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Dino Market

Dino Market

by Fuz Games

★ 97%
Price $4.99
Avg Players 0
Reviews 60
Released Nov 11, 2024
CasualClickerIdlerIndieSimulation
View on Steam ↗

Media

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Video
Screenshot
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About this game

Animal friends to keep you company while you work on other tasks. Run a cozy market, play with your chat during streams or use productivity tools to help you focus. All from your desktop!

What players are saying

▲ Recommended 82 hrs

I want to thank the developers for making this adorable game. I play this at work, and it really improved my working hour xD in a cute way heheh 10/10🦖✨

52 found helpful Steam ↗
▲ Recommended 12 hrs

I like to play games while watching Youtube videos (usually Solitaire, mobile games or idle games), and Dino Market fits in with that perfectly. The animals are super cute and the pixel art is incredibly charming. When playing for the first time, it is always exciting to see which animal will be unlocked next! I do have some minor nitpicks, with the caveat that as a small indie game, I feel more leniency and grace should be granted to the author. With that said, here's some small things I would like to be improved upon: -The Challenges, while a great way to gain cash for upgrading animals, can be repetitive. At the time of writing, you must simply click an animal as fast as possible to reach a certain amount of produce before the 30s timer is up. They can also spoil the name and produce of animals you haven't unlocked yet. I would like it if other minigames were introduced to supplement the current Challenges, and provide other ways to acquire cash outside of main gameplay. Perhaps something similar to the running Dino game from Google Chrome could be one of them? -At late stages of the game where you have acquired many upgrades, the progress meters for each animal can fill so quickly that it has a slight strobing effect. I think it would be good to add an option to disable this, or perhaps make it so that when an animal has been upgraded enough to produce goods at a certain speed, that it will automatically disable the effect to avoid strobing. -Controls are not immediately apparent, so it may be good to have a little Help or Tutorial menu. For example, I did not realise that you could use left and right arrow keys to scroll the playing area, nor that you can use up and down to resize it (without going into the options menu). -I would like it if there were an option allowing players to select where new stalls will be placed by default. -Game currently does not remember if you have selected "animals walk on the bottom of the screen" option. -Currently, I feel like new animals may be unlocked slightly too fast, and that I struggle to balance the amount of passive cash raised by the Market with the amount of upgrades new animals need to be able to serve customers effectively (godspeed if the King asks for produce from your newest animal, oh lord). Nitpicks aside, I have really enjoyed my time with this game, and I'm excited to see what comes next for it. :D If the dev is reading this, I would love being able to purchase little hats for the animals, if such a thing is feasible.

7 found helpful Steam ↗
▲ Recommended 1 hrs

The cappudinos keep me productive. While market is open, I can either click or let them work at their own pace. After the market closes, I can pet all the animals and watch them dance. The monke keeps me company and sells bananas while I work on my own monke game. 10/10

7 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

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