by Unknown

Price N/A
Avg Players 0
Released Coming soon
AutomationCasualClickerColorful
View on Steam ↗

Latest updates

Update 0.1.5 Meta Progression & Release of Final Demo

640 days ago
Final Demo is Complete! We are excited to announce that the final demo is officially complete! This update comes packed with new features like achievements, permanent upgrades, and numerous quality-of-life improvements. After three months of dedicated playtesting and gathering player feedback, we’ve crafted a demo that reflects the community’s input. Your suggestions truly shaped the game, and I’ve done my best to integrate everything you asked for. The Meta Progression Project This is the largest and most game-changing feature yet! Players can now pursue achievements and collect valuable Eco Essence, which can be spent on permanent upgrades. These upgrades offer enhanced automation, new strategic options, and a more engaging early-game experience with every level. Key Updates in Version 0.1.5 Progress Hub: A brand-new Progress Hub allows players to purchase permanent upgrades and assemble their ultimate team of companions. Accessible after each completed level, it’s your gateway to long-term progress. Eco Essence: Earn Eco Essence by completing achievements, then spend it in the Progress Hub to unlock powerful upgrades that carry over between levels. Permanent Upgrades: Based on your feedback, we’ve added permanent upgrades to reduce the repetitive early-game grind and make each new level feel more rewarding. Visual Improvements: Companion selection and reveals have been overhauled for a more cohesive and visually appealing experience. Performance Enhancements: Lighting has been optimized, reducing the game's file size and improving overall performance. Streamlined Controls: You can now hold the mouse button to continuously shoot enemies and spawn food, significantly reducing the need for repetitive clicking. Audio Additions: We’ve added sound effects to the level completion menu for a more immersive experience. Faster Scene Navigation: Improved transitions between scenes for quicker loading times. A heartfelt thank you to the community for your unwavering support ...

Update 0.1.4

676 days ago
Exciting New Updates! Level Completion Screen: After finishing a level, you'll now see a stats screen showing how you did and what achievements you collected. Level Replay: From the main menu, you can now access the level selection screen to replay any level you've completed. Achievement Tracker: In the level selection screen, you can view the achievements you've earned and see which ones you're still missing for each level. Weapon Upgrades: Weapon damage scaling has been increased, making it much more rewarding to upgrade your weapons! Granite Guardian: The health of the Granite Guardian has been reduced. Animal Behavior: Animals will no longer spawn valuables or go hungry when an enemy is invading. Screen Shake Option: You can now disable screen shake in the settings. New Adventure Warning: A warning message has been added when you start a new adventure. How To Play Menu: The How To Play menu has been updated to allow endless scrolling. Enemy Warning Update: The enemy warning now includes the number and types of enemies spawning. Fox and Rabbits: Removed the death sound when foxes eat rabbits to indicate that it doesn't count towards achievements. Level 1-1 Pop-Up: The "maximum food" pop-up in level 1-1 now only appears twice. Bug Fixes Too many to count, but we've squashed a bunch! 🐛 Enjoy the new features and improvements!

0.1.2

704 days ago
It has been more than a month since the release of the Equiverse demo! Equiverse has over 400 wishlists and the Disord community has been growing in number and into a positive and constructive environment. I tried to listen to all the feedback as much as possible and like to show this to you in another Quality of life update! Check out the list of improvements below! Camera movement is now adjustable through the options menu when in a level (You can adjust camera speed and inversion) Pablo flies faster and can also collect crystal shards Weapon upgrade is introduced one level later (level 1-4) to balance progression and make the weapon upgrade feel more needed A level can now be restarted from the pause menu Text in the companion selection menu is now dynamic so that you can see exactly how many companions you have left to select Added Toby the squirrel! Toby throws food on the ground for rabbits and is unlocked after completing level 1-3. Betsy the bee queen will make her way to the next world, so she is not completely abandoned! Multiple enemies spawn at level 1-3 and level 1-5 to increase difficulty Options menu overhaul to make more options possible in the future. You can now escape to the main menu from the companion reveal screen and the companion selection screen Rabbits grow faster and more importantly, eat quicker, so you are not staring for 5 minutes at your screen in the early game. Overall early game is now quicker Bug fixes: Camera can't be moved and pause menu can't be opened and closed when in a submenu of the pause menu. Betsy the bee queen sound effect can't be heard randomly in different scenes anymore Fixed a gamebreaking bug when the player exits the companion selection menu and try to continue playing from the main menu Weird scaling of main menu items

Posts come from Steam's official announcements feed.

Comments

Log in to leave a comment.

Loading comments…