Sit-Back Attack pairs idle automation with strategic team-building, letting the game grind resources while you manage a roster of 60+ character classes with deep customization. You'll craft equipment, farm materials, and tackle procedurally harder boss encounters, with enough mechanical depth to reward theorycrafting but flexibility to play hands-off when you need to. Best suited for players who want an autobattler that respects both active optimization and passive progression.
About this game
Conquer your free time with this Strategic Idle-RPG that grinds for you! Gathering unique loot, upgrading materials, and XP. Allowing you to jump straight into the fray by crafting equipment, leveling 60+ unique characters, taking on epic boss battles, and challenge an endless tower of difficulty!
What players are saying
▲ Recommended6 hrs
this game is a great balance of automation and interaction, making it perfect to keep running in the background. The class system is deep, the art is charming, and the UI is easy to understand. Progression feels rewarding, the customization options are great, and the game runs incredibly smoothly! If you enjoy idle autobattlers with lots of build possibilities, this one is definitely worth playing!
Great team-building and theorycrafting centric auto battler. It's not a hands off idler nor a babysit it for a full run auto-battler. It kind of sits in the middle, benefiting from input as often as you want to provide it, but equally allowing you to "farm" on auto if you need/want a particular resource.
The best part, is that the game doesn't punish you for trying new things and within the first several hours you'll have > 20 classes to slap together to build a 4 man group. To be clear, each class can be combined with another class as a subclass, enhancing your stat gain and offering more skill variety. Resetting them and trying again isn't resource intensive, so the freedom to try new builds feels front and center at the core of the design.
Overall, plenty of content for early access and it runs well.
Dev is responsive, for an early access game thats huge imo. tons of customization and the classes really feel separate but cohesive. it can feel overwhelming but once i got the hang of it i got hooked. seems like there is going to be tons of content, did beta so I can say there is at least A LOT of content. i like that he has "pay to win" models in a no MTX game. still gives that rush of gambling without the actual expense. all and all its a solid game with lots of content
Patch v0.949 is here!!With it comes more uniques to get ready for the 0.960 patch launch of equipment fusing.Fusing will allow players to fuse unique bonuses onto crafted gear!This is being worked on, but at the moment, I am going through a physical move of both my personal and business, so I have been a little slower than I would like with updates. I do apologize!I hope to get back to full speed within a month or so!Anyway, below are the patch notes!New:UI Feature - DPS Meter for Allies: Takes the damage they've done and calculates it with how many turns and how many battlers were in the current battle.Unique - Angel's Tear: Luck increases Healing instead of Mind. Increases Luck by 25%.Unique - Belt of Sacrifice: 5% chance (increased by Trigger) to Self-Destruct killing this character and dealing Primal damage equal to this characters Max HP to all enemies. This damage is effected by all damage modifiers.Unique - Cursed Blessing: Reduces the highest Base Stat by 50%. Increases all other Base Stats by 35% by the amount reduced.Unique - Dragon's Guard: When this character is hit with an Assault skill, remove one Buff from the Attacker. This effect can be resisted through Debase.Unique - Fairy Amulet: Gives a random Buff to an ally when using a skill.Unique - Formation Core: Transfer 25% of all direct damage received by allies to this character. The damage received is reduced by this characters defenses.Unique - Gambler's Box: 50% chance to apply a random Buff when a skill is used. If this effect fails to Trigger, apply a Debuff instead.Unique - Goblin's Tooth: Causes all enemies to drop additional gold equal to normal rate. This effect stacks.Unique - Lucky Liar's Amulet: Equalizes Luck and Deception. Increases Luck by 25%.Unique - Speedster's Band: Whenever this character uses a skill, add AP equal to this characters Speed to the ally with the lowest AP.Unique - Speedster's Glass: Increase Speed by 5% for ever status effect on this character.Unique - Spider's Fang: ...
Non-English announcements are Machine Translated.Patch 0.948.5 Is Here! S-Chinese Revamp!I apologize for the slow rollout of content lately.The Translation files have been reworked to allow for easier editing and to start, I have revamped the Simplified Chinese translation.PLEASE let me know if it is better!Next languages include:JapaneseKoreanRussianThe Western languages will receive a revamp in a few later patches!Patch Notes ---------------------------------------Changed:Simplified Chinese Translation has been revamped!Increased Performance with Leveling Characters, Equipment, and Buying and Selling multiple of the same item.Removed the manual input from the Sage event in the story. This allows for a more streamlined Idle experience while progressing through story!Fixed:A bug with Voodoo skill causing the game to glitchTransmuter passive was giving the completely wrong stat!Ongoing:An infinite loop within battles. Working on tracking this down!Still working on World Boss, Roguelike Mode, and Hardcore Mode.I do apologize it had to be delayed, but the translations needed a little work with all the content that was thrown in the last 6 months!Thanks!Stapleton
Patch 0.948 is Here!Hey everyone!Not as large of a patch as I would like this time around, but I am in the middle of a Translation revamp for Simplified and Traditional Chinese, Japanese, Korean, and Russian.However, while those are being worked on, I thought a small patch would be released featuring:NewSets Items: Some of you may already have noticed, some unique items have the same prefix in their name. These such items have become Set Items.Set Items give bonuses when two or more items are equipped on the same character. IMBUING the Item does not count towards this.Set - Enhancer's:2x: Increases Enhancement potency by 50%.Set - Master's:2x: Increases all Base Stats by 0.5% per current TP.Set - Pacifist's:2x: When hit, gain 10 TP.3x: When hit, apply Weak and Dumb to the attacker.4x: Increase the amount of Defensive Stats gained from this Set by 100%..Set - Windfury:2x: If the items from this set Triggers twice on one turn, gain 25 TP.Added more glossary informationChangedUnique - Windfury Ring: Trigger rate lowered to 25% from 30%.Unique - Windfury Girdle: Trigger rate lowered to 25% from 30%.More Set Items are in the works!Thank you all for the continued support!Stapleton
Posts come from Steam's official announcements feed.