Mind Hole drops you into a procedurally generated nightmare landscape where sanity itself becomes the puzzle. With more cryptic questions than solutions, this experimental game blends surreal exploration and procedural world-building into an unsettling experience designed to unsettle rather than satisfy. Best suited for players seeking artistic, atmospheric games willing to embrace confusion and dread over conventional progression.
About this game
Mind Hole is an experimental nightmare insanity simulator where there is no hope. A surreal experience with procedural generation elements, puzzle elements and more questions than answers.
Added save state. Now the game auto saves during area transfers and quitting from the pause menu and the player can Continue where they left off.Added ability to use the Mouse Cursor to select options in the pause menu instead of using WASD and Enter.Refined the Game's Sharpness and ContrastAdded Stylized effects over the entire gameAdded activation animation to various buttons and prompts to highlight selectionMoved the Tutorial Buttons to relevant starter scenesRepositioned Starter Scene TextAdded Area Prompts to Randomized Starter Scene Choice AreasAdded a Mouse Prompt to Game's opening launch Scene Added Linear Start SceneAdded Quit Game Sceneresized images that were too large to be smaller to better optimize game's performanceOptimized loading for menu screens to be more snappy and responsiveFixed bugged Pause MenuFixed Bugged forest and dungeon areas where the scene was shrunk. Now opens to the correct size.Fixed Bugged area frames that were not resizing to intended size
Resized and rescaled over 150 background images from a 1920x1080 size to a 480x270 pixel size image which reduces the file size of these images and allows for more optimal loading. I manually rescaled the images to the appropriated size in engine over 150 scenes in question. There is no loss of quality of the image because of the pixel perfect Dpi awareness already implemented in this game.