Collect and grow a randomized cucumber every three hours in this idle collection game. The hook is simple: each new specimen joins your gallery automatically over time, rewarding patience and repeat visits without requiring active play. Best for players who enjoy low-pressure accumulation mechanics and quirky, offbeat premises.
About this game
Cucumber is a never before seen jump Game, in which you jump with a cucumber! Get a random cucumber every 3 hours and grow your fantastic cucumber collection!
Players, last 62 days
Peak 0 · Low 0
Daily peak concurrent players, sampled once a night from Steam.
Dear cucumber collectors, It has been quiet here, but a lot has happened with Cucumber. We are preparing for a free November release. We will announce the exact date once our final checks and Steam approvals are complete. New here? Our cucumber can jump. That is quite enough exercise for it. Beat your own jump record and receive cucumbers for your collection through activity in the game. We have added new designs, a collection album and a display case for your favourites. What you can discover is still a secret. Upgrading takes you through six rarity tiers. Combine ten matching cucumbers to create one from the next tier. These crafting cucumbers can only be created through crafting. If you are cucumber-crazy enough, reaching the highest currently craftable tier entirely from ordinary cucumbers takes 100,000 of them. We tried counting them for you. Then one jumped. There is also a 3×3 workbench. Only the right ingredients in the right arrangement produce a new item. Which variant and rarity you receive is random. The recipes are yours to discover. The original idea still stands. New editions arrive and your collection grows with the game. The original Cucumber stays in the drop pool permanently. Special editions that have been permanently retired from that pool will not return to it. We are building around Steam trading and the Community Market, with additional designs planned for the optional shop. We are putting the finishing touches on our cucumbers. Add Cucumber to your wishlist to keep track of the launch. Keep your cucumbers safe, Bob
Dear all, the release is coming during the next few weeks. Probably, we will start a short open beta with all of you who marked the Game for their Wishlist. The overall the economy will be Simple: - Very regular Item Updates - Trying to minimize a flood of Items - Pool of very special ultra rare items - Once removed Items, will never be added again to the drop pool This means that depinding on the player count, we will adjust the drop chances and change the Items regulary. What is going to happen after the release? After the Release, one of the goals is to have also craftable Items only. Example (not set): Craft 10 regular Cucumbers to get 1 Silver Cucumber Craft 10 Silver Cucumbers to get 1 Gold Cucumber Craft 10 Gold Cucumbers to get 1 Platinum Cucumber Craft 10 Diamond Cucumber to get 1 Crystal Cucumber ... In this case example (not yet set) it would need 10000 cucumbers to craft a single Crystal Cucumber. A other important aspect is that once an Item has been removed from the drop pool, it will never be added again. Regardless how rare it became. With this and especially the regular Item changes, we want to keep up a healthy economy. Keep your cucumbers safe and see you soon, Bob {STEAM_CLAN_IMAGE}/45070196/199dc1d838b2b81b0400df5ae622daa5a9a0c6ed.jpg
Posts come from Steam's official announcements feed.