https://store.steampowered.com/app/4325840/_Demo/?beta=0 It has been confirmed that the game will have an English demo version. Thank you to all our friends and players for your interest in Bandit Simulator TD! It has now been confirmed: Bandit Simulator TD – Demo will be available on the Steam Next Fest starting June 15, 2026, at 10:00 AM. At that time, you can find the free demo download button on the Bandit Simulator TD store page, or simply search for "Bandit Simulator TD Demo" directly on Steam. Before the demo goes live, I'd like to share another development log with you, introducing the game's . Tribulation System Even bandits have cultivation realms – and must undergo Tribulation. The game is set in a fictional Chinese-inspired background. The main cultivation system is centered around immortal cultivation and Tribulation. There are nine major realms: Body Tempering, Meridian Unblocking, Spirit Condensation, Unity, Resonance, Object Control, Cave Mystery, Fate Awareness, and Mortal Transcendence. Whenever you reach the peak of a realm, you must use the Tribulation Platform to break through to the next realm – and face the Tribulation! {STEAM_CLAN_IMAGE}/45936264/0108c5355fa730bf22037e31c4db9f360c1aaa64.png Collect spiritual items and set up a Spirit Gathering Array. When the Tribulation begins, heavenly lightning strikes down. Spirit Qi increases every second based on your Spirit Gathering Speed. The final amount of Spirit Qi determines not only whether you succeed, but also the grade of your Tribulation Core! Placing spirit arrays to boost surrounding Qi, refining high-grade inner elixirs in advance, consuming maxed-out aptitude pills, and building a higher-level Tribulation Platform all affect your Spirit Gathering Speed. {STEAM_CLAN_IMAGE}/45936264/4339bd19f16c831add1744a781091ed07f7284a3.png For the rest, please experience it yourself in the demo! Between now and then, I'll keep working hard to see if I can add even more content! Bandit Simulator TD is a...
https://store.steampowered.com/app/4325840/_Demo/?beta=0 Thank you to all our friends and players for your interest in Bandit Simulator TD! Xiao Mang is very excited to meet everyone again with a new game: Bandit Simulator TD – Demo will be available on the Steam Next Fest starting June 15, 2026, at 10:00 AM. At that time, you can find the free demo download button on the Bandit Simulator TD store page, or simply search for "Bandit Simulator TD Demo" directly on Steam. {STEAM_CLAN_IMAGE}/45936264/57329d5555511c9f71d5c4d11c9db44f09ae7402.png Bandit Simulator TD is a game combining "Tower Defense + Base Building + Idle-friendly Progression." Build a bandit fortress from scratch, with Tower Defense as its core gameplay. Rob caravans, hunt mythical beasts, explore the map, and recruit legendary Chinese generals! Develop powerful characters through classes, equipment, cultivation levels, and tribulation challenges. Grow your fortress with research, construction, forging, alchemy, farming, gathering, and more! The demo will include the first three city maps and one wilderness map challenge, along with most of the fortress management features. As Xiao Mang's new game, this title is different from my previous works. It takes a bold step forward in gameplay. This mix of Tower Defense + Base Management + Idle mechanics is likely one of the most unique and daring experiments on Steam. I remain committed to making games that are relaxing and satisfying to play. While it is a tower defense game, I've kept idle mechanics so that both you and new players can have a smooth, enjoyable experience. But if anything feels off, or if you have any suggestions or feedback, please let me know right away! You can also join the game's QQ group: 1077460329 This is a one-person project with no publishing or marketing resources. I've always relied on word-of-mouth among players — meaning, you recommending the game to each other. So I can only ask those who enjoy it to add it to your wishlist and...
https://store.steampowered.com/app/4267800/_/ Dear friends! Xiaomang's latest work is now live on the Steam Store! We humbly ask all fellow gamers who enjoy our creations to ! Dev Log #1: Character Design {STEAM_CLAN_IMAGE}/42196056/4dc04bd28a46213c595b2e0cd6adcf8fb1d71b52.png At the beginning, after establishing your mountain stronghold, players can only recruit refugees dressed as beggars (low-tier characters). Unlike previously released screenshots, character talents have been newly added. There are currently 75 categories / 375 different talents. In addition to the originally designed 8 skills, a Drill skill has been newly added (though the demo version may not have all of them unlocked). {STEAM_CLAN_IMAGE}/42196056/593dc0d88ffc8d45f74574f0c80bd46c46ad35f7.png After developing to a certain extent, you can recruit characters of the "Excellent" tier. Both in appearance and attributes, these characters are significantly better than the beggar-style (low-level) ones. Of course, even stronger like "Elite," "Hero," and "Legendary" will appear in the later stages. {STEAM_CLAN_IMAGE}/42196056/9ef9aebc8c3deac4cdc89878653fc7a7967896b7.png Besides the aforementioned random characters, indispensable are the fixed historical (or cultural) special characters. These characters gather elites from various dynasties across China's five thousand years of civilization. This includes some well-known female characters (who might not be good people). Unlike random characters, these characters are unique. The game is under intense development, with much more work than I anticipated. If there is a demo version, I will notify everyone as soon as possible. Thank you! Game Introduction TL;DR Keywords: TD + Base Building + Idle = Addictive & Satisfying This is a simple "Tower Defense combat + Base Building + Idle" game. The game simulates the development process of an ancient bandit stronghold. Using Tower Defense as the combat, it pays homage (Fenghe) to several classic masterpieces (Warcr...
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