Multiverse Loot Hunter sends you across thematic planes—fantasy, historical, martial arts, magical, and sci-fi—collecting characters, equipment, and power-ups through idle grinding and combat. The game layers character collection, crafting systems, and parallel progression tracks with tech trees and class upgrades, rewarding both active play and offline gains. It's best suited for players who tolerate rough translations in exchange for mechanically solid idle gameplay with an inventive multiverse framework.
About this game
This is a brush treasure adventure game across the heavens. The protagonist awakens his powers and freely passes through different planes such as Xiuxian, history, Wuxia, magic, and future. Collect equipment, spirits, characters and cheats distributed across all planes through battle.
Players, last 65 days
Peak 381 · Low 242
Daily peak concurrent players, sampled once a night from Steam.
What players are saying
▼ Not recommended25 hrs
NETWORK MANIPULATION WARNING
The game itself is a neat idle game, I don't even mind the poor translation, but it is absolutely running some background process that is untoward. Not only does it take up an alarming amount of CPU/RAM processing--which I initially chalked up to poor coding, not uncommon in idle games--but when I went to log into World of Warcraft while it was running, it loaded Taiwanese servers and wouldn't let me switch. Closing the game/uninstalling did not change this after re-loading, but restarting my PC (and thus my network) let me log back into the NA servers.
Something in this game, I can conclude, changes your network routing. For what purpose I'm not sure. But I was reminded of another review that said something about bitcoin mining. I can't confirm one way or another, but I'm running every scan and precaution I can now. If you've played this game I suggest you do the same.
Key UI elements were not translated, so you can only guess what is being asked of you, or you have to translate it yourself in a cumbersome way. It’s very unfortunate that many Chinese companies are still not willing to provide proper translations.
https://store.steampowered.com/app/5339710/_/ Hello everyone! Xiao Mang here with an early teaser for a new game! We just released *Bandit Simulator TD*, so honestly a new title shouldn't be coming this soon. But with the market being as tough as it is right now and AI games flooding Steam, we need to ride this wave of momentum to make sure we can keep going. So I've decided to put up the Steam store page for *Eternal Xiuzhen* ahead of time! I'm begging you all in advance to "Wishlist + Follow" — a playtest demo will be coming later! Or join our QQ group: 1131319858. The latest news will be posted there! 30-second battles! An incremental + hunting + cultivation game! Play as a cultivator, hunt demon beasts, gather resources, and make your mark on the cultivation world! {STEAM_CLAN_IMAGE}/44094295/192498a66c5d515479e317b503f5e617e911a334.png Features a unique battlefield size-changing mechanic — from ordinary little demons at the start to towering colossal beasts, you'll feel the true size differences of a cultivation world! {STEAM_CLAN_IMAGE}/44094295/718def976d78860be762a8b9de42ecf6ec3efa4f.png Use the spirit stones you earn from each hunt to buy artifacts, learn techniques, raise Dao companions, and strive toward tribulation transcendence! {STEAM_CLAN_IMAGE}/44094295/c970ab9c30324efb0168a35a0f368d14bac65dee.png Don't worry — I'm the producer/designer on this one, but the programming and art are handled by a professional programmer! (Much more reliable!) So my workload and focus remain on *Bandit Simulator TD*. At this stage, our programmer is doing the early groundwork. Please Follow + Wishlist to support us! A playtest demo will be released later too! Thank you all for your continued support~! https://store.steampowered.com/app/5339710/_/
https://store.steampowered.com/app/4267800/_/ *Bandit Simulator TD* is officially live! We invite you to join the Bandit player QQ group: 1077460329. We respect and listen to every player's feedback! Playtest Participation Commemorative Gift Pack We originally planned to prepare a collector's character redemption code for players who participated in the playtest, but we've now decided to open the gift to all players — everyone gets it. You will receive the collector's character from the playtest: **Pan Jinlian** How to redeem is simple: In-game (reserve at least 1 free population slot), press ESC to open the system menu, click the "Input" button, and enter "6666" Future Update Plans Although the game is complete, its framework is excellent and offers great extensibility. So Xiao Mang still has plenty of ideas to bring to *Bandit Simulator TD*. I don't dare draw the pie too big all at once (neither of us wants to bite off more than we can chew). But here are the confirmed major plans: Several large-scale dungeon gameplay modes Several different wonder buildings and their corresponding gameplay systems Stronger class-exclusive sets and growth-type equipment World Boss gameplay Character ascension (or reincarnation) My games never have a fixed design document — you can also participate in drawing the pie (by suggesting more gameplay ideas)! Finally, I hope you'll follow Xiao Mang's Steam developer page. With AI games on the rise, I'm afraid we might lose track of each other T . T https://store.steampowered.com/curator/44065864
https://store.steampowered.com/app/4267800/_/ *Bandit Simulator TD* officially launches on October 12! After being tempered by the last playtest, the bandits have improved a huge amount of gameplay, added tons of new content, and rebuilt many systems. But Xiao Mang's games have always been refined through your prodding and feedback — so we await your opinions and suggestions! Everyone is welcome to join our QQ group: 1077460329. Here's a rundown of the current version's status and our future plans: Full Version Content 27 main city levels, 9 wilderness map levels, 100+ enemy types, 200+ historical legendary characters Nine different management and crafting systems: Logging, Mining, Farming, Forging, Crafting, Alchemy, Construction, Research, and Training 11 building types: Hall of Gathering Heroes, Barracks, Recruitment Office, Academy, Training Grounds, Lumber Yard, Farm, Mine, Forge, Crafting Workshop, Alchemy Lab, and Tribulation Platform 629 pieces of equipment, 54 sets totaling 216 set items, 81 unique inner elixirs, 27 aptitude elixirs 11 rare spirit beast bosses, 33 spirit creatures, 270+ treasures of varying quality 6 tiers and 47 different classes, 141 different skills, 375 unique character talents 27 base technologies, 14 advanced tech trees, 118 decorative buildings This launch is the complete game content. Future Update Plans Although the game is complete, its framework is excellent and offers great extensibility. So Xiao Mang still has plenty of ideas to bring to *Bandit Simulator TD*. I don't dare draw the pie too big all at once (neither of us wants to bite off more than we can chew). But here are the confirmed major plans: Several large-scale dungeon gameplay modes Several different wonder buildings and their corresponding gameplay systems Stronger class-exclusive sets and growth-type equipment World Boss gameplay Character ascension (or reincarnation) My games never have a fixed design document — you can also participate in drawing the pie (by sugge...
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