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Sit-Back Attack

Sit-Back Attack

by Stapleton · Published by DPSII

Price $8.99
Avg Players 12
Released Nov 24, 2025
Auto BattlerClickerCombatEarly Access
Offline progress
View on Steam ↗

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Sit-Back Attack pairs idle automation with strategic team-building, letting the game grind resources while you manage a roster of 60+ character classes with deep customization. You'll craft equipment, farm materials, and tackle procedurally harder boss encounters, with enough mechanical depth to reward theorycrafting but flexibility to play hands-off when you need to. Best suited for players who want an autobattler that respects both active optimization and passive progression.

About this game

What players are saying

▲ Recommended 6 hrs
this game is a great balance of automation and interaction, making it perfect to keep running in the background. The class system is deep, the art is charming, and the UI is easy to understand. Progression feels rewarding, the customization options are great, and the game runs incredibly smoothly! If you enjoy idle autobattlers with lots of build possibilities, this one is definitely worth playing!
12 found helpful Steam ↗
▲ Recommended 3 hrs
Great team-building and theorycrafting centric auto battler. It's not a hands off idler nor a babysit it for a full run auto-battler. It kind of sits in the middle, benefiting from input as often as you want to provide it, but equally allowing you to "farm" on auto if you need/want a particular resource.

The best part, is that the game doesn't punish you for trying new things and within the first several hours you'll have > 20 classes to slap together to build a 4 man group. To be clear, each class can be combined with another class as a subclass, enhancing your stat gain and offering more skill variety. Resetting them and trying again isn't resource intensive, so the freedom to try new builds feels front and center at the core of the design.

Overall, plenty of content for early access and it runs well.
11 found helpful Steam ↗
▲ Recommended 69 hrs
Dev is responsive, for an early access game thats huge imo. tons of customization and the classes really feel separate but cohesive. it can feel overwhelming but once i got the hang of it i got hooked. seems like there is going to be tons of content, did beta so I can say there is at least A LOT of content. i like that he has "pay to win" models in a no MTX game. still gives that rush of gambling without the actual expense. all and all its a solid game with lots of content
9 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Patch 0.948 is Here!

13 days ago
Patch 0.948 is Here!Hey everyone!Not as large of a patch as I would like this time around, but I am in the middle of a Translation revamp for Simplified and Traditional Chinese, Japanese, Korean, and Russian.However, while those are being worked on, I thought a small patch would be released featuring:NewSets Items: Some of you may already have noticed, some unique items have the same prefix in their name. These such items have become Set Items.Set Items give bonuses when two or more items are equipped on the same character. IMBUING the Item does not count towards this.Set - Enhancer's:2x: Increases Enhancement potency by 50%.Set - Master's:2x: Increases all Base Stats by 0.5% per current TP.Set - Pacifist's:2x: When hit, gain 10 TP.3x: When hit, apply Weak and Dumb to the attacker.4x: Increase the amount of Defensive Stats gained from this Set by 100%..Set - Windfury:2x: If the items from this set Triggers twice on one turn, gain 25 TP.Added more glossary informationChangedUnique - Windfury Ring: Trigger rate lowered to 25% from 30%.Unique - Windfury Girdle: Trigger rate lowered to 25% from 30%.More Set Items are in the works!Thank you all for the continued support!Stapleton

Patch v0.946 Is Here!

28 days ago
Patch v0.946 Is Here!Hey everyone!There are 10 new uniques being added into this patch!See the details below!NewUnique - Enhancer's Cube: Increases the amount of Enhancements that can be active by 2. Enhancements increase Mastery by 25% depending on it's element.Unique - Enhancer's Belt: Increases the amount of Enhancements that can be active by 2. Increases Base Stats by 10% per active Enhancement.Unique - Rope of the Warlord: Reduces Power by 25%. Increases Enmity by 100%.Unique - Amulet of Shadows: Reduces Resistance by 25%. Reduces AoE damage received by 65%.Unique - Burst Ring: Increases Speciality by 400%. Receive a Debuff when triggering a Status Burst that prevents triggering Status Bursts.Unique - Master's Humility: Increases Force by 1% per current TP.Unique - Master's Guard: Increases Resistance by 0.5% per current TP. Diminishing returns after 100 TP.Unique - Amulet of Echoes: When using Technique skills, if there is enough TP remaining, use the skill again.Unique - Infuriation Band: When this character hits an enemy they provoked, trigger a Status Burst called Infuriate.Unique - Pacifist's Choker: Reduces Prowess by 50%. Increases Endurance by an amount equal to Prowess.Unique - Pacifist's Band: Reduces Power by 50%. Increases Resistance by an amount equal to Power.Unique - Pacifist's Girdle: Reduces Force by 50%. Increases Armor by an amount equal to Force.Unique - Pacifist's Book: Reduces Power, Force, and Prowess by 15%.Special Effect Burst - Infuriate: ChangesRune Knight's passive now increases amount of Enhancements that can be active by 4 (down from infinite). This is to make way for Enhancement cap to be a mechanic instead of Rune Knight being a requirement.FixedFixed a crash that occured when you hover over elements of Light's Call skill.Fixed a bug with Azazel skills.What is being worked on?Hardcore Mode & Roguelike ModeTraining DummyMore Glossary informationTranslation Improvement, especially Chinese, Japanese, & Korean.If you have any questio...

Patch 0.944 is HERE!

38 days ago
Hey guys!This patch is a massive balancing update.Trying to bring more fluidity to early content while making traditional Tank groups more viable in the late game.Damage from both sides of the battles were getting out of hand and needed to be refined.Patch notes below!New:Advanced Stat - Enhancement: This now shows your current Enhancement modifier from things like Engineer. More ways to modify this is coming in the future!Enhancement - Enlight: Increases Leech by 10%. While this is active, Leech instead heals all allies, except this character, for 15% of the Leech amount.Enhancement - Enprime: Has a 25% chance to deal additional damage equal to a Status Burst if an applicable Status exists and increases Speciality by 10%. This effect does not consume the Status Effect.Enhancement - Dark Armor: When hit, Leech 5% Max HP from all allies. The healing is increased by Leech.Utility Skills:Light's Call: Contains Enlight EnhancementPrimal Power: Contains Enprime EnhancementDark Ascendance: Contains Dark Armor EnhancementSpark Blade: Contains Enthunder EnhancementFrost Blade: Contains Enice EnhancementChanges:Advanced Stat - Armor & Resistance: Significantly improved Armor and Resistance.Advanced Stat - Crit Multiplier: There is now a Hard Cap to Crit Multiplier from Focus. This was the cause of MANY one-shots from Monsters. This also caps the players Crit Mult. So it is a slight damage nerf to the player as well.Passive - Commander: Reduced Buffs it can provide to 5 different ones. They can be found in the Glossary.Passive - Crusade: Reduced Buffs it can provide to 5 different ones. They can be found in the Glossary.Passive - Ranger: This ability is now additive rather than multiplicative.Shipment: Has a much better chance of dropping resources. Also shipment can contain unique items now!Base Stat - Vitality: now gives 5 HP per stat.Monster Stats: The Boss modifiers for Green and above were all reduced. However, the base strength of monsters were increased. This is in an ...

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